[SP] Somewhere Underground 3

Avatar
eladiozro
45 Posts
Posted Feb 10, 2012
You continue your journey in the unknown places of the salt mines.

All maps here: Somewhere Underground Complete

• The game can get very laggy some times, sorry, I couldn't make it run better.
• This map have sound files that are packed in a .vpk file
• This map have some funny bugs

  • To download newer version fix 1.2 select it above the download button.
  • To update make sure you replace the existing .bsp files.

Update Changes:
• Can't make a jump to skip half of the puzzle.
• The sounds have been removed because they didn't worked
and it doesn't automatically reload the audio cache.
• The tube that was suspended in the air now it's not.
• Size before 18.15 mb - Size now 12.10 mb (compressed).

Download

Somewhere Underground

[SP] Somewhere Underground 2

Bug issues
- look thread -

  • If you want to send me a record of you playing my map -
  • do the following -

When you start playing, type in the console:
"record the_name_of_your_recording"

Your record will appear as a .dem file
This file is going to appear here:
\Steam\steamapps\common\portal2\portal2

NOTICE:
Every time the player dies, or the game have to load a new map, the recording ends.
So maybe you will need to record various times.

To see the video type in the console:
"playdemo the_name_of_your_recording"

NOTICE:
If you don't have the same version of the
map that was played in the record, it will probably not work.

You can send me the .dem file to my mail:

[email protected]

File Name: somewhere underground 3 fix 1.zip
File Size: 18.15 MiB
Click here to download [SP] Somewhere Underground 3

&&

Advertisement
Registered users don't see ads! Register now!
Avatar
eladiozro
45 Posts
Posted Feb 10, 2012
Replied 9 minutes later
Known Bugs
Bug1
-You can do some kind of trick than can send you flying for short time.
To do this: you must place a portal for the funnel... then get in the funnel you make by
placing a portal somewhere... wait until you are alongside the portal... then place the portal that is in the funnel somewhere else... you can fly for a few seconds!

Bug2
- The wall that fall can go crazy sometimes when you put portals near them.
Bug3 -Fixed-
The cubes from the cube droppers can get stuck
Avatar
quatrus
1,047 Posts
Posted Feb 10, 2012
Replied 3 hours later
No bugs found, all seemed to work well. I liked the environment you created, the puzzle was not particularly challenging but still nice to walk around.
thanks for creating - because of the ending I presume there is more coming.
Avatar
OnePortalizedGal
156 Posts
Posted Feb 10, 2012
Replied 2 hours later
Hey I finally got to take that train ride! I did enjoy this puzzle and the environment. It was not laggy for me at all and the elements worked fine. I especially liked the end with the elevators. Thanks for making. Let's see underground 4! LOL.
Avatar
Lpfreaky90
2,842 Posts
Posted Feb 10, 2012
Replied 1 hour later
WARNING: DON'T PLAY THIS MAP IN A MOD. IT WILL BREAK IT SOMEHOW!
Something with the rebuilding of the soundcache.

Anyways: on topic!

It was very good, I love how you use common things like elevators in a new way. That's very interesting. Loved the puzzles, not too hard but still different from anything I've seen so far. For some reason I don't get fully submerged in your maps though. I think the indicator lights are a bit too big and the train just doesn't look 100% awesome too. If you can find someone to help you with these kinds of things I think your maps could become one of the best map that are around here. They really have a different feeling then other maps. It kinda reminds me of the intro of Half-life 1.

I'm really looking forward to playing your next maps!

One problem I encountered was a cube that got stuck in the second cube dropper, that broke the puzzle for me, you might want to check that one. and/or replace it by the default instance by valve

4/5; Great job!

~Lp

Avatar
eladiozro
45 Posts
Posted Feb 11, 2012
Replied 4 hours later

lpfreaky90 wrote:
One problem I encountered was a cube that got stuck in the second cube dropper

Yeah, I know that bug... It happened to me one time but I thought it wouldn't happen again.
To fix it... THE DROPPER WILL BE ALWAYS OPEN... sorry I just hate that bug a lot.

Thanks everybody for the support! it makes me want to make SU4 more!

Avatar
Lpfreaky90
2,842 Posts
Posted Feb 11, 2012
Replied 3 hours later

eladiozro wrote:
lpfreaky90 wrote:

One problem I encountered was a cube that got stuck in the second cube dropper

Yeah, I know that bug... It happened to me one time but I thought it wouldn't happen again.
To fix it... THE DROPPER WILL BE ALWAYS OPEN... sorry I just hate that bug a lot.

Thanks everybody for the support! it makes me want to make SU4 more!

Nothing wrong with an open cube dropper if it fixes an possible bug.

Avatar
JCrashB
12 Posts
Posted Feb 14, 2012
Replied 3 days later
Very nice map, as its predecessors. Liked the new environment style, has a bit of the spirit of HL 2. Found no bugs and the puzzles were entertaining. Very nicely done, 5/5!
Avatar
cerrita
26 Posts
Posted Feb 14, 2012
Replied 11 hours later
Great map, lots of fun, and the textures are great. The only problem I seemed to have was sound. I got a lot of these:

||[Sound] S_StartSoundO: Failed to load sound 'sound\eladio_mike\(sound name).wav'. File is missing from disk/repository.

It mentioned quite a few different sounds, like 'cavejohnson', 'well done', and 'useatthebestyouknow'. I copied the eladio.vpk file as instructed in the readme.||

Avatar
eladiozro
45 Posts
Posted Feb 15, 2012
Replied 12 hours later

cerrita wrote:
Great map, lots of fun, and the textures are great. The only problem I seemed to have was sound. I got a lot of these:

||[Sound] S_StartSoundO: Failed to load sound 'sound\eladio_mike(sound name).wav'. File is missing from disk/repository.

It mentioned quite a few different sounds, like 'cavejohnson', 'well done', and 'useatthebestyouknow'. I copied the eladio.vpk file as instructed in the readme.||

Not sure why it would happen, maybe it was in a wrong folder?

Avatar
cerrita
26 Posts
Posted Feb 15, 2012
Replied 11 hours later
I checked again, and it's in the C:\Program Files\Steam\steamapps\common\portal 2\portal2 folder, just like the readme says. Although, this isn't the first custom map that I've had sound trouble with.
Avatar
Lpfreaky90
2,842 Posts
Posted Feb 15, 2012
Replied 23 minutes later

cerrita wrote:
I checked again, and it's in the C:\Program Files\Steam\steamapps\common\portal 2\portal2 folder, just like the readme says. Although, this isn't the first custom map that I've had sound trouble with.

When you start the map open up the console and type in "snd_rebuildaudiocache". This problems is caused because portal 2 hasn't cached the sound yet. With snd_rebuildaudiocache the music is put into the cache and it can be used:)

Tip for mappers: You can also use a point_client_command and a logic_auto to do this automatically on map spawn.

Avatar
Djinndrache
1,442 Posts
Posted Feb 16, 2012
Replied 9 hours later
Not bad, you clearly get better with each part you release of this campaign.

Here is my blindrun:

MlR5iifnubc
(Link: http://www.youtube.com/watch?v=MlR5iifnubc)

Avatar
cerrita
26 Posts
Posted Feb 16, 2012
Replied 3 hours later

lpfreaky90 wrote:
cerrita wrote:

I checked again, and it's in the C:\Program Files\Steam\steamapps\common\portal 2\portal2 folder, just like the readme says. Although, this isn't the first custom map that I've had sound trouble with.

When you start the map open up the console and type in "snd_rebuildaudiocache". This problems is caused because portal 2 hasn't cached the sound yet. With snd_rebuildaudiocache the music is put into the cache and it can be used:)

Tip for mappers: You can also use a point_client_command and a logic_auto to do this automatically on map spawn.

I tried that, and got the same messages. Is there anything I need to do with the file after I unzip it? Does it need conversion or something from it's .vpk format? Although, I just watched Djinndrache's blindrun, and it would seem that I'm not accuately missing any sound files. And if that's the case, why the error message? With the file names and the notes in the readme, I was expecting some kind of dialoge.

On a side note, the map ends for me in a frustrating way. I get in the working elevator and start ascending, but then the screen fades to black and just hangs there. I can't even get to the main menu- pressing tilde only brings up the developers console, and I have to stop the game through Task Manager.

Avatar
KennKong
942 Posts
Posted Feb 18, 2012
Replied 1 day later
First, the good news. The environment is fantastic, a welcome relief from lifeless clean maps. I like the many varied elements, even if some don't fit (e.g. modern observation rooms). The puzzle was fairly easy, but not completely connect-the-dots.

Constructive criticism (I played "fix 1" version):- I see you took lpfreaky90's advice to put snd_rebuildaudiocache in a logic_auto. I think that's a bad idea for something that only needs to be done once, when the map is first installed. I have a LOT (350+) of maps, and it takes over two minutes to rebuild the cache. And you forced it to happen TWICE in masu06. Just tell folks to run it from the console after they install the map.- All that cache rebuilding, and your custom sounds still won't work. I tried the following without success:

  • I followed your directions (BTW, I think installing files in the root directory of the game is also a bad idea) and installed your files in my portal2 tree (even though I like to keep my original game directory pristine)- I installed them the same way in my Custom SP mod. Despite what lpfreaky90 said, it played exactly the same there- I recreated eladiozro_01.vpk with eladio_mike as a subdirectory of sound- I extracted the eladio_mike folder to the portal2/sound directory- Same as c., except I added the .bsps to the maps folder and installed it in the addons folder of my mod. This is how I would have packaged it (if I had a tenth of your ability to create a map).It ran the same way, no matter what.
  • I'm not going to rate this map until you've had a chance to get the sound straightened out.
    Avatar
    eladiozro
    45 Posts
    Posted Feb 19, 2012
    Replied 1 day later

    cerrita wrote:
    lpfreaky90 wrote:

    cerrita wrote:

    I checked again, and it's in the C:\Program Files\Steam\steamapps\common\portal 2\portal2 folder, just like the readme says. Although, this isn't the first custom map that I've had sound trouble with.

    When you start the map open up the console and type in "snd_rebuildaudiocache". This problems is caused because portal 2 hasn't cached the sound yet. With snd_rebuildaudiocache the music is put into the cache and it can be used:)

    Tip for mappers: You can also use a point_client_command and a logic_auto to do this automatically on map spawn.

    I tried that, and got the same messages. Is there anything I need to do with the file after I unzip it? Does it need conversion or something from it's .vpk format? Although, I just watched Djinndrache's blindrun, and it would seem that I'm not accuately missing any sound files. And if that's the case, why the error message? With the file names and the notes in the readme, I was expecting some kind of dialoge.

    Yes, it does have voice lines, I didn't spect so much failures with it... of someone can help me i'll be very grateful, also noticed this map Weighted Wonderland does supports sounds and other files... i'm trying to figure out how they did it successfully.

    Avatar
    Bokkie
    21 Posts
    Posted Feb 21, 2012
    Replied 1 day later
    Same thing with the sound here.
    Didn't matter a lot for me though, this map is defenitly your best, keep the upclining map making !!

    Puzzles where a bit more challenging this time, although not so hard but I don't mind that. First thing when entering the big room was "what the hell am I supposed to do here" though.

    Nice idea (once again) on the elevator !

    Avatar
    DirkManlee
    4 Posts
    Posted Feb 21, 2012
    Replied 10 hours later
    haha i liked that one! for a second i thought it was going to be HalfLife or something.
    Avatar
    adzicents
    26 Posts
    Posted Feb 27, 2012
    Replied 5 days later
    s3sMa_S6Rqo
    My speedrun of this map. You might want to raise that plaform to the second area.
    Advertisement
    Registered users don't see ads! Register now!
    Avatar
    sicklebrick
    876 Posts
    Posted Mar 01, 2012
    Replied 3 days later
    Awesome map - it had a decent puzzle and it's really pretty to boot!

    2 bugs:

    ||1: The panels above the funnel are portalable, so you can jump right over the fizzler with a single cube. (And jump around on\in the paint pipe for luls).

    2: I managed to climb up on the big the big blocks from the brekable wall the first time.||

    Really looking forward to the fourth installment now, gj!