[Solved] Texture/Lightning issues with door fitted into wall
x Opened zoo_mechanics.vmf
x Turned back to the entry door
x Deleted the trigger and the skip with all the items until I got this: Screenshot 1
x Copied the selected wall into my map and fitted around the door and applied the temporary dev_measure texture
But I have a really weird issue I cannot resolve without help. It's about being the copied wall too bright. Here are two screenshots from both sides (I know the texture is not perfectly aligned yet...): Screenshot 2 and Screenshot 3
In the first case the shadow of my checkmark indicates issues with the front wall (it is only 2 units thick) and the back wall, which is just a Shift-copy of the first one, shows even more obvious that something is wrong!
Is this a typical n00b fail or is it more complex what I have encoutered here? I would like to get this solved with your help.
Thanks!
P.S. press (Shift+A) if you have no idea where the things I'm talking about are.
Thanks for such fast reply!