PTI fullbright bug question

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cyhborg
106 Posts
Posted Jul 02, 2012
I made some changes to an existing file in PTI and the lighting became fullbright after the build. Is there a way to fix this without fiddling around in hammer? I could unpublish and delete, but then I'll lose the stats.
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UsCobra11
272 Posts
Posted Jul 02, 2012
Replied 16 minutes later
Type in console mat_fullbright 0? I'm not sure, never experienced this problem
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FelixGriffin
2,680 Posts
Posted Jul 02, 2012
Replied 1 minute later
Something went wrong with the lighting. Try building again, without the VRAD skipper if you used that , or if that fails add a Light entity in Hammer.
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portal2tenacious
393 Posts
Posted Jul 03, 2012
Replied 3 hours later
Doesn't the game automatically get rid of fullbright if there's an instance? Did you change anything with the props?
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cyhborg
106 Posts
Posted Jul 03, 2012
Replied 1 hour later

portal2tenacious wrote:
Doesn't the game automatically get rid of fullbright if there's an instance? Did you change anything with the props?

I don't think so. I did not use hammer at all. I vaguely remember adding cleansing gel (plus a few changes to the geometry/surfaces) to the map in PTI and then it happened.

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BenVlodgi
633 Posts
Posted Jul 03, 2012
Replied 29 minutes later
verify your cache
when you say > cyhborg wrote:

I made some changes to an existing file

do you mean you changed a sourcefile? or just loaded up your puzzle the normal way
also, if you didn't do this... do it> UsCobra11 wrote:

Type in console mat_fullbright 0

make sure you have developer console enabled

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Habzs
225 Posts
Posted Jul 03, 2012
Replied 9 minutes later

portal2tenacious wrote:
Doesn't the game automatically get rid of fullbright if there's an instance? Did you change anything with the props?

I don't think props or instances have anything to do with the map being fullbright.

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cyhborg
106 Posts
Posted Jul 03, 2012
Replied 56 minutes later

BenVlodgi wrote:
verify your cache
when you say
cyhborg wrote:

I made some changes to an existing file

do you mean you changed a sourcefile? or just loaded up your puzzle the normal way
also, if you didn't do this... do it
UsCobra11 wrote:

Type in console mat_fullbright 0

make sure you have developer console enabled

I verified it but nothing has changed. Other maps are fine, though. And yes, I loaded the puzzle the normal way, as in i fired up PTI, edited a map there and clicked "build". I'm away from my PC (phantom limb pain!), so I can't try out the console commands until the coming weekend.

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Lpfreaky90
2,842 Posts
Posted Jul 03, 2012
Replied 1 hour later
weird bug, could you give a link to the map in the workshop?
I could try and see if it also shows up fullbright for me.
If it is I could try to grab the map, de-compile it and see if there's a problem in the source file.
If there is hopefully it can be fixed
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josepezdj
2,386 Posts
Posted Jul 03, 2012
Replied 3 hours later

cyhborg wrote:
I made some changes to an existing file in PTI and the lighting became fullbright after the build. Is there a way to fix this without fiddling around in hammer? I could unpublish and delete, but then I'll lose the stats.

Sometimes, only because you played a map bad lighten up or bad made, your game default brightness changes. So maybe that bug is not directly caused by your own map, but other's. You should restart steam and try again your map. If that bug is still there, then open the console and type: mat_fullbright 0.

If the fullbright is still there, then maybe it is a problem with your map... which light enmtities did you place in your map? ohh, wait, as this is PTI map, the lights should be placed automatically, shouldn't they?

Could you check out if there's a leak in your map after those changes you mentioned that you introduced?

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portal2tenacious
393 Posts
Posted Jul 03, 2012
Replied 9 hours later
This happened to me in that little part after you compile where you skip the elevator. When I published it went away and the lighting was normal again.
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cyhborg
106 Posts
Posted Jul 06, 2012
Replied 2 days later
For some reason the lighting corrected itself when I loaded it up yesterday. Weird. Anyway, thanks for the input guys.
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portalgrinder
44 Posts
Posted Aug 11, 2012
Replied 1 month later
I have the same problem with one of my maps. It randomly build itself in fullbright mode. I don't know why, but the problem can be solve with the command "mat_fullbright 0".
Each time it happens, i enter this console command and everything comes back to normal.

I only use PeTI, no Hammer at all. I guess it's just a bug.
But from my experience, the problem doesn't solve itself.
No matter how many times i rebuild the map, the fullbright bug is still there, until i use the console.

Not a big deal once you know what to do.

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Alexander Bell
306 Posts
Posted Aug 11, 2012
Replied 17 minutes later
On the topic of instances making maps non fullbright:

They do, if theres a light entity in that instance. (duh)

on this entire subject: obviously mat_fullbright is stuck on 1, and if you don't use Hammer... damn, that must mean some guy uploaded a fullbright map to the workshop. Talk about lazy....

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portalgrinder
44 Posts
Posted Aug 12, 2012
Replied 7 hours later

Alexander Bell wrote:
On the topic of instances making maps non fullbright:

They do, if theres a light entity in that instance. (duh)

on this entire subject: obviously mat_fullbright is stuck on 1, and if you don't use Hammer... damn, that must mean some guy uploaded a fullbright map to the workshop. Talk about lazy....

I haven't try all the maps i subscribed to. You mean that one of them being fullbright would cause the bug in PeTI ?

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Alexander Bell
306 Posts
Posted Aug 12, 2012
Replied 9 hours later
Its not a bug, just if the person who makes the map doesn't add ANY light entities, instead of going erm... fulldark, it goes fullbright, which it executes via the console by changing mat_fullbright to 1.