[SP] Self Reflection

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srs bsnss
552 Posts
Posted Jan 24, 2013
Because the Art Therapy style needs a bit of love.

An easy-medium map involving reflection gel and hard-light bridges. Bonus points if you can get to the [not very] hidden BTS area.

This map felt a little rough around the edges, especially in the optimization department. That's the problem with this style...the visleafs D:

Thanks to Scotty for his non-flickering squarebeam models.

1.0
-Release

1.1
-Fixed 2 unintended solutions
-Added dialogue to the end of the chamber
-If you go above the cube dropper, you [REDACTED]

1.2
-Fixed 2 more unintended solutions
-Actually packed the custom materials and models in this time

1.3
-Fixed an alternate solutions
-Added kill triggers to prevent players getting to the reservoir walls near the spawn area.

1.4
-Fixed an alternate route
-Added some text after GLaDOS finishes her intro line that says "This test uses REFLECTION GEL" to make sure people don't think it's conversion gel.

Click here to download Self Reflection

Click here to download Self Reflection

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Lpfreaky90
2,842 Posts
Posted Jan 24, 2013
Replied 58 minutes later
Unfortunately the white gel didn't appear to make any surfaces actually portalable, so I thought just skip the white gel and enjoy the test:
http://youtu.be/z89mZWT7x6o
(still uploading, give it an hour or so)
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sicklebrick
876 Posts
Posted Jan 25, 2013
Replied 1 day later
Lol, that's reflector gel LP :p
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Lpfreaky90
2,842 Posts
Posted Jan 25, 2013
Replied 34 minutes later

sicklebrick wrote:
Lol, that's reflector gel LP :p

explains why it didn't allow me to portal

Avatar
srs bsnss
552 Posts
Posted Jan 28, 2013
Replied 2 days later

Lpfreaky90 wrote:
Unfortunately the white gel didn't appear to make any surfaces actually portalable, so I thought just skip the white gel and enjoy the test:

I'll give you points for finding that method of solving it

But that's reflection gel not conversion gel xD
I will admit, it does look like conversion gel. (I used the style changer mod at some point so I have grey coloured reflection gel.)

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StimichPortals
30 Posts
Posted Jan 28, 2013
Replied 4 hours later
I found an unintended solution:

http://www.youtube.com/watch?v=AgwGofMZiWs&feature=youtu.be

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Lpfreaky90
2,842 Posts
Posted Jan 28, 2013
Replied 1 hour later

StimichPortals wrote:
I found an unintended solution:

http://www.youtube.com/watch?v=AgwGofMZiWs&feature=youtu.be

LOL

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srs bsnss
552 Posts
Posted Jan 29, 2013
Replied 17 hours later
I guess I'm going to have to make a few fix-ups

Also, Stimich, someone did a speed-run using that route lol

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srs bsnss
552 Posts
Posted Jan 29, 2013
Replied 1 hour later
Ok. As much as I love Stimich's route, I fixed it. Though if you try it again, you might find a small something in the area above the cube dropper. I also fixed LP's route.

As a side note, I'm surprised you guys haven't found the BTS area yet. I left some portalable surfaces on the large wall of the starting area for a reason

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StimichPortals
30 Posts
Posted Jan 29, 2013
Replied 1 hour later

srs bsnss wrote:
Also, Stimich, someone did a speed-run using that route lol

Yes, I'm aware of it.
It was a nice run too.

Also, if you're talking about this: http://cloud.steampowered.com/ugc/558713312302071895/541E1F686E691E2E3AC1E9B6EAE96B9C9BE172DA/
it's... nice. Though I believe there should be some textures on those white parts .

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Lpfreaky90
2,842 Posts
Posted Jan 29, 2013
Replied 25 minutes later

StimichPortals wrote:
srs bsnss wrote:

Also, Stimich, someone did a speed-run using that route lol

Yes, I'm aware of it.
It was a nice run too.

Also, if you're talking about this: http://cloud.steampowered.com/ugc/558713312302071895/541E1F686E691E2E3AC1E9B6EAE96B9C9BE172DA/
it's... nice. Though I believe there should be some textures on those white parts .

I smell missing textures!

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StimichPortals
30 Posts
Posted Jan 29, 2013
Replied 17 minutes later
Oh, and there are some floating blue ERRORs in the air near the cube dropper.
And it's still possible to jump across. http://cloud.steampowered.com/ugc/558713312302956138/FFBB50324BAE701DC8C9A7141F247EBA43CD1F81/
You can bunny hop around the cube dropper, jump on the side of the invisible wall that fixes the first jump and land there. (Tyronis3 discovered it too it seems.)
I've found another way to get to the exit though:

http://www.youtube.com/watch?v=EoId4i-qy4I&feature=youtu.be

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srs bsnss
552 Posts
Posted Jan 29, 2013
Replied 10 hours later
Of course I forgot to pack the textures.
And there shouldn't be any floating errors. That might be to do with packing.

I'll resolve those cuts and pack the textures etc back in (which, for the record, were there on the first upload, but I forgot about them when I fixed it).

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srs bsnss
552 Posts
Posted Jan 30, 2013
Replied 7 hours later
Ok. It's all fixed and the textures/models are packed. Sorry for my sloppiness with the second version. Hopefully third time's the charm.
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BlumCoLe
211 Posts
Posted Feb 02, 2013
Replied 3 days later
The "white" gel still doesn't work for me. :/
Put it on the light bridge and it transform to orange gel ...but without any functions. ^^

Who cares ...another way (i think unintended too).
A little bit newbie gameplay and too many deaths, but i try some things and don't want to cut out all the failes.

rcXpaHe89J0

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srs bsnss
552 Posts
Posted Feb 02, 2013
Replied 3 hours later

BlumCoLe wrote:
The "white" gel still doesn't work for me. :/


It's reflection gel, which I said in the description, and it reflects lasers. The map is not buggy.

On a side note, I'll fix that alternate method.

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iWork925
1,080 Posts
Posted Feb 02, 2013
Replied 41 minutes later
Awesome map. 5/5
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BlumCoLe
211 Posts
Posted Feb 02, 2013
Replied 8 minutes later
Stay cool my friend.
What a fail ^^ ...sorry.

Now, with this known detail the map is very easy, too easy. i think

thanks for mapping

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srs bsnss
552 Posts
Posted Feb 02, 2013
Replied 43 minutes later

BlumCoLe wrote:
Stay cool my friend.

Sorry if I came off as a bit angry there, wasn't my intention