[RELEASE]Portal: The Flash Version mappack

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PortalFan77
432 Posts
Posted May 05, 2008
Replied 39 minutes later
Dude you could of made this into a source mod because of how good it was, truly epic job, I played it again and still can't get enough.
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Hen7
91 Posts
Posted May 05, 2008
Replied 2 hours later
Thanks msleeper!

I've uploaded the map itself to the download database before I opened this thread but still, I can't see it, maybe there was a problem, I'll try again.
PortalFan77, I've already tried to make it a mod, But I had no idea how to make it for Portal, only HL2, after changing some stuff in the gameinfo.txt It just crashed.

The file was too big, try uploading it now. --msleeper

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Hen7
91 Posts
Posted May 05, 2008
Replied 4 hours later
http://forums.thinking.withportals.com/dload.php?action=file&file_id=213
It's up
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rellikpd
1,053 Posts
Posted May 06, 2008
Replied 6 hours later
add that link to the main post. and be sure to tell MSleeper that you want that picture as the main screenshot? (that is of coarse if you WANT this thing to be spotlighted )
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infernet89
174 Posts
Posted May 06, 2008
Replied 17 minutes later
Nearly perfect, but.. Is there any possibility to put the subtitle on the part where glados tlak without the subtitle? I'm italian and i can't understand without them .__.
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Hen7
91 Posts
Posted May 06, 2008
Replied 2 hours later
rellikpd, thats the picture yeah, If it's not good I won't mind using any of these ones: http://portalmaps.wecreatestuff.com/ (look down)
infernet89, Can't do that, I have no idea how to add subtitles to edited sounds.
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Ricotez
738 Posts
Posted May 06, 2008
Replied 30 minutes later
Great scott...

About 3,5 hours after I started this mappack, I finished it and I was like "What the hell just happened?"

This isn't a mappack. This is a completely new game! A tremendous job, though with a few flaws...

First of all there are a few places where you often die a few times before you find out why you did, and have to die a few more times before you find out how to prevent yourself of dying.

Next to that indicators aren't always clear. I often pushed a button or a switch, and then had to scout the chamber again to find out what changed.

Finally, the big portal-through-hole-fire puzzle at the end got very annoying at some point, though I made it through.

Everything else was just great. The chambers had a good design (an Aperture look, whilst still something slightly different, a more closed feeling, more claustrophobic, wich really enhanced atmosphere), the BTS-areas were just great, as were the 'broken' chambers where you had to go BTS to finish them. I also liked the cake part, the boss battle||(a Mechanoid! What a good idea!)|| and the ending (with the Combine gunship)

This is (are) the best bonus map(s) for Portal I've played so far.

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taco
504 Posts
Posted May 06, 2008
Replied 1 hour later
Why are there no cubemaps? And why no strip lighting?
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Hen7
91 Posts
Posted May 06, 2008
Replied 3 hours later

taco wrote:
Why are there no cubemaps? And why no strip lighting?

What do you mean? where?
Btw did someone experienced in creating BMZ files?, People wants me to make it but I have no experience in making these kind of files, or anything similar, I found a tutorial on the VALVE's wiki but all of these command lines makes my head hurt.
Is there some kind of an automatic tool that lets you skip this whole mess?

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ddrkhat
8 Posts
Posted May 06, 2008
Replied 1 hour later
Brilliant! tons of places had me panicking to hell and jeeze.. some made me jump the hell out of my skin. But brilliant, ab-so-lute-ly brilliant conversion and the escape maps are awesome. The boss fight was pretty hard until I got going.. then I ended up waiting for perhaps 3 minutes behind a van for the boss to kill itself and the end... OMG!
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Nameless
34 Posts
Posted May 06, 2008
Replied 1 hour later
How long were you working on this map? I imagine it took quite a while.
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rellikpd
1,053 Posts
Posted May 06, 2008
Replied 17 minutes later

Ricotez wrote:
....First of all there are a few places where you often die a few times before you find out why you did, and have to die a few more times before you find out how to prevent yourself of dying.

i don't remember any of these? coarse maybe i was just more careful? not sure.

A lot of people wrote:
....Finally, the big portal-through-hole-fire puzzle at the end got very annoying at some point, though I made it through.

I pretty much disagree with anyone who says this.. i HATE "maze" type puzzles. but this was just portally enough for me to enjoy. seemed.... resonable. most maze puzzles look the same "everywhere you go" so its confusing as hell. this one made you revisit alot of the same areas. but each area looked different so you could actually get your bearings.

and i didn't want to add many "spoiler" tags in my orriginal post for fear of ruigning it for someone who just COULDN"T leave the spoiler tags alone.... but now i will. 2 parts in this map scared the living jeezuz out of me... and that was great: the part where you shoot a portal on a downward facing platform and it falls down on/near you, jeezuz it scared the shit out of me. and made me REAL apprehensive about shooting on the next one and the boss battle when i saw the mechbot i think i crapped myself and ran like speedy gonzales hoping the fucker would follow me cuz i was sure as hell not waiting around to make sure he did... very Half-Life1ish imo (of that mini-boss you had to plant an air-strike on)

i still have nothing bad to say, except maybe a request of sorts... Advanced Chambers, and Challenges.

add/make those. and you sir will have a COMPLETE episodic style TC/mappack

Portal EP2?

edit: also, in this puzzle

you can beat it without using the ball launcher/catcher not sure if you are aware or even care. but what i did was platform multi portal (like in logic portals) where you put a portal on a ledge, and another on a lower ledge and keep jumping from the higher one to the lower one (a couple of times) and get alot of air, then i placed my "upper" portal near the cube platform and got up there, then placed another one near the other cube platform and jumped off/then up the other one. after i got the cubes and was about to walk out i decided to go see what was in the side hallway, then was like "wtf? ah damn it." and beat it the "right way" just to see which was easier... for me the "first way" was easier. but just letting you know (incase you make advanced chambers ) *hint hint*

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Hober
1,180 Posts
Posted May 06, 2008
Replied 1 hour later

Hen7 wrote:
Btw did someone experienced in creating BMZ files?

In my experience, bmz files are useless for such a large-scale release.

The BMZ is an uncompressed ZIP, with whatever file structure you want. Let's take the main RAR for this file as an example: you have four folders (maps, sounds, models, and scripts).

Importing a BMZ creates a sub-folder in portal/portal/maps, with the same name as the BMZ, and extracts the BMZ contents into the folder. So let's say you make your RAR a BMZ instead. So "importing" ptfv.bmz would create:

portal/portal/maps/ptfv/maps
portal/portal/maps/ptfv/sounds
portal/portal/maps/ptfv/models
portal/portal/maps/ptfv/scripts

Obviously, this means that all your materials would be in the wrong place. It is perhaps possible to use relative pathnames ("./models/props/de_nuke/truck_nuke.mdl") but I have no knowledge of how one would do that.

I hope this is clear, it's hard to explain without demonstrating.

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msleeper
4,095 Posts
Member
Posted May 06, 2008
Replied 6 minutes later
Spotlighted.
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mazk1985
135 Posts
Posted May 06, 2008
Replied 4 hours later
WHAT!!! How did I miss this over the last couple of days?

I've not played it yet but this is a massive pack.

Mate. Thats determination. Nice one for making this its just what the custom Portal community needs.

Awesome. Just finished downloading

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cbrain
18 Posts
Posted May 07, 2008
Replied 14 hours later

infernet89 wrote:
Quote:

Requires Steam with Half-Life 2

Ok, that's is a good reason to buy hl2, i need money

I believe it'll work if you have the "Source SDK" installed, allongwith the "Source SDK Base Orange Box".

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bizob
186 Posts
Posted May 07, 2008
Replied 58 minutes later
This is definitely a "must play". Talk about an abundance of fun content. I had almost as much fun playing this as I did the original Portal. Props to all who worked on this project for a great map pack!
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FISHY CRACKERS
24 Posts
Posted May 07, 2008
Replied 10 minutes later
I'm not sure where to put this file, can someone help me? I'm used to taking the map file from zipped folders but i'm not sure how to get this one going.
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Browen
73 Posts
Posted May 07, 2008
Replied 2 hours later
i have HL2 but i still see alot of errors and missing textures. for example i see an "error" where there is supposed to be a ship.

edit: a lot of doors wouldnt open, like the one in the room the game starts in that goes to the puzzle(not the one right in the cube you start in) and i did not start with a portal gun for some reason, so i was stuck in the cube.

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Ricotez
738 Posts
Posted May 07, 2008
Replied 31 minutes later
I believe that ship is the Borealis-prop of HL2:Ep2. You probably also need Ep1 and Ep2 to make it work completely correctly.
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