
Already done Alternative #3 , but i can't run it in the game
Log:
http://db.tt/n5aJxG8v
Map info:

Run map:

Saw that thread , and i think its not a 4096 entities limit problem, its something another. Can anyone help me?

Map info:

Run map:

Saw that thread , and i think its not a 4096 entities limit problem, its something another. Can anyone help me?
try to compile it again with a fast rad w/o HDR, meanwhile I'll look more into it!
EDIT:
Quote:
transfers 4937918, max 398
That seems like a small issue 
(EDIT 3: I have it in my logs too, never had a similar problem)
EDIT2:
Quote:
entdata [variable] 679754/393216 (172.9%) VERY FULL!
172,9% of the limit is a bit too much :S
Quote:
brushes 3841/8192 46092/98304 (46.9%)
brushsides 27327/65536 218616/524288 (41.7%)
Is also a hell of a lot o_O
Quote:
Total clusters visible: 8095167
Average clusters visible: 1575
How huge IS that level o_O
EDIT 4:
Quote:
In-game, use console commands like report_entities and cl_showents to get an idea of how many entities are present at that current state.
Lpfreaky90 wrote:
try to compile it again with a fast rad w/o HDR, meanwhile I'll look more into it!EDIT:
Quote:transfers 4937918, max 398
That seems like a small issue
ok, trying now
post86006.html?hilit=edicts#p86006
Pretty much nearly every named entity and every dynamic prop will fill up an edict. Even if your map compiles properly and is under the limit: other entities can be created throughout the game that may produce this error.
For example: you might use a template to multiple spawn cubes
I got this error while making Chickentest 3, it only came up with the error after I had gone into a checkpoint room and it loaded the next area of the map.
I thought: "hey, I can remove entities that I'm not using in the previous area of the map to get rid of the error" - on Windows computers it is fine, however on a Mac it crashes.
Always have clean entity removal and don't do what I did.
r1corix wrote:
hate this error ;( I had to remove one final huge room ;(
Now its works, and before i'll release my map, i need maptesters!
count me in ![]()