[P1] Oktovrios [2.5]
By: Kopeke
Difficulty: Medium
Map by Kopeke(/Omega) (2012-2013)
Special thanks to P0rtalPlayer and Vansulli for answering all of my questions.
All custom content made by me! Except the easter eggs, that belong to ID Software.
PS: This was suppose to be my entry for the first official contest but my computer died on the submission day.
Changelog:
[2.5]
-Improved the chamber's geometry
-Changed the Energy Destabilizing Field's placement to stop an alternate solution
-Improved the map's optimization
-Removed the radio because computers are better
-Fixed missing textures (woops)
[2.0]
-Improved the chamber's geometry
-Added a pit to stop an alternate solution
-Improved the box dropper's placement
-Removed the silver metal walls
-Changed the the Energy Destabilizing Field's textures
-Changed the Bonus map folder organisation to fit with future maps
-Removed chalenges
[1.0]
-Released!
Archive:
[2.5] https://www.dropbox.com/s/9buzl11w59snw ... s_v2.5.zip
[2.0] https://www.dropbox.com/s/jmtdkjbk4selp ... s_v2.0.zip
[1.0] https://www.dropbox.com/s/93u21z3o1041l ... s_v1.0.zip

HugoBDesigner wrote:
Looks really good your map. The player need to run a bit, but still awesome. Will you release a continuation? I found the map so small
I was planning on making the energy pellet live longer, in alpha the ball had an infinite life time but the puzzle was easier to understand in a certain way. I was also planning on making the map bigger, but I ran out of time due to procrastination on pre-Halloween weekend. I might release a map or two that have the same puzzle element and style; or I might just make this chamber into a super-chamber like what my original plan with the map was.
And thanks for the positive feedback!
-Improved the chamber's geometry
-Added a pit to stop an alternate solution
-Improved the box dropper's placement
-Removed the silver metal walls
-Changed the the Energy Destabilizing Field's textures
-Changed the Bonus map folder organisation to fit with future maps
-Removed challenges
Kopeke wrote:
I'm not that great at mapping...
Bah! Good sir that was so good it deserves to be in implemented into Rexura. The puzzle was excellent; it was frustrating without ever getting to the point of not being fun anymore, and I felt like I had actually accomplished something when I finally solved the puzzle. The visuals were fantastic; I loved the custom signage and overall look of the test chamber, as well as the model and particle effects for the Energy Destabilizing Field.
I give a 10/10.
Cadeη wrote:
Bah! Good sir that was so good it deserves to be in implemented into Rexura. The puzzle was excellent; it was frustrating without ever getting to the point of not being fun anymore, and I felt like I had actually accomplished something when I finally solved the puzzle. The visuals were fantastic; I loved the custom signage and overall look of the test chamber, as well as the model and particle effects for the Energy Destabilizing Field.
I give a 10/10.
Thanks for the flowers, I'm happy you enjoyed the map. I'll try to make more as soon as I'm done being sick... duck winter!
[url:1l0rx0ia]https://www.dropbox.com/s/9buzl11w59snwr0/oktovrios_v2.5.zip[/url:1l0rx0ia]
Changelog:
[2.5]
-Improved the chamber's geometry
-Changed the Energy Destabilizing Field's placement to stop an alternate solution
-Improved the map's optimization
-Removed the radio because computers are better
-Fixed missing textures (woops)