Play Testers Wanted!

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Spam Nugget
492 Posts
Posted May 10, 2012
G'day all
Im looking for some people to become playtesters for the mod im creating. Heres a description (copied and pasted from a post on the showcasing thread ages ago) Description
I think its about time for me to announce the single-player mod im working on!
It will be called 'Testing Lobby 6' and as the name suggests wil be based around a lobby from which all tests can be accessed. It will be mainly in the clean style, played as Atlas or P-body. The focus will not be so much on storyline as on fun puzzles. It will probably have about 15-20 tests (at least for the first release) and will also have challenge mode for both least time and least portals as well as achievements, all of which will be accessed via the main lobby.
It will also have secret 'nuggets' hidden in some levels, the colection of which unlocks extras such as changing atlas for p-body, or all cubes to compainion cubes, bonus levels, etc. This will, again, be accessed via the lobby.
I would also just like to say that this isnt just an idea that i would like to do, its something i have been working on for a while now and I have working i/o systems to do all the above mentioned things. No idea as to a release date as yet, as stated most of the cross-map logic is done and ive completed about a quarter of the tests.

Im looking for players of all different skill levels, but I would especially like to get some players experienced with things like expoit finding and the like.
If youre interested, add me on steam or pm me, my profile name is Spam Nugget.
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UsCobra11
272 Posts
Posted May 10, 2012
Replied 6 minutes later
I'd definitely love to test this! I'm a higher skill level (Can bunnyhop, wallstrafe, portal stand, reportal etc.) I enjoy finding alternate solutions. I've added you on steam, get back to me for when I can test.
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Logic
298 Posts
Posted May 10, 2012
Replied 3 minutes later
I'm in.

I'm a decent player, probably a medium puzzler if you compare me to others on the forum. I'll rage if it takes me 30 minutes to figure out a puzzle, but I'm good at providing feedback

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Lpfreaky90
2,842 Posts
Posted May 10, 2012
Replied 6 minutes later
Ohai! I'd like to test cause I'm not a potato!
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spongylover123
944 Posts
Posted May 10, 2012
Replied 18 minutes later
Sure, I like to playtest some maps.

(The irony is that I'm testing a map that is supposed to be a test for the player to finish the test.)

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taco
504 Posts
Posted May 10, 2012
Replied 21 minutes later
I am willing and able to test. Especially if you want someone what will nitpick about everything (brush work, textures, lighting, sound, puzzles, etc.) until you hate them.
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Spam Nugget
492 Posts
Posted May 10, 2012
Replied 38 minutes later
Just sent you all a pm, thanks!
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taco
504 Posts
Posted May 10, 2012
Replied 10 minutes later
I tried to reply to your pm but you have disabled private message receipt. Maybe you should re-enable it?
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Spam Nugget
492 Posts
Posted May 11, 2012
Replied 1 hour later
I wasnt aware it was disabled haha. Its reenabled now.
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msleeper
4,095 Posts
Member
Posted May 11, 2012
Replied 8 minutes later
There's no such thing as Portal 2 mods.
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UsCobra11
272 Posts
Posted May 11, 2012
Replied 14 minutes later

msleeper wrote:
There's no such thing as Portal 2 mods.

Maybe it isn't technically a mod, but it has many characteristics of one... Series of chambers, custom items and test elements. Calling it a map pack would be too vague... and there's nothing else to call it really. I'm ok with it being called a mod, even if it isn't considered one

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msleeper
4,095 Posts
Member
Posted May 11, 2012
Replied 1 hour later
Call it a map pack.
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Spam Nugget
492 Posts
Posted May 11, 2012
Replied 1 minutes later
Well, it will come as a series of maps and various custom bits and pieces, the appearance of things like the menus will be customised to the limits of what can be done and it will not be launched directly through portal 2, instead having its own game_info.txt and hence being launched instead directly from steam. Everything will be placed in the sourcemods folder. Doesnt this make it a mod? Or does it need to have edited source code to do that? If its not technically a mod, what the hell am i supposed to call it? To me, thats not a map pack.
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ChickenMobile
2,460 Posts
Posted May 11, 2012
Replied 9 hours later
What would you call "The Core"? That was definitely a mod.

Portal 2 mappack:
- limited by Portal 2 GUI- Installing is a pain for nubs to understand- Chance of overriding other people's content
Portal 2 Mod:
- VPKs! (Unless they fixed them)- One Drag and drop & restart of steam to install & launch- Custom chapter menu- Override and change Valve's scripts without consequence... Hooray!- No coop