PTI: more doors?
mZLY wrote:
The lack of doors and the huuuge size of the 'blocks' are the only things that disappointed me. Other than that I think it's pretty good.
the more I use it, the more I like it. I just wish we could have doors to lock/unlock with buttons etc. Otherwise, I think this rocks.
The huge blocks is just the way the editor works:
Your p2c file (the file that's used by the easy-map-maker) Just says:
"Voxel"
{
"Position" "11 13 5"
"Solid" "0"
"Portal0" "1"
"Portal1" "1"
"Portal2" "1"
}
aka: position, and the colors that the faces are.
Then you have test elements:
"Item"
{
"Index" "67"
"Type" "ITEM_SECONDARY_OBSERVATION_ROOM"
"Deletable" "1"
"VoxelPos" "1 0 4"
"LocalPos" "0 0 0"
"Angles" "-90 90 0"
"Facing" "0 0 0"
}
aka: item, itemnumber, position and orientation
and finally connections:
"Connection"
{
"Sender" "6"
"Receiver" "7"
"Type" "CONNECTION_CATAPULT_TARGET"
}
Basically saying connection between item number 6 and 7.
As you can see this system is really really easy but it relies on the easy-ness of the position. That is why the blocks are limited to 128x128 so everything fits in 
I guess you can technically do that with BSP as well, but it's WAY harder lol
But yea you could write vmf's if you like. Sometimes if your vmf is screwed up notepad++ is your big friend

But yea, you can type a p2c; but the easy map maker would be easier!