Something has to be wrong[New Problem in thread]
Okay, I went to compile my map like normal. It started flooding with yellow errors. The only words I can catch were BSP, <material>, solid,and there was something else, there were also a bunch of random numbers. It stopped as I was beginning to write this, and now I can't run it in Portal 2. What is this about?
New problem on bottom of page.
This is obviously your first error, so I imagine it's a leak.
(warning, is somewhat long)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (3072.000000
, 2048.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (5120.000000
, 2048.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (4096.000000
, 2048.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (4096.000000
, 2048.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (5120.000000
, 1024.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (5120.000000
, 1024.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (4096.000000
, 1024.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (4096.000000
, 1024.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (5120.000000
, 0.000000, -65552.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (3072.000000
, 0.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (3072.000000
, 0.000000, 65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000
, 3072.000000, 65535.992188))
http://www.interlopers.net/errors
There's a huge list here of all the compile errors that can occur. This message means that something's messed up with brushes at those coordinates. You could try looking around that area or checking for map problems (alt-P) to see if there are invalid brushes.
Maybe...
Maybe it is because I have an info_paint_sprayer in the map, and I have no option for paint in map under map properties. Literally.
Arachnaphob wrote:
(You can have 4 at the most.)
Clarification: you can have four lightmaps, which means two named lights.