Particle editor, Commentary node adder and material editor!

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Doomsday192
371 Posts
Posted Jun 13, 2008
Replied 5 hours later

youme wrote:
# FYI: its fixed now, you can save all the effects you make.

YAYAYAYAY

goes to make some leet particle effects for portal

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youme
937 Posts
Posted Jun 13, 2008
Replied 5 hours later

Something I made for one of the custom elements currently in ts13, they rush upwards and fade away whilst sprialing slightly inwards. looks pretty cool imho

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Frostyfrog
28 Posts
Posted Jun 13, 2008
Replied 1 hour later
How did you get it to work without the -tools? I have been trying to get it to work but it won't D:
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youme
937 Posts
Posted Jun 13, 2008
Replied 2 minutes later
extract the particles_manifest.txt and put it in your particles folder, add a line that has the name of your pcf in, sorted.
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E1025
104 Posts
Posted Jun 14, 2008
Replied 5 hours later
That looks awesome Youme! But how did you create your own effect rather than just changing values on some thing such as a portal fizzler?
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youme
937 Posts
Posted Jun 14, 2008
Replied 3 hours later
file>new

then in the bigest dark area, click create.
You need to add an emitter, a renderer, and in the properties change the sprite at very minimum, then what else you do depends on the effect you want. I'm really begining to get my head around this, its great fun

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Nameless
34 Posts
Posted Jun 14, 2008
Replied 7 hours later
i'm not sure how to view the new particle system in the game, I made one and in the view on the bottom right where it shows just the partices (and axis) it is working fine, I saved and have a pcf file but I don't know how to load it in game (with hammer or any other way)
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youme
937 Posts
Posted Jun 14, 2008
Replied 55 minutes later
info_particle_system entity

then it's effect name is the name of the effect you made (not the name of the pcf)

Then either send it an output activating it or set it to start active.

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Doomsday192
371 Posts
Posted Jun 21, 2008
Replied 6 days later
my saying of "going to make some leet particle effects for portal" was slightly delayed, but when i got around to it, i found out i still couldnt save!

do i need to create all the things youme said before saving?

edit: weird, now it saves fine

edit2: how do i make a thing fade out?

P.S. sorry for the bump

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E1025
104 Posts
Posted Jun 22, 2008
Replied 13 hours later
I'm still very confused, confused enough not to go back and even try making custom particles. The best I've done is making a red portal cleanser. Your guide doesn't really explain how to make a particle effect. Pictures would be extremely helpful. If you could show us how to make some thing simple like some of those ones on that TF2 forum I guess we could try making our own.
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youme
937 Posts
Posted Jun 22, 2008
Replied 8 hours later
Well it wasn't really suposed to be a guide, more of "this is what I know already"

To make something fade out use "alpha fade and decay" (operator)

E1025, the functions are mostly self explanitory how are you confused?

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Doomsday192
371 Posts
Posted Jun 22, 2008
Replied 37 minutes later
ok thanks, now i can make the antigravity effect for omeg--i mean.... for nothing!

yeah thats it, making it for nothing!

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Remmiz
631 Posts
Posted Jun 22, 2008
Replied 50 minutes later
Because altering gravity in a video game is so new and exciting...
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rellikpd
1,053 Posts
Posted Jun 22, 2008
Replied 32 minutes later
My mother always told me: "If you can't say anything nice, don't say anything at all"
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Duffers
474 Posts
Posted Jun 22, 2008
Replied 1 hour later

rellikpd wrote:
My mother always told me: "If you can't say anything nice, don't say anything at all"

My mother always tells me "Wake the fuck up, Kyle! You're gonna miss the bus!"

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Doomsday192
371 Posts
Posted Jun 22, 2008
Replied 10 minutes later

Duffedwaffe wrote:
My mother always tells me "Wake the fuck up, Kyle! You're gonna miss the bus!"

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Remmiz
631 Posts
Posted Jun 22, 2008
Replied 16 minutes later

rellikpd wrote:
My mother always told me: "If you can't say anything nice, don't say anything at all"

And that is why the world is full of shitty maps.

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youme
937 Posts
Posted Jun 22, 2008
Replied 45 minutes later

Remmiz wrote:
And that is why the world is full of shitty maps.

word

Anyway... back on topic, anyone else made anything with this? I've been using it to make an explosion for my pl_hoodoo map

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Doomsday192
371 Posts
Posted Jun 22, 2008
Replied 4 minutes later
ill take a pic of my antrigravity effect for nothing in a bit

edit: here

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youme
937 Posts
Posted Jun 22, 2008
Replied 18 minutes later

hmm deja vu.....

youme wrote: