Remake Portal

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kwp21 pitts
260 Posts
Posted May 29, 2011
As a fun project I think it would be neat to remake portal for portal 2. What are you thoughts about this idea?
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tactical fluke
31 Posts
Posted May 29, 2011
Replied 13 minutes later
that would be awesome. could i help?
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kwp21 pitts
260 Posts
Posted May 29, 2011
Replied 4 minutes later
I woudn't mind, but this would have to be well discussed before anything happens.
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Hober
1,180 Posts
Posted May 29, 2011
Replied 3 minutes later
What? Why?
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kwp21 pitts
260 Posts
Posted May 29, 2011
Replied 3 minutes later
For the fun of it.
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kwp21 pitts
260 Posts
Posted May 29, 2011
Replied 2 minutes later
I'd do it just for the challenge.
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yohoat9
274 Posts
Posted May 29, 2011
Replied 21 minutes later

http://www.moddb.com/mods/portal-15 - my mod that I started about a month ago

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kwp21 pitts
260 Posts
Posted May 29, 2011
Replied 5 minutes later
Does your mod replace the portal 1 elevators or does it heep the originals.
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yohoat9
274 Posts
Posted May 29, 2011
Replied 10 minutes later
Haven't decided yet, what do you think I should do?
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tactical fluke
31 Posts
Posted May 29, 2011
Replied 2 minutes later
I reckon you should use the portal 2 elevators (the clean ones obviously)
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kwp21 pitts
260 Posts
Posted May 29, 2011
Replied 1 minute later
I'd try to fallow portal 2's art style. So I would use Portal 2 tube elevators.
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yohoat9
274 Posts
Posted May 29, 2011
Replied 1 minute later
If I ever finish the mod, I may make an overgrown version too
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tactical fluke
31 Posts
Posted May 29, 2011
Replied 12 minutes later
would you get the original GLaDOS lines for the mod?
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yohoat9
274 Posts
Posted May 29, 2011
Replied 4 minutes later
Yeah, already did, just having a hard time having them play
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tactical fluke
31 Posts
Posted May 29, 2011
Replied 3 minutes later
coz if your having a hard time making the mod...i could help...
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yohoat9
274 Posts
Posted May 29, 2011
Replied 15 minutes later
One man deal, sorry.
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tactical fluke
31 Posts
Posted May 29, 2011
Replied 22 minutes later
its k
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xdiesp
1,078 Posts
Posted May 29, 2011
Replied 2 hours later
I can only see this reasonable if you're retconning what's changed in P2, and updating maps to new mechanics perhaps! Because otherwise, P1 already looks and plays the same as P2 if not for a different executable.
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msleeper
4,095 Posts
Admin
Posted May 29, 2011
Replied 8 hours later
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yohoat9
274 Posts
Posted May 29, 2011
Replied 8 minutes later

xdiesp wrote:
I can only see this reasonable if you're retconning what's changed in P2, and updating maps to new mechanics perhaps! Because otherwise, P1 already looks and plays the same as P2 if not for a different executable.

Well, if I were to make the chambers with different puzzles, it would be nice to start with the base map, so that's what I'm doing no matter what.