[PTI] Mirror, Mirror

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Shane
243 Posts
Posted Sep 04, 2012
A 1960's style map with reflector gel, fling puzzles, and bounce puzzles

Click here to download Mirror, Mirror

Click here to download Mirror, Mirror

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RogerL
490 Posts
Posted Sep 05, 2012
Replied 1 day later
This was a pretty nice little map. I'm not generally a fan of gel maps, but this one wasn't too bad once you remember you're working with reflector gel and not conversion gel. And you didn't have to slather it all over just to get the right angle. And it was a nice touch to highlight the right height for the last fling. Well done.
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Shane
243 Posts
Posted Sep 05, 2012
Replied 4 hours later
Thanks, glad you enjoyed it!
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UsCobra11
272 Posts
Posted Sep 06, 2012
Replied 23 hours later
Nice but, usually underground maps showcase the outside area. They aren't all completely indoors...
Also: Too much texture variation inside, too little texture variation outside!
Plus: My speedrun is uploading to the ThinkingWithPortals YouTube channel soon.
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Shane
243 Posts
Posted Sep 06, 2012
Replied 1 hour later
I wanted to cut the roof off and do some minor touching up, but unfortunately Karl's style changer mod currently does the change at time of compile, which means that exporting the map exports it with the default textures. I know I could possibly decompile the BSP and alter it but I've heard BSP's that are decompiled and altered often have flaws that cause performance issues?
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UsCobra11
272 Posts
Posted Sep 06, 2012
Replied 19 minutes later

Shane wrote:
I wanted to cut the roof off and do some minor touching up, but unfortunately Karl's style changer mod currently does the change at time of compile, which means that exporting the map exports it with the default textures. I know I could possibly decompile the BSP and alter it but I've heard BSP's that are decompiled and altered often have flaws that cause performance issues?

Oh... so this map is made almost completely with PTI... nevermind then.

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Shane
243 Posts
Posted Sep 06, 2012
Replied 1 minutes later
I'll still pass the feedback onto Karl, I presume you're talking about the metal textures? I thought the way he used them was a bit odd as well.
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UsCobra11
272 Posts
Posted Sep 07, 2012
Replied 11 hours later

Shane wrote:
I'll still pass the feedback onto Karl, I presume you're talking about the metal textures? I thought the way he used them was a bit odd as well.

Yes, they are definitely too variant on the inside.

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Shane
243 Posts
Posted Sep 07, 2012
Replied 9 minutes later
I thought that's what you meant. I actually agree so I posted some feedback on his thread, cheers
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quatrus
1,047 Posts
Posted Sep 18, 2012
Replied 11 days later
Nice map, took me a while to realize the white stuff was reflector gel. Getting just the place for the right height for the double blue gel fling was also challenging - not hard just took a while to figure out I needed just a tad more height. Thanks for creating.