Alternative test subject face texture

RELEASE
Posted Nov 29, 2007
I'm making a map based after the storyline of portal, and I didn't want to clash with the continuity of the main game, so I made a new 'test subject' texture that dosen't look (exactly) like chell:

img

I changed the hair, eyes and lips.

Anyone els is welcome to use...

Download: http://download257.mediafire.com/r7ejbmth1xjg/c2gdsy0pzbd/BritishConcept_New_Test_Subject.rar
or http://www.mediafire.com/?c2gdsy0pzbd

Hope you dig!

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937 Posts
Posted Nov 29, 2007
Replied 1 hour later
looks pretty good, The hair is a little odd though.

Also put [release] in the title and a mod will move it to the release section where it should go

Also, upload it to the download database - dload.php

Posted Nov 30, 2007
Replied 1 day later
Yeah, the hair did come out kinda weird... I wish I wasn't limited to just one model, because other than making her skin very dark, I can't really change her appearance much.

If only valve would give us a few more models to mess with..

Posted Nov 30, 2007
Replied 13 minutes later
Make sure that the new skin doesn't apply in the real Portal. Do this by making a new model and using a point_clientcommand and "playermodel <modelname>" (I think)
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1,180 Posts
Posted Nov 30, 2007
Replied 10 minutes later

BritishConcept wrote:
If only valve would give us a few more models to mess with..

I hear Msleeper is reskinning buttons and boxes and all kinds of stuff for some kind of themed color map. But I guess that's not the kind of model you're looking for, eh?

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937 Posts
Posted Nov 30, 2007
Replied 1 minutes later

Hober wrote:
I hear Msleeper is reskinning buttons and boxes and all kinds of stuff for some kind of themed color map. But I guess that's not the kind of model you're looking for, eh?

Not really what I want either, I'm after the same sort of thing as BritishConcept, a new character model

espen180 wrote:
point_clientcommand and "playermodel " (I think)

Doesn't work, the console says ```
Unknown command: playermodel

```

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474 Posts
Posted Nov 30, 2007
Replied 40 minutes later
Good, I'm tired of looking at the caveman with boobs.
Posted Nov 30, 2007
Replied 5 minutes later
what about just "model <model>"?
Posted Nov 30, 2007
Replied 4 hours later
According to the Valve wiki, it's setmodel.

Duffedwaffe wrote:
Good, I'm tired of looking at the caveman with boobs.

LOLz.

Posted Nov 30, 2007
Replied 22 minutes later
Whoa thats funky lookin.
Posted Dec 02, 2007
Replied 1 day later

espen180 wrote:
Make sure that the new skin doesn't apply in the real Portal. Do this by making a new model and using a point_clientcommand and "playermodel " (I think)

Before I posted it, I spent hours trying to figure out how to make the new skin only appear in a specific custom map, but I couldn't get it to work.

I thought maybe if I used a vmt to set the chell_face.vft as a secondary texture (like how the companion cube has two textures and you can specify which one you want to use), but I'm not sure how to I would make it effect the player 'in game'.

Crooked Paul wrote:
According to the Valve wiki, it's setmodel.

Can anyone explain how I might use that?

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Posted Dec 02, 2007
Replied 11 minutes later
point_clientcommand