[SP] Multiportal

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UsCobra11
272 Posts
Posted Sep 04, 2012
Navigate your way through the rusted corridors of Aperture Science as it once was: It seems, an unfinished Aperture project has been forgotten below the wrecked and obliberated structure of the facility. As you drop down through the dark and misty ruins of what were once the works of great minds, you find yourself the only one to experiment with the Aperture Science MultiPortal Device. New strategies, elements, and surprises await you in the abandoned depths of Aperture.

A destroyed test track featuring 3 tests that will challenge your mind.

Credits:
Insomnautik - Being a great mentor.
Felix Griffin - Creating Multicolored portals.
ChickenMobile - Making custom Rattman scrawls.
Coldplay - "Viva La Vida"
Spyrunite, Klooger28, Msushi100, Habzs - Playtesting

[CHANGELOG]
v1.0
-Initial Release
v1.1
-Extra detailing, fixing, etc
-Attempted to prevent multiple unintended solutions
v1.2
-Multicolored portals added
-Replaced bsp with Steam Workshop link

Click here to download Multiportal

Click here to download Multiportal

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ChickenMobile
2,460 Posts
Posted Sep 05, 2012
Replied 9 hours later
Hey UsCobra! Played the map and I have to say: this one made me think.

Also the secret is awesome... but the radio still plays if you fizzle it. lol (I wanted to carry it with me )

The last puzzle I thought was stupid - especially the forcing of angles on the placement helpers. Here's a vid of playthrough: http://www.livestream.com/chickenmobile ... 5ccb345659
I believe the video skipped a lot but eh.

I can see some better concepts made with this element: it was a little confusing with the same coloured portals though :S.

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UsCobra11
272 Posts
Posted Sep 05, 2012
Replied 21 minutes later

ChickenMobile wrote:
Hey UsCobra! Played the map and I have to say: this one made me think.

Also the secret is awesome... but the radio still plays if you fizzle it. lol (I wanted to carry it with me )

The last puzzle I thought was stupid - especially the forcing of angles on the placement helpers.

I can see some better concepts made with this element: it was a little confusing with the same coloured portals though :S.

I've tried multiple outputs to stop the music when fizzled. No can do. Perhaps I should have asked someone.

I am sad you think it's stupid! I've been wanting to use that solution forever! Oh well, perhaps it is a little iffy, but I think it's clever

Also, I plan to make a MultiPortal 2... so more concepts on the way!

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zivi7
649 Posts
Posted Sep 05, 2012
Replied 12 minutes later
Cool puzzles with a different concept. The final one had me thinking for ages but it's so easy it hurts when you finally see the solution. It would be great to have the different colors though. I doubt it would be confusing but help to keep track which set of portal is used where.
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UsCobra11
272 Posts
Posted Sep 05, 2012
Replied 3 minutes later

zivi7 wrote:
Cool puzzles with a different concept. The final one had me thinking for ages but it's so easy it hurts when you finally see the solution. It would be great to have the different colors though. I doubt it would be confusing but help to keep track which set of portal is used where.

There was a reason it's confusing, but I guess it is easy to see past. I'm going to have FG try to pack the BSP for me (As I was unable to). They should be coming soon.

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Dom44
73 Posts
Posted Sep 05, 2012
Replied 3 hours later
Very nice cool map, great idea with those 4 portals, however I played already one map with similar concept but it doesn't matter, it's still marvellous.
You've used your new concept very well and in very clever ways. I have to reproach only one thing, as the portals had same colour sometimes it was a little bit confusing, as it was already said here, but I wouldn't consider it as a big problem, moreless it doesn't matter, at least for me.

Solving it didn't took me so long, but in each chamber I was forced to think for a while

Overall I really liked that,
thanks for creating!

PS: Nice easter egg with cool music!

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quatrus
1,047 Posts
Posted Sep 06, 2012
Replied 1 day later
I think this is the 3rd extra set of portals map I've seen on TWP. A couple made it easier to tell one set from the other, this one doesn't at all. Still the "switch" is relatively available so keeping track is not too onerous. The last laser puzzle was a bit tricky, but as expected used both sets of portals - well done mapping to prevent any other solution - or at least I couldn't find it. Thanks for creating this interesting map set.
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sicklebrick
876 Posts
Posted Sep 08, 2012
Replied 1 day later
Heh, this one was a bit of a brain buster Like quatrus said, some colours on the secondary portals could have been nice, but it wasn't that bad. I really liked how you incorporated the timer though; it added another dimension, and I loved working out where I ought to be when that timer ran dry!
Little weird at the end, making it completable with a single set of portals, but no complaints - I'd give this a 5
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FelixGriffin
2,680 Posts
Posted Sep 08, 2012
Replied 2 hours later
The colored portals are working now, and as soon as they're packed into the map I'll release the instances for it.
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UsCobra11
272 Posts
Posted Sep 08, 2012
Replied 2 hours later

sicklebrick wrote:
Little weird at the end, making it completable with a single set of portals, but no complaints - I'd give this a 5

Thanks for the feedback!
Also... hmm, you mean the last test all together, or the final solution? The intended solution requires 4 portals. Screenshot, video, or something?

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sicklebrick
876 Posts
Posted Sep 08, 2012
Replied 1 hour later
Woop! My bad, looks like first time around I'd accidentally bumped the floor portal off alignment - I couldn't get it to work again otherwise.

Anyhoo, here's roughly what I did. Hit the first floor portal at a shallow angle near the top to clear the bigass gap.
Jdw-jMstlzY

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UsCobra11
272 Posts
Posted Sep 08, 2012
Replied 1 hour later

sicklebrick wrote:
Woop! My bad, looks like first time around I'd accidentally bumped the floor portal off alignment - I couldn't get it to work again otherwise.

Anyhoo, here's roughly what I did. Hit the first floor portal at a shallow angle near the top to clear the bigass gap.
Jdw-jMstlzY

Lots of unintended moves there! People always seem to find a way to get across the gap with some epic jump like that. Will work on fixing.

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sicklebrick
876 Posts
Posted Sep 08, 2012
Replied 4 minutes later
Hardly seems worth fixing - there's one tiny spot where you can avoid the portal placement helper, and I found that without realising
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Mog
52 Posts
Posted Oct 02, 2012
Replied 24 days later
Very interesting and fun concept. The second room, especially, was mind boggling, figuring out how to swap portals while portal straddling on a wall. Nice work. My only complaint would have to be the third room, which was pure frustration. I sat trying to figure out how to get the first cube for a while, until I realized that I would have to incorporate the 4-portal fling, which was fun. The really frustrating part was trying to get the laser to hit the second laser catcher (the one on the ceiling). I had to deal with diagonal facing lasers, or maybe I was doing it wrong, but I eventually gave up and used the floating cube exploit. Aside from that, very entertaining!