Player model visible at all times.
Posted Nov 13, 2011
Hello again, I know I posted a thread about something else earlier today but I need to know how to make the player model (Chell) visible at all times. I need to know how to do this because when I use a "point_viewcontrol" Chell is invisble, I manged to get the camera to follow all of her movements but I still can't find a way so that it sees her. Any advice on how this is done (if its even possible) would be appreciated.
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Posted Nov 13, 2011
Replied
8 minutes
later
I THINK that is pretty much impossible in first person mode. Source games can't show the player. (for example: mirror's work. But don't show players who are in first person mode.)
You could, however, force a player to go in third person mode, then use your camera system, and when that's done switch back to firstperson? That might solve your problem
Posted Nov 14, 2011
Replied
14 hours
later
lpfreaky90 wrote:
Source games can't show the player. (for example: mirror's work. But don't show players who are in first person mode.)
Considering Source shares code with idTech, I wonder why this is, given that Quake had working mirrors that reflected the player. Portal2 has so much water, but none of it reflects the player 