gel passes through

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s_tones
23 Posts
Posted Jan 19, 2012
My gel is partially passing through into the room below.
Is there a fix for this?

Thx

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spongylover123
944 Posts
Posted Jan 19, 2012
Replied 42 minutes later
What?
Be specific.
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s_tones
23 Posts
Posted Jan 19, 2012
Replied 6 hours later
Sorry. More specifically:
blue or orange gel being ejected from gel dropper seems able to partially pass through solid brushes and appear on the other side in unwanted areas.
Seems like there would be something to make surfaces impenetrable?
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Skotty
671 Posts
Posted Jan 19, 2012
Replied 11 minutes later
Are your solid brushes worldbrushes or func_ brushes?
Be aware of the use of translucent materials. They will allow a passing through.
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s_tones
23 Posts
Posted Jan 19, 2012
Replied 47 minutes later
They're world brushes. I don't think there are any translucents involved.
The paint seems to splatter out the joints between brushes too even though the edges are directly adjacent and therefore should be sealed.
Maybe try func_brushes in the areas involved?
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Skotty
671 Posts
Posted Jan 19, 2012
Replied 13 minutes later
Normally there shouldn't be any problem if you have non translucent worldbrushes.
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Lpfreaky90
2,842 Posts
Posted Jan 19, 2012
Replied 2 hours later

Skotty wrote:
Normally there shouldn't be any problem if you have non translucent worldbrushes.

well, the point is if you have a situation like this

| where | and _ are 32px wide sometimes gel from the left will slip under | and end up at the other side of the wall. This is also the case for not-translucent worldbrushes! Using paint_cleansers also doesn't work for this.

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spongylover123
944 Posts
Posted Jan 19, 2012
Replied 2 minutes later
I recommend using a invisible brush for gel sprayers and a vphysics clip for paint bombs, since paint bombs are actually physics entity.
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Moth
225 Posts
Posted Jan 20, 2012
Replied 7 hours later
Your walls are too thin. Make them at least 64 units thick.
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s_tones
23 Posts
Posted Jan 20, 2012
Replied 7 hours later
Still no joy. Thickened walls no good. Tried duplicating brushes in front of the existing ones and then overlaying then with trigger_paint_cleanser. No THAT really should work...but doesn't.
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s_tones
23 Posts
Posted Jan 20, 2012
Replied 3 hours later
OK, if anyone's interested, problem solved by tinkering with the func_instance gel dropper.
changed various parameters reducing ejection speed, etc. Also limited portal availability to limit location of paint spray. Solved.

Seems like there'd be an easier way though