Portalibility Embedded with Textures Question

Avatar
ebola
59 Posts
Posted Oct 21, 2007
So...

Has anyone found a way to recompile vbsp to read the portal/noportal values embedded with the materials? If not, what about a workaround that does not involve noportal_volumes. Would be a huge time-saver.

Advertisement
Registered users don't see ads! Register now!
Avatar
msleeper
4,095 Posts
Member
Posted Oct 21, 2007
Replied 1 hour later

viewtopic.php?t=66

Avatar
Ster
7 Posts
Posted Oct 21, 2007
Replied 4 minutes later

ebola wrote:
So...

Has anyone found a way to recompile vbsp to read the portal/noportal values embedded with the materials? If not, what about a workaround that does not involve noportal_volumes. Would be a huge time-saver.

There's no way we can go about that at the time. We need to wait for the new version of hammer to be released.

Avatar
ebola
59 Posts
Posted Oct 21, 2007
Replied 1 hour later
it is possible, you just have to know some c++, i don't know enough. but i know it can be done. people were making entire map editors for games that didn't even use bsp way back. it should be easier since we actually do have the source code to vbsp...
Avatar
Spacemonkey
34 Posts
Posted Oct 21, 2007
Replied 4 hours later
You can also make the brushes a 'func_door', they will be un-portable.
Advertisement
Registered users don't see ads! Register now!
Avatar
youme
937 Posts
Posted Oct 21, 2007
Replied 1 hour later

Spacemonkey wrote:
You can also make the brushes a 'func_door', they will be un-portable.

Man thats a crap solution... It may well work but its gotta be worse than making bazilions of noportal_volumes

I'm just going to make maps without them and wait untill the new SDK is reased