Question About Textures

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Narutard 1.5
25 Posts
Posted Feb 23, 2014
So I'm getting ready to start making maps, and I'm satisfied using carve right now for doors and hallways. Unfortunately I have a little problem

Notice how the textures don't line up? I'm pretty sure there's a way to get two entities to have the same texture and be lined up so they appear to be the same object.

Also note the clipping on the door, I don't know what's causing that but my OCD-ness makes me slightly annoyed when I can't get things to look absolutely perfect.

Also notice I finally got lights working xD so that's a step forward I guess.

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Arachnaphob
412 Posts
Posted Feb 23, 2014
Replied 6 minutes later
First, for the love of god, never use carve.
To fix the texturing, use the tool that looks like a block with different textures and CTRL-click on all of the textures that don't line up. They will turn red as you select. Mess around with the X and Y values until the walls look correct. Good luck.
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Narutard 1.5
25 Posts
Posted Feb 23, 2014
Replied 1 hour later

Arachnaphob wrote:
First, for the love of god, never use carve.
To fix the texturing, use the tool that looks like a block with different textures and CTRL-click on all of the textures that don't line up. They will turn red as you select. Mess around with the X and Y values until the walls look correct. Good luck.

I only use carve because I don't know how to use the vertex editor, and there's practically no tutorials on it whatsoever that I've seen. For now, Carve works just fine.

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FelixGriffin
2,680 Posts
Posted Feb 23, 2014
Replied 26 minutes later
Except apparently it doesn't, because you had to make this thread to ask about the problems it caused.

It'll cause more down the road. Just don't carve. Ever. There's a reference door frame in the zoo_mechanics example map that you can copy/paste.

To line up the textures, select all the faces as Arachnophob said, then check Treat As One and click Top (T), then Left (L).

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srs bsnss
552 Posts
Posted Feb 24, 2014
Replied 9 hours later
Use an instance for the door frames - I just uploaded a pack of door frame instances right now, so feel free to use one of those (link)

Left click a texture while in the texture application tool, then where it says "Align" near the mid-left, click Left or Right, and then Top or Bottom. Make sure you choose a horizontal one and a vertical one, to make sure it's aligned to the 2D axis. "Treat As One" will help when you do multiple faces at once.

Alternatively, going into the texture application tool and right clicking on faces after left-clicking an aligned texture works too, but make sure the texture you've left-clicked on is aligned in the first place! Good luck

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Dafflewoctor
415 Posts
Posted Feb 24, 2014
Replied 13 hours later
Am I the only mapper who deactivates texture lock, drags the brush until it's aligned, turns texture lock back on, and then drags the brush back into place? Bad habit, I suppose. Maybe I'll try aligning textures properly.
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josepezdj
2,386 Posts
Posted Feb 25, 2014
Replied 12 hours later
Texture alignment isn't that hard >.< I guess you only need to understand it.

Check out this post I made a while back

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Narutard 1.5
25 Posts
Posted Feb 27, 2014
Replied 2 days later
I get the irritating clipping with the door model even if I use the ones from the Zoo mechanics.
Until I get better at making actual maps (as in full maps with stories and whatnot) I'm going to stick with carve for now. Unless someone wants to make a really detailed video tutorial on the vertex tools in hammer that's going to have to do.
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CamBen
973 Posts
Posted Feb 27, 2014
Replied 2 hours later

Narutard 1.5 wrote:
I'm going to stick with carve for now.

FelixGriffin wrote:
It'll cause more down the road. Just don't carve. Ever. There's a reference door frame in the zoo_mechanics example map that you can copy/paste.

Arachnaphob wrote:
First, for the love of god, never use carve.

It really doesn't take that much skill to actually read the replies of people more experienced than you.

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Ultiman9711
118 Posts
Posted Feb 27, 2014
Replied 29 minutes later

Narutard 1.5 wrote:
Unless someone wants to make a really detailed video tutorial on the vertex tools in hammer that's going to have to do.

You don't use the vertex tool to make holes, silly. You use the clipping tool.
THIS tutorial covers a bit of making doorframes with clip. You're welcome.

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srs bsnss
552 Posts
Posted Mar 02, 2014
Replied 2 days later
You could also copy/paste door frames from Valve maps, or use instances. But yeah, the carve tool will cause a bunch of problems down the track which are just easier to avoid altogether. You'd have to use the clipping tool before using the vertex tool if you wanted to use the vertex tool for it (to cut the segments).