Monitor texture in wheatley_bigscreen instance is flipped?
Posted Jun 01, 2011
Hello,
It appears that the monitor texture in the instance for Wheatley's monitor screen (instances/monitors/wheatley_bigscreen.vmf) is horizontally flipped (the monitor displays a mirror image of the view from a point_camera connected to it via an info_camera_link).
Does anyone know how to fix this without editing the instance? I've tried horizontally flipping the instance but this had no effect. Also, for what it's worth, I was able to make a regular func_monitor that displayed the non-flipped view from the same source camera without any issues.
Any suggestions would be appreciated!
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Posted Jun 01, 2011
Replied
59 minutes
later
I don't think it's possible without editing the instance.
Just go into the instance and if "world" is ticked in the bottom right hand corner, tick "face" or vice versa.
Posted Jun 02, 2011
Replied
15 hours
later
Well, that fixed it, so I suppose I'll just use a modified version of the instance. Strange that a mistake of this nature would be present in one of the instances provided with the SDK, though. I wonder if the monitor texture is flipped in the actual game? Wheatley's pretty close to being symmetrical, so it might be hard to tell.