Hazard Liquid Problems
Thanks Mek, I would never realize this.
And wtf... 6 hours!? I guess I will compile my maps in fast, and, once I finished my mod, I will run them on HDR final and go sleep.
Also VBCT (Mevious' suggestion) is a very nice alternative I totally forgot about. That will also show you the progress of the compilation so you can see how fast or slow it's going.
(p0rtalplayer's 6 hours is indeed an extreme example.)
There are some more tips (can't remember them, hadn't been mapping for quite some years), perhaps somebody else can help you.
http://rvanhoorn.ruhosting.nl/optimization.php
This is the guide to optimising a map.
That could be the next competition, actually. Marks for framerate, compile time, play quality after optimizing, etc. Or not.
Where that picture that's showed when the game is loading should be in the mod folder? I can't figure out where... I'm looking at Portal Prelude folders and can't see where this pic should go.
._.
vinivite wrote:
Yo, time for another stupid question:
Where that picture that's showed when the game is loading should be in the mod folder? I can't figure out where... I'm looking at Portal Prelude folders and can't see where this pic should go.
._.
As in...the intro video? If so, stick it in the media folder and add it to StartupVids.txt. If you mean the blurred photo, put it in materials/console/. Name it .vtf or _widescreen.vtf and it should be shown depending on the background map that is being loaded.

But the video must be in what format? Avi, wmv?
EDIT:
OH SHI- something very annoying happened on my map: this appears when vbsp is runned:
Overlay touching too many faces (touching 283, max 64)
Overlay signage/indicator_lights/indicator_lights_floor at 232.0 667.0 -619.0
I tried excluding this overlay... but the other overlays close to it appear to touch too many faces... what can I do to avoid this?
PS: This indicator light is exactly side-by-side to other indicator light... can this be the reason?
vinivite wrote:
OH SHI- something very annoying happened on my map: this appears when vbsp is runned:
Overlay touching too many faces (touching 283, max 64) Overlay signage/indicator_lights/indicator_lights_floor at 232.0 667.0 -619.0I tried excluding this overlay... but the other overlays close to it appear to touch too many faces... what can I do to avoid this?
PS: This indicator light is exactly side-by-side to other indicator light... can this be the reason?
This can happen when you set your lightmap resolution to a very low number, like 1, 2, or 4. Try selecting the problem surface and set a higher number.
Btw, Omnicoder... is that your real photo? Am I the only 14 years old mapper here? XD
Well, I tried so many ways, like flipping objects, turning the object manually in the x y z coordinates, but nothing works. How I flip vertically or horizontally a texture (not an object, because this don't works!)
Look:
http://b.imagehost.org/0798/test_chamber_0000010.jpg
In this case, I rotated the object and it worked. Naturally.
But here: http://d.imagehost.org/0229/test_chamber_0000011.jpg
When I rotate the object, the texture is flipped horizontally. (http://b.imagehost.org/0831/test_chamber_0000016.jpg).
How I flip the last picture sign texture to be like the normal signs on portal singleplayer?
msleeper wrote:
Check the face alignment of the brush face the overlay is on.
AKA if it says "world" choose "face" and vise versa. If either or both is chosen it can't be changed as far as I know but in those two it tends to show correctly.
Groxkiller585 wrote:
msleeper wrote:Check the face alignment of the brush face the overlay is on.
AKA if it says "world" choose "face" and vise versa. If either or both is chosen it can't be changed as far as I know but in those two it tends to show correctly.
if neither is checked, it's usually wrong. Checking one of them should check them both and fix it.
EDIT:
I'm so fucking happy I finished my first map ever! But there's a little problem. When I start my mod, in the loading screen, the blured image I made appears for some seconds then a black & pink checkerboard (like the one of some textures; as the observation rooms glass in hammer) appears instead of the correct picture and after this my backgroun map is loaded. I wanna know how to delete that black and pink thing of the loading screen, because it's really ugly.
