[PTI] Quick Triple 1.1

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zivi7
649 Posts
Posted May 11, 2012
Three tests in one.

Seasoned players shouldn't have any trouble here. Beginners might discover techniques needed for more advanced chambers.

Have fun and be sure to drop me a line of feedback!

External

Quick Triple

Changelog:

1.1: Implemented OR-logic instead of a distracting extraroom in case the player traps himself.

Click here to download Quick Triple

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rock_n_rage
168 Posts
Posted May 13, 2012
Replied 1 day later
I really enjoyed this map. Not overly difficult but fun to play. I was wondering about the small room above the final room with the four buttons that allows you access back into the room before that one. Did I miss something or should I have used that access?
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zivi7
649 Posts
Posted May 13, 2012
Replied 10 minutes later
Glad you enjoyed it, thank you very much for the feedback!

The room above the exit is only there to prevent the player from being stuck in case he deactivates the laser before he brought the last cube in there. But it is indeed a bit confusing and I was not very happy with this solution. Thanks to some guides about OR-logic-buttons, I think I can get rid of that now and use a simple hand button instead.

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rock_n_rage
168 Posts
Posted May 13, 2012
Replied 18 minutes later
That makes sense, kind of thought that was what it was for. I think the escape plan works but wonder if you might want to add a fizzled up there so the player doesn't do the easy thing and just shoot a portal in each from from up there.
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zivi7
649 Posts
Posted May 13, 2012
Replied 14 minutes later
The OR-Button will make the player able to do that now, but I think that's okay. The main "puzzle" here is to realize how to activate the laser receiver anyways. I figured there's no need to make this a walking excercise after that.

Thanks again for expressing the distraction that room caused!

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rock_n_rage
168 Posts
Posted May 13, 2012
Replied 30 minutes later
No problem - looking forward to more. A lot of the new maps showing up have been a bit below par for me, so it's nice to play something fun and well put together.
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zivi7
649 Posts
Posted May 13, 2012
Replied 12 minutes later
Likewise! After a long series of dull 10-minute-maps I really enjoyed yours.
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rock_n_rage
168 Posts
Posted May 13, 2012
Replied 21 minutes later
Thanks a bunch. Glad you enjoyed them. Being they were my first couple of maps, I was concerned that they sucked...I didn't realize the skill it took to make a map until I got the chance to try.
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Shane
243 Posts
Posted May 14, 2012
Replied 1 day later
Getting the timing right on the last light bridge blocked by the lasers was a pretty frustrating experience, otherwise I really enjoyed this one, the design of the last chamber with the cubes and balls was particularly good.
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Shane
243 Posts
Posted May 14, 2012
Replied 46 minutes later

Don't know if this is a bug with the editor or the game, but I placed the storage cube under the laser cube before I figured out what do do and when I removed the storage cube the laser cube just floated there :/

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zivi7
649 Posts
Posted May 14, 2012
Replied 15 minutes later
I'm sorry to hear you had frustrating trouble with the lightbridge area. The intended solution doesn't require any timing, you can take all the time you need.

The flying laser cube is a bug in the game:
p3_DzneTJTQ

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Shane
243 Posts
Posted May 14, 2012
Replied 18 minutes later

zivi7 wrote:
I'm sorry to hear you had frustrating trouble with the lightbridge area. The intended solution doesn't require any timing, you can take all the time you need.

The flying laser cube is a bug in the game:
p3_DzneTJTQ

Ahh right, what I did was this:

floated the cube across with the excursion funnel and moved past the first set of lasers as the cube passed the beam then simply waited for it to block the second one. I found timing the first half a bit tough. I'm guessing the correct way to solve this was to reverse the direction of the funnel? if so I withdraw my opinion, I should have spotted that

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zivi7
649 Posts
Posted May 14, 2012
Replied 16 minutes later
Oh, I can see why you found that way frustrating. The intended way is much easier and in plain view!

Hint: Look at the surface you shot the funnel portal on in your solution. Now look the other way.

Solution: When standing on the lightbridge, first shoot the funnel portal to the surface you can see across the gap. Wait for the cube to travel all the way and block the first laser field. Move forward to the middle of the bridge. Turn around. Shoot the funnel portal on the surface the cube is now being funneled against. Wait for the cube to travel all the way until it turns off the second laserfield.

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OnePortalizedGal
156 Posts
Posted May 28, 2012
Replied 14 days later
Zivi7 - Nice map - enjoyed it - the same thing happened to me with the floating reflector cube. LOL - well done!