[SP] Cubi

Avatar
Eastward
35 Posts
Posted Jul 30, 2011
Replied 6 hours later
This was the most enjoyable way to relax and problem solve. The rooms looked, at first, deceptively difficult but once I paused and thought a second the solution just "jumps" right out.
The first room did cause me to think for a second but I could see the solution easily and only needed to execute the solution. The second room, nice job, not difficult at all but sure was fun getting the timing right. The third room was interesting. I liked the use and placement of the receivers (up down, up down, up down.) Overall, you did a great job on design and level building (pause, timing, and puzzle.) Is there more?
Eastward
Advertisement
Registered users don't see ads! Register now!
Avatar
hyperion1is
33 Posts
Posted Aug 13, 2011
Replied 13 days later
Cool map. Just the way I like it. Clean (modern not trashed) and fun. The first puzzle got me thinking just like the other. Interesting choice to put the hard part first and not last like others. Personally I think that the hard one should be last because you "surprise" the player: "hm it was easy so far". But you know how you wanted to be.
Thanks for this delight.
Avatar
club
44 Posts
Posted Aug 14, 2011
Replied 1 day later
Really well done map. Not overly cerebral, but definitely a few notches above the official Valve maps' difficulty. But I liked it a lot and that you kept all the testing elements true to their nature. Will recommend this map to friends!
Avatar
arvisrend
60 Posts
Posted Aug 19, 2011
Replied 4 days later

AmnDragon wrote:
Cubi is a brainy portal experience designed for players who have played through most / all of Portal 2.

The puzzles are primarily cerebral in nature, providing a challenge that the average Portal player will enjoy while still providing fresh puzzles for the more skilled player.

Descriptions written in this kind of PR lingo tend to turn me off, but here I must say everything claimed is correct: the puzzles are cerebral, the average Portal player can solve them, and they are fresh (or at least they were so to me). Not that I wouldn't have worded it differently...

One very subjective opinion of mine: the last room might feel more action-rich with a few turrets (after all, we've got lasers and redirection cubes to burn them with...). But it's not a necessity or something.

Avatar
Portal2Two
88 Posts
Posted Aug 29, 2011
Replied 9 days later
I thought I could never do the second chamber with the two buttons to hit at the same time, but it turned out easy. The final as well as the first chambers required some thinking. Well done.

### Cubi

Oo8zMMEnl_U

Avatar
gompasta
109 Posts
Posted Sep 02, 2011
Replied 4 days later
All i can say is, i absolutely loved this map. The music fit perfectly with the level style. Each room was new, but not too new that you have to learn a completely new playstyle. The aesthetics were perfect, fitting the GLaDoS theme. And all those white walls. I absolutely love levels with pointless white walls, covering most of the unused area, that you can just mess around in.

Cake to you.

Avatar
tfantoni
3 Posts
Posted Sep 10, 2011
Replied 7 days later
(sorry for my english)

I liked this map!
I confess that I was getting mad in the first test, the first time I played I used cheat codes to get out of there. Now I know what I had to do, I realize how the solution was easy bit stupid (ironically, I thought of a solution just before I finished viewing the video) XD
The second test was easier. And it took me a while to finish third.

Avatar
Korl
41 Posts
Posted Sep 19, 2011
Replied 8 days later
Very nice. I like the first chamber since its simple in design but not so simple to solve.
Avatar
Random
171 Posts
Posted Sep 20, 2011
Replied 1 day later
Fantastic map. The style and aesthetics is designed very well. The first chamber was my favorite, even if it wasn't too difficult it required some good thought with portals. The second chamber wasn't much of a puzzle, but was a fun little break between the two main rooms. The final room was an interesting use of laser relays.
This map is definitely worth a play.
Avatar
hsram
7 Posts
Posted Oct 06, 2011
Replied 15 days later
I like how you don't start with a portal gun.
Avatar
AmnDragon
17 Posts
Posted Oct 06, 2011
Replied 4 hours later
It appears the map has an issue since the DLC of not giving the player a portal gun on spawn in. I'll see what the problem is and get it fixed asap.
Avatar
Theevilpplz
20 Posts
Posted Oct 25, 2011
Replied 18 days later
I made a video walkthrough for this Portal 2 Custom Map:
2SP3E_N6gQw
Avatar
woolamander
2 Posts
Posted Nov 05, 2011
Replied 11 days later
This is about my fifth custom map I have played through and by far the most fun. I liked how the design was clean and still kept the rooms challenging. The music and flavor text was great as well.

Thanks for making this map.

Avatar
happyproff
2 Posts
Posted Nov 15, 2011
Replied 9 days later
It's was too simple, but interesting. Thanks.
Avatar
Mek
459 Posts
Posted Dec 25, 2011
Replied 1 month later
Challenging and really clever puzzles. I really liked the second one because I managed to do it in my first try. I usually fail at shoot-while-flinging solutions. Thank you for this map and may the force be with you
Avatar
mutton
2 Posts
Posted Jan 03, 2012
Replied 9 days later
I like the raising/lowering elements.
Avatar
Maledicted
7 Posts
Posted Jan 12, 2012
Replied 8 days later
The intellectual challenge was certainly above average. I found it quite enjoyable. The chambers were very eye-pleasing and fun to wade through, and the only problem I can think of is that maybe the music in the second chamber is too incessant. On another note, GLaDOS's monologue was tastefuly placed. Felt it deserved a mention too.

TL;DR - I like it very much.

Avatar
k4ever
5 Posts
Posted Feb 19, 2012
Replied 1 month later
Great map. In a scale of 1 to 5 being 1 very easy and 5 very hard, I give it a 2 (easy). That doesnt mean that I did not enjoy it. Thanks for the map!
Avatar
turbo2ltr
15 Posts
Posted Mar 04, 2012
Replied 13 days later
Straight forward and enjoyable map. Probably a little on the easy side, but still enough of a challenge to be fun. Enjoyed the Glados quips too.
Advertisement
Registered users don't see ads! Register now!
Avatar
asb1230
4 Posts
Posted Mar 31, 2012
Replied 27 days later

CrazyGuy wrote:
The first area was challenging enough, but I didn't find the 2nd area to require too much thought or practice, got it on the second try with the cube drop. Then the learning curve goes up sharply with the third puzzle, I found most of my time spent on that one and not the others. Still, its good. 4/5

If you're going to use a term, you should probably know what you are saying. A steep learning curve means the activity gets EASIER, not harder. http://www.intropsych.com/ch07_cognition/07learningcurve.jpg

I loved the map! It was a bit easy but I thought the environment was great! The faith plate room was great fun!