[SP] Gravity Laboratories PART 1: Introduction to Dynamic Gr

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Arachnaphob
412 Posts
Posted Nov 07, 2013
I made this map before I got an account here, so I figured I would upload this.

PART 2 IS ON ITS WAY

Difficulty: Easy-Medium

-GRAVITY LABORATORIES-
This map will make you rethink everything you knew about portals. (That sounds like the beginning of a clique movie trailer, doesn't it?) Three tests, one introductory and two with a challenge, use gravity changes as a puzzle element. By using buttons, you can alternate between normal and low gravity.

Click here to download Gravity Laboratories PART 1

Click here to download Gravity Laboratories PART 1

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User
630 Posts
Posted Nov 08, 2013
Replied 9 hours later
I saw many maps with Gravity Puzzles, but this map is a really good implementation of the low gravity.
Also the "Blue light/fog whatever" change looks really good, 5/5

Thanks for creating, keep up that kind of puzzle!

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Arachnaphob
412 Posts
Posted Nov 08, 2013
Replied 2 hours later
Thank you! I can gaurentee you that part 2 is under construction.
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Shakky
228 Posts
Posted Nov 11, 2013
Replied 3 days later
Great fun and just overall great map. Fun puzzles and a lot of potential for future chambers.

I can't wait for more!

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Dafflewoctor
415 Posts
Posted Nov 11, 2013
Replied 7 hours later
Great map, liked the visuals and puzzles. There were several vertex textures though and I thought some of the plastic walls looked out of place. I really liked the outer destruction though, I was really impressed with how much detail there was.

One larger problem is, whatever console command you used to give a purple hue, was carried on to the next map I played so I had to restart the game. You should fire a turn off to that command a second before the voting screen or something, that should fix the problem.

4/5

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quatrus
1,047 Posts
Posted Nov 11, 2013
Replied 1 hour later
A new twist to low gravity puzzles in the last chamber, nicely done. Atmosphere was great and the blue light was a nice effect. Thanks for the tutorial chamber to start, simple but welcome. Lots of potential for more maps using this effect...Thanks for creating.
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Arachnaphob
412 Posts
Posted Nov 12, 2013
Replied 20 hours later

Dr.Toaster Waffles wrote:
One larger problem is, whatever console command you used to give a purple hue, was carried on to the next map I played so I had to restart the game. You should fire a turn off to that command a second before the voting screen or something, that should fix the problem.

Thanks for informing me about this. It should be fixed now. By the way, I use an env_ambient_light (I think it's called that) to make the blueness.

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Arachnaphob
412 Posts
Posted Nov 12, 2013
Replied 1 minute later

Dr.Toaster Waffles wrote:
One larger problem is, whatever console command you used to give a purple hue, was carried on to the next map I played so I had to restart the game. You should fire a turn off to that command a second before the voting screen or something, that should fix the problem.

Thanks for informing me about this. It should be fixed now. By the way, I use an env_ambient_light (I think it's called that) to make the blueness.

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BlumCoLe
211 Posts
Posted Dec 01, 2013
Replied 18 days later
Damn it, keep goin!

Gameplay: https://www.youtube.com/watch?v=T7C1eW6IQ5I

I want more!