Multiple Sphere Droppers Don't Work
I'm using instances to created two sphere droppers.
I have them both connected to different buttons, and when there is only one, it works, however when I introduce a second, it doesn't work!
I am using the instances sphere_dropper_multiple.vmf
They are named sphere_dropper1 and sphere_dropper2
I followed the tutorial on the Valve Developer Community, as a result, my outputs on the buttons are:
**OnPressed
sphere_dropper1
instance:cube_dropper;Trigger
OnPressed
sphere_dropper1
instance:cube_dropper_autorespawn;Enable**
and also
**OnPressed
sphere_dropper2
instance:cube_dropper;Trigger
OnPressed
sphere_dropper2
instance:cube_dropper_autorespawn;Enable**
Any help would be appreciated!
Thanks!
It is weird that if there is only one it works but if there is 2 it doesn't. Maybe the instances are colliding I/O? I really can't think of anything else.
I haven't used the ball dropper at all, it's possible the I/O in it isn't correct. I can do some testing on my own later.
I'm not sure if this tutorial will help you, but he goes over putting multiple droppers in it.
Managed to get it working with the boxes, but not spheres!Obviously a problem with the multiple spheres instances, get on it Valve!
Thanks Sleepless Mickey! 
Cave Johnson. We're done here.
Vordwann wrote:
If you want to fix it simply, just take the cube_dropper_multiple instance and replace the cube with a ball.
Cave Johnson. We're done here.
I did this, but it won't drop anything now. Not sure if I did something wrong. I changed nothing except the cube type.
Vordwann wrote:
You need to check "use new skins" in the cube also.
Yep, I did that. Hrmmm.
Edit: I just took another look, and it is spawning a ball, it just isn't opening when triggered.
Could changing the filename of the instance affect how my button communicates with it? I'm using the following output: OnPressed > [fixup name of dropper] > instance:@cube_dropper;Trigger
This works with the original cube dropper instance.