[code:31eezxjq]$staticprop
$modelname "props\SBAHJ\BORREL.mdl"
$scale "1.000000"
$body "Body" "BORREL_ref"
$cdmaterials "models/props/SBAHJ"
$sequence idle "BORREL_ref"
$surfaceprop "wood"
$collisionmodel "BORREL_phys" {
$concave
$maxconvexpieces 3
$mass 150
}
$keyvalues {
"prop_data" {
base Wooden.Large
health 10
allowstatic true
explosive_damage 100.000000
explosive_radius 50.000000
fire_interactions {
flammable "yes"
ignite "halfhealth"
explosive_resist "yes"
}
breakable_model WoodChunks
breakable_count 5
breakable_skin 0
}
physgun_interactions
{
"preferred_carryangles" "0 0 0"
}
}
[/code:31eezxjq]
I have tried to fiddle with this so much, and have [strike:31eezxjq]ducked[/strike:31eezxjq] [strike:31eezxjq]fucked[/strike:31eezxjq] messed it up /so much/ in the space of a day T_T
all I want is a borrel that can be set on fire when it's at half health/in fire, and to have it explode when destroyed. 
