PTI maps exported with puzzlemaker_export broken
Posted Jun 07, 2012
Replied
1 day
later
Brainstone suggested a way to get rid of the issue with the Cave-quote playing again after loading an autosave. Add a trigger somewhere in the map after the beginning quote and let it "Kill" "@Glados". Works fine for me.
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Posted Jun 09, 2012
Replied
1 day
later
zivi7 wrote:
Brainstone suggested a way to get rid of the issue with the Cave-quote playing again after loading an autosave. Add a trigger somewhere in the map after the beginning quote and let it "Kill" "@Glados". Works fine for me.
http://www.youtube.com/watch?v=nDwQJ64UpFQ
Kill @Glados, are you out of your mind? @Glados will kill you! With deadly neurotoxin! You horrible person! 
Posted Jun 12, 2012
Replied
3 days
later
The Chosen One wrote:
No idea how to reset the quotes or whether it's necessary. Anyways, here's the Workshop file.
cm_reset_vo_progress
also you need to check your PTI instance, it has a parameter.. which is something like "disable cave audio"... you need to make sure that the audio is not disabled.. so put a 1 for true, and a 0 for false
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Posted Jun 12, 2012
Replied
10 hours
later
And of course, since Valve can't make anything simple, setting "disabled" to 1 (true) means that it's actually enabled.