Make paint disappear in bottomless pit

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Brainstone
401 Posts
Posted May 30, 2012
A purely asthetic problem: I have a bottomless pit and paint in my map. At the moment, the player sees the paint splash at the skybox texture at the floor of my bottomless pit, although the paint blobs distance is above the fog end value. Even a trigger_paint_cleanser will not make them disappear at once, but will also cause the splashing I don't want.
a trigger_multiple with OnStartTouch-->!activator-->kill doesn't work either.

Anyone has an idea?

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josepezdj
2,386 Posts
Posted May 30, 2012
Replied 1 hour later
Brainstone, the only thing I can think of is to use an info_paint_sprayer set to spray water (paint type = erase) at the bottom of your pit.
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Brainstone
401 Posts
Posted May 30, 2012
Replied 2 minutes later
I know this doesn't work, as I have this as puzzle element in another of my maps. :sad:
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Groxkiller585
652 Posts
Posted May 30, 2012
Replied 1 hour later

Brainstone wrote:
A purely asthetic problem: I have a bottomless pit and paint in my map. At the moment, the player sees the paint splash at the skybox texture at the floor of my bottomless pit, although the paint blobs distance is above the fog end value. Even a trigger_paint_cleanser will not make them disappear at once, but will also cause the splashing I don't want.
a trigger_multiple with OnStartTouch-->!activator-->kill doesn't work either.

Anyone has an idea?

I would be shocked if the skybox texture doesn't use %nopaint. If it does not, however, that would be your issue.

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CaretCaret
290 Posts
Posted May 30, 2012
Replied 6 minutes later
Off the top of my head you could put a black func_illusionary at the bottom to cover the splash.
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CamBen
973 Posts
Posted May 30, 2012
Replied 1 hour later
Can't you use a paint cleanser? I think there was a brush type left in that did something like that.
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Lpfreaky90
2,842 Posts
Posted May 30, 2012
Replied 4 minutes later

CamBen wrote:
Can't you use a paint cleanser? I think there was a brush type left in that did something like that.

Even a trigger_paint_cleanser will not make them disappear at once
--Taken from the very first post.

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CamBen
973 Posts
Posted May 30, 2012
Replied 2 minutes later
oops. :lol: well, you could probably use a block_light to make the blobs fade out at a certain point.
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Groxkiller585
652 Posts
Posted May 30, 2012
Replied 39 minutes later

CamBen wrote:
oops. :lol: well, you could probably use a block_light to make the blobs fade out at a certain point.

The splats are immune to light effects in the sense that they "glow" slightly when very dark. This is so you know what gel you splattered, but is why he can see it way past his fog.