Hazard Liquid Problems
vinivite wrote:
What build-in utility? I already made the custom caption file.
C:\Program Files\Steam\steamapps\\sourcesdk\bin\orangebox\bin\captioncompiler.exe. It's a utility that converts a text file--presumably the captions file you've written--and turns it into the necessary DAT file. Package both with the mod during distribution. Oh, and for the record, the application's command-line.
Did you rebuild scenes.image?
Does the sound play but not the captions, or do neither work? If neither work than scenes need to be rebuilt, if it's just captions then you must have formatted the file wrong.
Mevious wrote:
Is there a way to have custom captions without using vcds?
Yeah you don't need a vcd to caption a SoundScript'd wav file.
Sound is playing perfectly, just captions aren't showed.
Here's the caption file:
http://www.2shared.com/document/yvZfW-W ... glish.html
I just copied from original caption portal files, and modfied the texts. ._.
vinivite wrote:
Sound is playing perfectly, just captions aren't showed.
Here's the caption file:
http://www.2shared.com/document/yvZfW-W ... glish.html
I just copied from original caption portal files, and modfied the texts. ._.
All you did was replace the close captions for Valve's files...
vinivite wrote:
So... as I can't find a way to correct this... is there any way to make "fake" subtitles? They must only be some texts on the bottom of the screen.
Yep. Game_texts. Adjust the "Screen Position" or whatever values accordingly, use Display input to, well, display them.
OR
A switch that turns them on or off.
OR
Both.
Pilchard123 wrote:
Two maps, one w/ texts, one w/out.OR
A switch that turns them on or off.
OR
Both.
Both would be a waste of time.
Okay... I just realized what I made wrong and now there's Subtitles correctly. Thanks.
EDIT (
)
Well, there's so many problems when I run the map. Hammer just crash when vvis or vrad is runned... and when I configure both to do not use the process window, my map only works with mat_fullbright 1. ?? Then the only solution I found to this was render the map in "Fast" mode on the expert configs. Almost everything's alright, but the glass texture of the observation hallways is completly buggy!
Checkout the screenshot:
http://d.imagehost.org/0448/wat_da_faaaaaaaaaaack.jpg
The last time I runned the map on full HDR compile final, the textures was normal. What can I do?
vvis and vrad are, of course buggy. the only thing I can tell you is run them with default options (unless you want HDR final or something) and step away from your computer for a while. I suspect the crashing may be in part by you, though I can't be sure.
and the mat_fullbright 1 is forced because lighting data is not compiled. so if you can't turn it off, it means the map has no lighting data.
vinivite wrote:
Well. What exactly you mean by being patient? Because I already waited 15-20 minutes and nothing happened... it's something like 1 hour?! O.O
I once had a map that compiled for 6 hours
although, it was a rather large map, and poorly optimized. and its a bit of an extreme example.
At max, you should wait around 45 minutes (depending on how good your computer is and what you are doing). At that point, kill vrad or vvis in task manager and optimize your map.
You can compile outside of Hammer using VBCT, or if you want, make your own batch script. I would suggest VBCT since is very easy to use. In either case you can minimize the compile and check in on it whenever you want.