Invisible Light Bridge
can i make a light bridge invisible? There are no Render modes for the Wall_projector etc. I also think about a normal Brush, but i don't find a Metirial with the right Hard light stepsounds.
greetz
dakx
Either the player has to move it around, in which case they need to be able to see it. Or they don't move it and it's a static thing, in which case, just use a player clip brush. But... why would you have something invisible?
Sure it will work with normal brushes but i don't find a material with right stepsound on it. I want that the player really think he walks over invisible light bridges.
And yes i thought about an easy version of this puzzle. I think if you use invisible puzzleelements with hard difficult no player have fun to play it.
Vordwann wrote:
So... a light bridge that is on.... but looks like it is off...
Yes, that's right. The player stand on a platform and see on every site a Wall projector, but the most are inaktiv. He have to check which is aktive and on which he can go over it. He have to check it with water he let fall on the bridges.
That will work with invisible brushes, but i want the player really think he walk over an invisible light bridges and not over normal invisible brushes.
(sorry for bad description, my english is not the best)
dakx wrote:
Yes, that's right. The player stand on a platform and see on every site a Wall projector, but the most are inaktiv. He have to check which is aktive and on which he can go over it. He have to check it with water he let fall on the bridges.
That sounds a little bit... gimmicky. As soon as the player figures out which light bridge is the real one, it functions just like a normal light bridge except it's a much easier to fall off of. If the player does fall and they forget which light bridge was the real one... well, they might get kind of annoyed.
At any rate, you could prove us wrong. It's very unlikely, but possible in theory. That said, I would help you if I could, it's just I have no idea how.
I don't know how to make an invisible light bridge, but maybe you could use a brush and a trigger that plays a sound of footsteps, if you can find a sound that is close to the one you want.
A map should be fun, not frustrating. Making things invisible generally has the tendency of creating frustration.
satchmo wrote:
In my humble opinion, I think it's a terrible idea.A map should be fun, not frustrating.
Being a fan of super meat boy, I don't completely agree with this, but I do agree that it is a terrible idea.