Information on Portal 2 Puzzle Creator

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mrbob806
29 Posts
Posted May 09, 2012
Replied 31 minutes later

andyb wrote:
What would be good is if it spits out a vmf,vmx, etc, etc to import.If it doesnt have that then its pretty much useless for serious mappers

even if it doesn't, "spit them out," I'm pretty sure it has .vmf files hidden somewhere in our game files, so, with searching, it can probably be done. Keep in mind that I haven't gone searching; this is just a theory.

Also, I've noticed that the in-game map builder has quite a few limitations. If anyone has a way past any of these, please let me know.
-only start and finish doors are available, and no extra circular dors can be made
-no trigger brushes (for things such as events based on a player's location, not action)
-if two buttons (or laser catchers, whatever) are connected to the same door (again, or an elevator or something), both need to be activated to open the door
-only large cubic units of brush can be used
-no stylistic texture or model changes (e.g. destroyed vs. clean)
-no grates! (I was really surprised when I couldn't find that one)

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Nacimota
345 Posts
Posted May 09, 2012
Replied 2 hours later

mrbob806 wrote:
no grates! (I was really surprised when I couldn't find that one)

Actually there are grates; you have to place down glass and then right click on it to change it to a grate.

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spongylover123
944 Posts
Posted May 09, 2012
Replied 51 minutes later
Destroyed, underground, wheatley maps have too many variables to count, such as bottomless pits, broken panels, thin walls, broken ceilings, displacements, foilage.
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Spam Nugget
492 Posts
Posted May 10, 2012
Replied 13 hours later

Moth wrote:
lpfreaky90 wrote:

It's going to be awesome.
Confirmed by valve.

It's going to be easier then hammer.
Confirmed by valve.

Well, both of those turned out to be false didn't they? :-p

Dear valve: Stop wasting time on this crap and give me my Episode 3

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Pipeline
86 Posts
Posted May 11, 2012
Replied 1 day later
Thread is now obsolete.

Lock please!

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Pipeline
86 Posts
Posted May 16, 2012
Replied 5 days later
CoughLOCKPLEASECough
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Lpfreaky90
2,842 Posts
Posted May 16, 2012
Replied 25 minutes later

Pipeline wrote:
CoughLOCKPLEASECough

Why? If you didn't bump it it wouldn't be up here again
We usually don't lock threads, they'll die by themselves.

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msleeper
4,095 Posts
Member
Posted May 16, 2012
Replied 44 minutes later
More importantly, you sure as shit don't give orders around here.

I think the puzzle creator is awesome. It gives people who might not otherwise have a chance to make content a way to make content. Hammer isn't easy, especially if you are totally new to 3D design. If even 1% of people who use the puzzle creator decide to look further, get into Hammer or some other engine and in some way get involved in game design... Then that's a win in my book.

I think the puzzle creator is absolutely easier to use than Hammer. Hammer is a pain in the ass, again, compared to other 3D suites. But even other 3D engines aren't the most user friendly. The puzzle creator turned mapping into effectively a flash game. Sure, it's not perfect, but it's only been out in public for a few weeks. They'll improve upon it as time goes, they'll add new things and new features. Just give it time.

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Pipeline
86 Posts
Posted May 20, 2012
Replied 3 days later

msleeper wrote:
More importantly, you sure as shit don't give orders around here.

But...
The thread is obsolete now. The Puzzle Creator's out. This thread was only for before that.

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Lpfreaky90
2,842 Posts
Posted May 20, 2012
Replied 6 minutes later

Pipeline wrote:
msleeper wrote:

More importantly, you sure as shit don't give orders around here.

But...
The thread is obsolete now. The Puzzle Creator's out. This thread was only for before that.

Geez... if you keep bumping it with this kind of posts it's never going to die, fine gee, I'll lock it

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ChickenMobile
2,460 Posts
Posted May 20, 2012
Replied 53 minutes later
Neverrrrrrrr this thread is still alive.
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