Rapid Effusion

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Mr. P. Kiwi
97 Posts
Posted Aug 03, 2012
Workshop entry link - http://steamcommunity.com/sharedfiles/f ... d=87101112

There are two ratman dens and a mysterious observer, can you find them all?

Click here to download Rapid Effusion

Click here to download [SP] Rapid Effusion

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DamnImOnFire
33 Posts
Posted Aug 03, 2012
Replied 38 minutes later
Great map! I loved it. Detailing was spot on and the use of diversity vents was enjoyable to use. BTS areas were cool too! It was relaxing to play and chill to the sights and sounds.

I accidently got myself stuck in a loop in the second test where I put a portal under the diversity vent that was sucking in, and another portal on the panel where the vent ends. I ended up going in a circle. So thanks for putting in autosaves

No complaints, only that it should be longer- but for 5 days, that's brilliant work.

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TheNightmaren
56 Posts
Posted Aug 03, 2012
Replied 2 hours later
I really enjoyed this map! You rarely see tests that use diversity vents like that. I really love the broken aperture theme and it was done really well in this map. Great work!
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Mr. P. Kiwi
97 Posts
Posted Aug 04, 2012
Replied 5 hours later
Thanks for the feedback, it warms my heart

About the loop, you actually can exit it if you press one of the movement keys (W A S D). In portal 2 you can slightly change your flight path and try not to fall on the portal.

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El Farmerino
393 Posts
Posted Aug 04, 2012
Replied 5 hours later
Excellent - looks great, I really love the Aperture announcer guy and excellent use of the diversity vents. Loved it.
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Jepp
134 Posts
Posted Aug 04, 2012
Replied 7 minutes later
Ok yes this was totally well made puzzles! A good introduction for the element - which is awesome, really need to know how you do those - quite easy but that's how an introduction level should be. Particularly liked the last chamber and how you move through tubes, it looked very neat! The map played well, looked good and I really hope to see more from this series and those vacuum tubes <Insert official name here> in the future. I need to scribble down some puzzle-ideas I got while playing this now, thanks for mapping!

5/5

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rock_n_rage
168 Posts
Posted Aug 04, 2012
Replied 3 hours later
Really enjoyed this map. Looked great - the puzzles were a little easy but good.
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sicklebrick
876 Posts
Posted Aug 05, 2012
Replied 18 hours later
Wholy wowsauce... the detail!
At first, I thought it was going to be another terrible Portal 1 remake, but the second I was through the door, I had a huge grin! I love how everthing is wide and open, with plenty of light surfaces, and areas purely for detail. The puzzle itsself was relatively relaxing and straightforward and I loved the use of vents to provide delays. Cheers
And oh yeah.. smooth jazz!
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wstrika
200 Posts
Posted Aug 07, 2012
Replied 2 days later
Here's my playthrough:

UkZI7PCkGlQ

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Djinndrache
1,442 Posts
Posted Aug 08, 2012
Replied 19 hours later
This is my playthrough of this map. In order to not influence the opinion of anyone, I won't say what I think about this map yet. Have fun watching the video and get your own opinion about the map for now

o45Nh5y46tw
(Link: http://www.youtube.com/watch?v=o45Nh5y46tw)

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tanger2b
70 Posts
Posted Aug 09, 2012
Replied 16 hours later
Great map, great detail, great glitch prevention. I always admire maps that I can't break, either the mapper is incredibly good at seeing where it's breakable, or they get extremely lucky. The only skip I found (only good for a speedrun) isyou can through the cube around the fizzler and over the rail, then grab the cube off the button and jump on the lift.

Also, I love how your maps always have a fizzler up to an area, and I never see it until I solve the puzzle twice.

I give it a 8/10

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RectorRocks
522 Posts
Posted Aug 09, 2012
Replied 22 hours later
This map is awesome! I like how you use the Announcer's lines, the Relaxation Vault, and the diversity vents. I did a blindrun for you but I'll upload it later.
Feedback
-I like how if you got sucked in the Diversity Vent, you see how you go through the tubes, just like the Art Therapy course in Portal 2 Co-op.
-I didn't use the angled panel. I think I solved it in an unintended solution. xP
-I was a little disappointed that behind the exit door of the Relaxation Vault was not Test Chamber 00. But it was still creative that you changed it a little because most mappers do that.
-I liked how theres alot of secret areas and Ratman Dens, very interesting. You should let the radio play some music though, maybe Still Alive or Exile Vilify?
-I also liked how you revisited most of Chapter 1's areas, like the Oracle Turret area, the Relaxation Vault and what looks like Test Chamber 02. Also, loved the smooth jazz. ^^v

Overall I would give it 5/5! Excellent work! Hope to see more maps made by you!
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Mr. P. Kiwi
97 Posts
Posted Aug 10, 2012
Replied 3 hours later

RectorRocks wrote:
1. I didn't use the angled panel. I think I solved it in an unintended solution. xP
2. I liked how theres alot of secret areas and Ratman Dens, very interesting. You should let the radio play some music though, maybe Still Alive or Exile Vilify?

  1. I know there's a way to shoot a portal over to the 'ceiling panel' above the cube. I tried to block that solution but I guess it's not perfect. But if this isn't how you solved that, do upload your blindrun.
  2. Thanks. The radio room was intended to lead to an escape route, but because of time constraints I had to delete that part. However I left that small bts area, and added some Ratman props. I really wanted the radio to play Exile Vilify but I just couldn't find the sound clip... And again, because of time constraint I just gave up searching for it. (Question: what's the name of Exile Vilify in the sound library?)
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RectorRocks
522 Posts
Posted Aug 10, 2012
Replied 6 minutes later

Mr. P. Kiwi wrote:
(Question: what's the name of Exile Vilify in the sound library?)

"music.sp_a2_dual_lasers_r1"

Hold on, I'm uploading my blindrun , will be up soon.

EDIT: Uploaded! Go watch it, thanks!

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RectorRocks
522 Posts
Posted Aug 10, 2012
Replied 54 minutes later

Mr. P. Kiwi wrote:
...do upload your blindrun.

Heres my blindrun: vTJEd-lRP08
Enjoy! And tell me if I solved in an unintedned solution. xP

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ChickenMobile
2,460 Posts
Posted Aug 10, 2012
Replied 7 hours later
My review:
Do not read if you are judge!

||This was a highly enjoyable map, it was more an exploratory / transition instead of a puzzle map, however with a little more tweaking and detailing it could even be misinterpreted as one of Valve's work.

The dialogue used was humorous, the ambience great, plus the detailing was very well done. <redacted>... I noticed a few things that looked copy/pasted from Valves maps. I am not a fan of copying other people's work, for any reason.

I liked the little secret area too (even though it wasn't really secret).

Keep up the good work! (make sure you polish this map further)||

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Mr. P. Kiwi
97 Posts
Posted Jul 06, 2013
Replied 10 months later
If you mean the tube rides, I used the instance Valve used in the hub map. If you mean the "oracle turret" room, I made it from scratch, and I didn't even thit that's what it'll turn into, it's just a room with vents... And if you mean the relaxation chamber, I also made it from scratch, but to save mental effort, I used a picture of the portal 2 one as a concept.