[PORTAL] Striderbuster
My plan was to have the Striderbusters be flinged into the Strider, then have sentry turrets shoot them for you, but its getting annoying.
Also, either everyone who downloads your map will have to own Episode 2 or you'll have to redistribute Valve's intellectual property without permission. :/
If anyone has any idea on how to actually get this working, i'd be much appreciated. If i can't get it working... i guess i'll have to just have to use bombs like in P2 (though i really don't wanna do that)
SpAM_CAN wrote:
Right now, i don't give a crap about intellectual property. I'm not making money.
But they probably do, and that's the point. They're not redistributing your content - you're redistributing theirs. Without their permission.
"I don't have to obey law because I don't care about it. I am a Conscientious objector to international copyright laws and treaties."
Then you could have a point_push on the strider which sucks in the prop, so you can tweak the accuracy/difficulty.
Btw I did a few gameplay tests with HL2 content in portal a while back. The most fun was rollermines which you can get to chase you by spawning bullseyes in the middle of portals, & then an ai_relationship which makes them hate bulleyes at a lower priority than the player. This makes them jump at the bullseyes & into portals when they don't have a clear path to the player (note: npcs can 'see' through portals, it's just they can't navigate).
SpAM_CAN wrote:
Fine then, continue to not answer the question and simply barrage me with bollocks about copyright. I can get around to a model at a later date, that isn't the problem right now. I didn't ask for legal advice.
We don't know how to solve your particular problem. Instead of just staying silent, we're offering what advice we do have, which is basically "This may not be worth the trouble in the long run, for this reason."
Sorry for doing what we can to help.