How did Portal: Project Beta Die?
Cadeη wrote:
What on earth for?
It was never finished, never gonna be finished, and people kept bugging him about it.
Junior is working on remaking maps for Portal 2, and I do plan to re-release Project-Alpha sometime later this year.
For those few who haven't experienced Projects Beta and Alpha, let it be known that they can no longer be found on Moddb. For the sake of making things easier for people in the future; they can be found here:
Project Beta
http://www.gamefront.com/files/17705668
Project Alpha
http://www.gamefront.com/files/14706087
http://www.gamefront.com/files/15251781
Since the Steampipe update they're both a little broken, but a simple change to the GameInfo.txt file can get them working again.
For PB:
[code:2g9uj4vk]"GameInfo"
{
game "Portal: Project-Beta"
// title "Portal: Project-Beta"
type singleplayer_only
developer "Project-Beta Team"
developer_url "http://www.project-beta.com"
"icon" "portalbeta"
nodifficulty 1
hasportals 1
gamelogo 1
FileSystem
{
SteamAppId 400 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
SearchPaths
{
game+mod |gameinfo_path|.
platform |gameinfo_path|.
// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game_lv portal/portal_lv.vpk
game+mod portal/portal_english.vpk
game+mod portal/portal_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk
// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
mod+mod_write+default_write_path |gameinfo_path|.
// Add the mod directory as a game search path. This is also where where writes
// to the "game" path go.
game+game_write |gameinfo_path|.
// Where the game's binaries are
gamebin portal/bin
// Last, mount in shared Portal loose files
game |all_source_engine_paths|portal
// Last, mount in shared HL2 loose files
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform
}
}
}
[/code:2g9uj4vk]
For PA:
[code:2g9uj4vk]"GameInfo"
{
game "Portal: Project-Alpha"
// title "Portal: Project-Alpha"
type singleplayer_only
developer "Project-Beta Team"
developer_url "http://www.project-beta.com"
"icon" "portalalpha"
nodifficulty 1
hasportals 1
FileSystem
{
SteamAppId 400 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
SearchPaths
{
game+mod |gameinfo_path|.
platform |gameinfo_path|.
// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game_lv portal/portal_lv.vpk
game+mod portal/portal_english.vpk
game+mod portal/portal_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk
// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
mod+mod_write+default_write_path |gameinfo_path|.
// Add the mod directory as a game search path. This is also where where writes
// to the "game" path go.
game+game_write |gameinfo_path|.
// Where the game's binaries are
gamebin portal/bin
// Last, mount in shared Portal loose files
game |all_source_engine_paths|portal
// Last, mount in shared HL2 loose files
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform
}
}
}
[/code:2g9uj4vk]
Perhaps PB could be revisited in the future. I think that since mAI isn't going down anymore, we could make it worth keeping up.
Kopeke wrote:
Thanks for the post, Sven. Does anyone who was working on the projects know who did the player model or how to freaking do one. I've been looking for an answer for 2 years.
[url:33dd2wpb]http://www.moddb.com/games/portal/addons/portal-valvebiped-animations[/url:33dd2wpb]
[url:33dd2wpb]http://portal.gamebanana.com/skins/111764[/url:33dd2wpb]
Check out those.
Some1 fell in love with this mod: