Opening up "Demonstration" levels?

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Aperture_X3LA
5 Posts
Posted Dec 28, 2008
Is there any way to open up the demonstration levels shown in the Portal trailer? Like the one where you have to jump to the other side of the fire pit before a spikey-thingy crushes you?
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sbrown
303 Posts
Posted Dec 28, 2008
Replied 3 hours later

Aperture_X3LA wrote:
Is there any way to open up the demonstration levels shown in the Portal trailer? Like the one where you have to jump to the other side of the fire pit before a spikey-thingy crushes you?

No, these were never released to the public by valve.

Also, these are in the beta stages, with bad exit/entrances, so why would you want one?

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PortalFan77
432 Posts
Posted Dec 28, 2008
Replied 23 minutes later
Oh you mean like this?
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Aperture_X3LA
5 Posts
Posted Dec 29, 2008
Replied 4 hours later
Yeah, I just wanted to try them out for the heck of it.
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zaldos
18 Posts
Posted Dec 29, 2008
Replied 3 hours later
Someone should make them.
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SnakeRX
39 Posts
Posted Dec 29, 2008
Replied 9 hours later
cough Project Beta cough
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reepblue
894 Posts
Posted Dec 29, 2008
Replied 2 hours later

zaldos wrote:
Someone should make them.

I did. :V

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CabooseJr
67 Posts
Posted Dec 29, 2008
Replied 1 hour later
The crusher part shouldn't have the orange above the crusher, it should just be metal textures.
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reepblue
894 Posts
Posted Dec 29, 2008
Replied 2 minutes later

CabooseJr wrote:
The crusher part shouldn't have the orange above the crusher, it should just be metal textures.

I was debating my self on that. The orange texture makes a unwantable orange light. I'll look into it.

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SnakeRX
39 Posts
Posted Jan 07, 2009
Replied 9 days later
I saw two different 'hazard' orange textures in there, do they both cast light?
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reepblue
894 Posts
Posted Jan 07, 2009
Replied 1 hour later

SnakeRX wrote:
I saw two different 'hazard' orange textures in there, do they both cast light?

Its gone now.

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Test Subject
162 Posts
Posted Jan 08, 2009
Replied 12 hours later
So, was there like a real place to download that map?
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Remmiz
631 Posts
Posted Jan 08, 2009
Replied 1 hour later

Test Subject wrote:
So, was there like a real place to download that map?

sbrown wrote:
No, these were never released to the public by valve.

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CabooseJr
67 Posts
Posted Jan 09, 2009
Replied 1 day later

Test Subject wrote:
So, was there like a real place to download that map?

Nope, people would just remake it.

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A.M.M.D.
69 Posts
Posted Jan 09, 2009
Replied 1 hour later
like reeblue
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reepblue
894 Posts
Posted Jan 10, 2009
Replied 7 hours later
Think my remake is the closest remake I ever seen. But I also counted wall panels and stuff. But also I think when Portal was in its Alpha stage I think it was using Source Engine 11, then 14. But I'm not 100% sure.
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dvlstx
183 Posts
Posted Jan 24, 2009
Replied 14 days later

reepblue wrote:
I was debating my self on that. The orange texture makes a unwantable orange light. I'll look into it.

I have this problem in my maps and I know how to fix it. Take your func_brush or movelinear or whatever the VISIBLE BRUSH for your crusher, wall, etc is. Change the option in it for generating lightmap shadows to yes.

ie: You have the crusher with an orange light above it. The light shines thru as if there was no crusher there. You click on the func_brush crusher and check generate lightmap shadows. NOTE: It only creates shadows for its starting position.

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sbrown
303 Posts
Posted Jan 24, 2009
Replied 2 hours later

dvlstx wrote:
I have this problem in my maps and I know how to fix it. Take your func_brush or movelinear or whatever the VISIBLE BRUSH for your crusher, wall, etc is. Change the option in it for generating lightmap shadows to yes.

ie: You have the crusher with an orange light above it. The light shines thru as if there was no crusher there. You click on the func_brush crusher and check generate lightmap shadows. NOTE: It only creates shadows for its starting position.

The EASIEST way it to put a no draw textured brush just under the grate. Problem solved

Edit: also you can rescale the orange texture to 50x 50y to get rid of it's light (just like the white textures)

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reepblue
894 Posts
Posted Jan 24, 2009
Replied 2 hours later
Actually, I found out that in the crusher demonstration level, there was no orange light at all. I removed the orange light and looks like the level.

Besides, I just redid the map. . . . lol