On Screen Text

Posted May 26, 2011
How do you make text that shows up like in damagapy's map, or even in the campaign when it shows the chapter title? I tried to do this with map properties but the map crashes when it loads if I turn on "display game title".
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4,141 Posts
Admin
Posted May 26, 2011
Replied 28 minutes later
The entity is game_text.

And by the way, this shit is incredibly annoying. Use it sparingly. Or preferably, not at all.

Posted May 26, 2011
Replied 2 hours later

msleeper wrote:
The entity is game_text.

And by the way, this shit is incredibly annoying. Use it sparingly. Or preferably, not at all.

Would Game_text be the same entity to create the controls indications? I have a place in my map that I want to indicate to CTRL - Crouch, where it shows the CTRL key like in the game.

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4,141 Posts
Admin
Posted May 26, 2011
Replied 24 minutes later
No. I have no idea what triggers that, it's something new and I've never used that before.
Posted May 26, 2011
Replied 51 minutes later

msleeper wrote:
No. I have no idea what triggers that, it's something new and I've never used that before.

Man, the tips were messy enough in Portal. I haven't even bothered to decompile and look at whatever the heck they've done with Portal 2...might be interesting though; if some sort of custom graphic could be used it could effectively serve as a ping in singleplayer.

Posted May 26, 2011
Replied 18 minutes later
I think env_instructor_hint is used http://developer.valvesoftware.com/wiki/Env_instructor_hint

It was implemented in l4d2 the first time... I just tried it in Portal2 and it works fine.

Posted May 27, 2011
Replied 15 hours later

CraigChrist wrote:
I think env_instructor_hint is used http://developer.valvesoftware.com/wiki/Env_instructor_hint

It was implemented in l4d2 the first time... I just tried it in Portal2 and it works fine.

Beautiful! Thank you!

Posted May 29, 2011
Replied 2 days later
I cant get env_instructor_hint to work. It wont show up. I am just using a trigger to "ShowHint". Is there something else I should be using along with env_instructor_hint to work properly?
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163 Posts
Posted May 29, 2011
Replied 12 minutes later
I think the entity you want may be env_hudhint. It provides all the "CTRL = Crouch" style hints in the main game.
Posted May 29, 2011
Replied 3 hours later

Will T. wrote:
I think the entity you want may be env_hudhint. It provides all the "CTRL = Crouch" style hints in the main game.

Not for Portal 2; the env_hudhint is used in HL2 and Portal, I believe.

Posted May 29, 2011
Replied 3 hours later

this is what I am looking for

mapping-help/button-prompts-t3015.html

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Posted May 29, 2011
Replied 1 hour later

dhavalmistry wrote:
this is what I am looking for

CraigChrist wrote:
I think env_instructor_hint is used http://developer.valvesoftware.com/wiki/Env_instructor_hint

It was implemented in l4d2 the first time... I just tried it in Portal2 and it works fine.