andyb wrote:
What would be good is if it spits out a vmf,vmx, etc, etc to import.If it doesnt have that then its pretty much useless for serious mappers
even if it doesn't, "spit them out," I'm pretty sure it has .vmf files hidden somewhere in our game files, so, with searching, it can probably be done. Keep in mind that I haven't gone searching; this is just a theory.
Also, I've noticed that the in-game map builder has quite a few limitations. If anyone has a way past any of these, please let me know.
-only start and finish doors are available, and no extra circular dors can be made
-no trigger brushes (for things such as events based on a player's location, not action)
-if two buttons (or laser catchers, whatever) are connected to the same door (again, or an elevator or something), both need to be activated to open the door
-only large cubic units of brush can be used
-no stylistic texture or model changes (e.g. destroyed vs. clean)
-no grates! (I was really surprised when I couldn't find that one)



