Post your workshop maps here

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wildgoosespeeder
178 Posts
Posted Mar 18, 2013
Replied 3 days later
Angling

Lpfreaky90 liked it (don't watch if you haven't played it yet):

http://www.youtube.com/watch?v=lrjADIs8Tho

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Mantheren
3 Posts
Posted Mar 18, 2013
Replied 5 hours later
Hiya,

I've made a few maps and thought I might post the links here for a little more exposure.
Not sure if they are hard or easy, but I like them in any case.

Ray of Hope
Rollerbridge
Don't Run, Walk

Have a gander at them if you feel like it, and any feed back is always appreciated.

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Lpfreaky90
2,842 Posts
Posted Mar 18, 2013
Replied 2 hours later

Mantheren wrote:
Hiya,

I've made a few maps and thought I might post the links here for a little more exposure.
Not sure if they are hard or easy, but I like them in any case.

Ray of Hope
Rollerbridge
Don't Run, Walk

Have a gander at them if you feel like it, and any feed back is always appreciated.

Unfortunately the maps started great, becoming worse each map

Ray of Hope:
http://youtu.be/8f0FUb4brGc

RollerBridge:
http://youtu.be/nrrcdewaK58

Don't Run, Walk:
http://youtu.be/bfb3w1ID2U4

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Mantheren
3 Posts
Posted Mar 19, 2013
Replied 20 hours later

Lpfreaky90 wrote:
Unfortunately the maps started great, becoming worse each map

Thanks for playing and especially thanks a lot for the videos of you running the maps. It was extremely use full to see someone run though it.

I remember spending a lot of time on the first map. So its nice to see it's liked, and being completed as intended...

The others were slightly less tested by myself and it seems I should have done more attempting to break them, since you just skipped a part of the second puzzle, by jumping over to the round ball dispenser part. So that wall clearly needs to be made unportable. And once it is, then you will need the cube...

The third ones main problem seems to be the lighting (and the death traps are perhaps a little excessive but that was kinda the point of the don't run but look first and walk title. Also the reason I added a lot of autosave triggers in there as well to make death less annoying.

Having said that the lighting is far better on my monitor, so I think I might need to abandon the dark hidden places concept, since I can't really judge what other will see based on what I am seeing. In stead just light up the place, and make them harder in other ways.

I will be revisiting the "Rollerball" puzzle to fix the shortcut.
Also definitely going to add way more lighting to the "Don't Run, Walk" puzzle, however I think I'll keep the death traps in there, so that might not be your favorite one ever.

Thanks again for the commentary in the video play through. Super helpful...
To be honest I personally like the first one best myself as well.

Edit:
There we go reworked the last two a little. Next puzzle will be more puzzley.

Edit2:
Ok two more, probably it for a while, since my next idea requires something I don't think I can do in PETI (I really should find some time to learn hammer I guess).

Cuberay
Caged Light

I wonder how quick someone is going to find an unintended shortcut in these.

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jasonharper
1 Posts
Posted Mar 23, 2013
Replied 3 days later
Hi all, fairly new Portal 2 mapmaker here, finally able to publish my maps now that the long-standing Puzzle Maker bug on the Macintosh has been fixed. Here are my two best maps so far:

Big Indicator (EDIT: Lpfreaky90 walkthru on YouTube)
Weighted Companion Q*Bert

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Solid Jim
9 Posts
Posted Mar 30, 2013
Replied 7 days later
I recently put together a short map which seems to be giving some players difficulty. This has caused me to suffer delusions of grandeur. No doubt the seasoned veterans of this forum can put me in my place!

Potential Storage Cage

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AgentFire
2 Posts
Posted Apr 01, 2013
Replied 1 day later

Try these three:

http://steamcommunity.com/sharedfiles/f ... =134207930

http://steamcommunity.com/sharedfiles/f ... =133702873

http://steamcommunity.com/sharedfiles/f ... =135685027

Guaranteed: no special skills are required.

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cssl29
2 Posts
Posted Apr 02, 2013
Replied 1 day later

Hi,

http://steamcommunity.com/sharedfiles/f ... =136242755

Regards,

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Samooja
4 Posts
Posted Apr 09, 2013
Replied 6 days later

I've been working on these for some time and I'm quite pleased how they turned out. Any feedback would be appreciated!

The Squeeze

http://steamcommunity.com/sharedfiles/f ... =137947418

Solitary

http://steamcommunity.com/sharedfiles/f ... =138154308

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taco
504 Posts
Posted Apr 09, 2013
Replied 28 minutes later
@Samooja I found your map to be fairly enjoyable (other than the turrets - they weren't hard, I just hate them, haha). I did manage to finish the map without ever needing to use/activate/etc. the funnel though which probably wasn't intended.
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Samooja
4 Posts
Posted Apr 10, 2013
Replied 16 hours later

taco wrote:
@Samooja I found your map to be fairly enjoyable (other than the turrets - they weren't hard, I just hate them, haha). I did manage to finish the map without ever needing to use/activate/etc. the funnel though which probably wasn't intended.

Thanks, glad to hear you like it! Oh, and you got the master this time, how did you manage to pull that off? No loopholes allowed.

Edit. Done. =)

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Xindaris
74 Posts
Posted Apr 16, 2013
Replied 6 days later
Glass Floors

A little simple test with mostly lasers and glass. Anything you can tell me about the map's quality (or really the quality of any of the maps I've made, there's a lot of them but most are much larger/longer than this one) would be appreciated.

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PortalCombat
306 Posts
Posted Apr 19, 2013
Replied 2 days later
[COOP] Teamwork Required (5 Maps)
Map 1: http://steamcommunity.com/sharedfiles/f ... =139152831
Map 2: http://steamcommunity.com/sharedfiles/f ... =139333912
Map 3: http://steamcommunity.com/sharedfiles/f ... =139670765
Map 4: http://steamcommunity.com/sharedfiles/f ... =139670514
Map 5: http://steamcommunity.com/sharedfiles/f ... =139687982

The maps are supposed to be difficult and most of them require "thinking with portals". =)
The maps 1, 3 and 4 contain 2 puzzles each, while map 2 and 5 only feature one difficult puzzle.

Map 5 started as a very simple concept, with a square room, 4 fizzler and 4 laser-grids.
I started to think of a way to solve the map, where you really have to think with portals.
The final solution can be done in about 1 Minute, but if you don't know all requirements, you can spent hours on this map.

I would love to see some blindrun videos for my maps. =)
I am also looking for someone to play them with me, to see how other players will try to solve them.

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Doegewoonwat
10 Posts
Posted Apr 23, 2013
Replied 4 days later

Hello everybody, new here and made 2 maps, I hope you like them and if you still find any bugs (have tested it for bugs with lpfreaky but you never know) please let me know.

http://steamcommunity.com/sharedfiles/f ... =140784511

http://steamcommunity.com/sharedfiles/f ... =140874554

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Lime
17 Posts
Posted May 05, 2013
Replied 12 days later
Pick i up, figure out how to use it and then leave it behind. The ball that is.

The map offers some degree of a challenge, but it should be too hard. This is my first Map and I had a lot of fun creating it.

It's always fun to see how others solve you puzzles, so videos would be appreciated =)

The Map: http://steamcommunity.com/sharedfiles/f ... =143163162

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BlackWolfe
55 Posts
Posted May 06, 2013
Replied 13 hours later
I've only made two maps using Puzzle Maker, and one of them needed some Hammer tweaking in order to make the solution work as intended.

Hoops needed some angled blocks to funnel the Aperture Science Edgeless Safety Cubes onto their buttons, or they would bounce out pretty much every time and just wedge themselves in a corner, but is otherwise just a Puzzle Maker level featuring conversion gel, a laser, and a couple of faith plates.
On the Rebound is just fun with Faith Plates.

Both maps are pretty easy. It is possible to make Hoops unsolvable, but you kind of have to be trying to do so, and even then, there's an alternate way out of the level by that point, if you're patient enough to take the conversion gel all the way out to the main chamber.

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jordan1m
15 Posts
Posted May 09, 2013
Replied 3 days later
Hi!

I've just recently published my first two acts from my Elie series onto the workshop.

They were initially intended as portfolio maps that were part of a custom campaign, however I reworked them for the workshop and thought they would be worth sharing!

It is a singleplayer experience with a medium level difficulty, I'm not a fan of incredibly difficult levels as I prefer puzzles with more enjoyable mechanics.

Act 1: http://steamcommunity.com/sharedfiles/f ... =143991663
Act 2: http://steamcommunity.com/sharedfiles/f ... =143976048

Any feedback or thoughts are welcome, either here or on the workshop comments.

Cheers!

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Fengor
1 Posts
Posted May 10, 2013
Replied 1 day later
This is my first serious attempt at making a test chamber. There are two more in my workshop that I made at the PTI's release last year, but they were really just me messing around with the system.

The Gel Disposal Annex, however, is the result of actually thinking. My hope is that each of the 3 rooms is a little bit harder than the last, but not insurmountably so. Feedback is, of course, appreciated.

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Aetoss
4 Posts
Posted May 12, 2013
Replied 1 day later

http://steamcommunity.com/sharedfiles/filedetails/?id=144743244

Easy and Fun map called "Moat."

Feedback Appreciated

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PortalCombat
306 Posts
Posted May 12, 2013
Replied 4 hours later
[PTI] [COOP] Better Think Twice - Brainteaser
Steam: http://steamcommunity.com/sharedfiles/f ... =144140599

This is a brainteaser-map, which requires teamwork and thinking with portals.
You have to think twice.

Features:
- 2 medium-sized rooms
- teamwork required
- thinking with portals required
- you may have to think out of the box
- no ninja skills needed
- no extrem fast timing needed

Information:
- The estimated playtime on a blindrun is about 45 to 75 minutes.
- I have tested the map with 3 different players and all of them needed at least 45 minutes.

I would love to see some blindrun recordings on YouTube or via live stream!

Screenshots
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