[Solved] Any way to disable placed portal indicators?

Could be wrong but: I have no idea how.
So you'd have to make a point_clientcommand with this command to turn the effect off on mapspawn for example.
But personally as a player I always found it annoying when a map had such "hidden" console commands. Changing the graphic effect for portals for example. The setting stayed like this after quitting the map and I had to change it back myself.
Couldn't you make it so that the portals get erased when the player goes through the world portal?
Lamb&TunaFish wrote:
Thanks zivi7, that did it. What I'll probably do to address complaints like yours is to only turn off the effect while the player is in the room with the linked portal doors, and then turn it back on after they finish.
Yeah, that should be OK. Some of the early maps in the single-player campaign turn the outlines off in the same way. (I don't exactly remember where though.)