Math_counter and logic_case

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Lpfreaky90
2,842 Posts
Posted Oct 10, 2011
Hey all,

I'm working on a map that is really killing me (maybe it's just too hard for me at the moment, but I like challenges).

So, I have laser_catcher_A:
OnPowered, math_counter_A add, 1
Onpowered, math_counter A, fireuser1
OnUnpowered, math_counter_A substract, 1
OnUnpowered, math_counter A, fireuser2

I also have a laser catcher_A_2, which does the same.

What I did to math_counter was
OnUser1, logic_case_A, InValue, Outvalue.
OnUser2, logic_case_A, Invalue, Outvalue.

What I hoped to do is set the InValue for the test to the outvalue from the math_counter, but that doesn't work and I have no other ideas :sad:

Anyone else? :biggrin: :notworthy:

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MasterLagger
1,695 Posts
Posted Oct 10, 2011
Replied 1 hour later
I just finished part of my map using math_counter and laser_relays.
I used part of this tutorial: http://developer.valvesoftware.com/wiki ... r_one_door
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Lpfreaky90
2,842 Posts
Posted Oct 10, 2011
Replied 1 hour later
Hey MasterLagger,

Thanks for your reply, but that's not what I was looking for, since I really need 8! different options, and to make it even worse, the objects I am making are also able to interact with each other.

I found my own solution now: http://www.l2design.info/entity-tutoria ... e-tutorial :biggrin: So, that's fixed... now let's continue testing! (erm... mapping) :wink:

~Lp

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iWork925
1,080 Posts
Posted Oct 10, 2011
Replied 6 hours later
If you are making an epic 8 relay laser challenge, just to let you know, they are epic boring to play...