Opening up "Demonstration" levels?
Aperture_X3LA wrote:
Is there any way to open up the demonstration levels shown in the Portal trailer? Like the one where you have to jump to the other side of the fire pit before a spikey-thingy crushes you?
No, these were never released to the public by valve.
Also, these are in the beta stages, with bad exit/entrances, so why would you want one?
zaldos wrote:
Someone should make them.
I did. :V
CabooseJr wrote:
The crusher part shouldn't have the orange above the crusher, it should just be metal textures.
I was debating my self on that. The orange texture makes a unwantable orange light. I'll look into it.
SnakeRX wrote:
I saw two different 'hazard' orange textures in there, do they both cast light?
Its gone now. 
Test Subject wrote:
So, was there like a real place to download that map?sbrown wrote:
No, these were never released to the public by valve.
Test Subject wrote:
So, was there like a real place to download that map?
Nope, people would just remake it.
reepblue wrote:
I was debating my self on that. The orange texture makes a unwantable orange light. I'll look into it.
I have this problem in my maps and I know how to fix it. Take your func_brush or movelinear or whatever the VISIBLE BRUSH for your crusher, wall, etc is. Change the option in it for generating lightmap shadows to yes.
ie: You have the crusher with an orange light above it. The light shines thru as if there was no crusher there. You click on the func_brush crusher and check generate lightmap shadows. NOTE: It only creates shadows for its starting position.
dvlstx wrote:
I have this problem in my maps and I know how to fix it. Take your func_brush or movelinear or whatever the VISIBLE BRUSH for your crusher, wall, etc is. Change the option in it for generating lightmap shadows to yes.ie: You have the crusher with an orange light above it. The light shines thru as if there was no crusher there. You click on the func_brush crusher and check generate lightmap shadows. NOTE: It only creates shadows for its starting position.
The EASIEST way it to put a no draw textured brush just under the grate. Problem solved
Edit: also you can rescale the orange texture to 50x 50y to get rid of it's light (just like the white textures)
Besides, I just redid the map. . . . lol