[SP] sp_fr_penrose _01 + 02
FourthReaper wrote:
Really? It's green, I was hoping that would be enough... I kinda' worked hard on that texture to make it very different from the fizzlers. But alas, that was in vain.Anyone else have any issues with the design of the field?
I don't think it was in vain. It just takes some getting used to, like having only one portal color available. I personally wouldn't change it. Let the player figure it out -- that's part of the puzzle. Its not like it becomes frustrating -- at least it wasn't for me.
I WOULDN'T go for red, since read is associated with danger (tbh I actually have a red fizzler texture for a combined fizzler-laser field
)
RogerL wrote:
It just takes some getting used to, like having only one portal color available. I personally wouldn't change it.lpfreaky90 wrote:
I WOULDN'T go for red, since read is associated with danger
Green it is then! Thanks. 
Also, I'm currently working on a completely new elevator design, so I wouldn't edit it now anyway.
EDIT: Yay! Over 200 downloads from friday night to sunday morning! 11 votes, feedback is going fast. What on earth is going on?

While you're tweaking world portals, how about some suggestions for other field property combinations: - yellow - player passes, portals aren't cleansed, can't shoot portals through them, props are destroyed- purple - player can't pass, props can, portals can't- orange - player can't pass, props can't, portals can- polka dots - everything passes, except Djinndrache (he never goes the way anyone else does anyway!)
KennKong wrote:
While you're tweaking world portals, how about some suggestions for other field property combinations:
Keep going, I'm listening...
KennKong wrote:
- yellow - player passes, portals aren't cleansed, can't shoot portals through them, props are destroyed
'kay, that's easy to pull out of my hat. I could make that for ya, if you so desire.
KennKong wrote:
- purple - player can't pass, props can, portals can't
Easy peasy, just need to use a playerclip in conjunction with the field...
KennKong wrote:
- orange - player can't pass, props can't, portals can
Seems like the coolest idea here, though quite frankly I don't know how to let a trigger_portal_cleanser let portals past it. There's no flag for it... 
KennKong wrote:
- polka dots - everything passes, except Djinndrache (he never goes the way anyone else does anyway!)
Game on.
But yeah, I particularly like the force field idea, just don't know how to set that up...
Do you by any chance want me to create these for you? Wouldn't be too hard, except I can't do polka dots. Ik know, everyone should do polka dots, I just can't.

for the trigger_multiple you could set the flag to physics objects and have
ontrigger, !activator, dissolve, that gives a fizzler idea 
If you would be willing to make those instances, I would be honored to put you in the credits of my map.
lpfreaky90 wrote:
for the orange thing just use a non-solid func_brush a player_clip/trigger_hurt, func_clip_vphysics/trigger_multiplefor the trigger_multiple you could set the flag to physics objects and have
ontrigger, !activator, dissolve, that gives a fizzler idea
I see what you mean, though I don't think a func_brush can correctly animate the texture like a fizzler can. Or can it
protoborg wrote:
I would love to have these instances for my map which is going to take place inside the Borealis.If you would be willing to make those instances, I would be honored to put you in the credits of my map.
Sure, I'll make 'em for you. Any specifics (not too complex) you want for them? For instance, use a modern fizzler or (like I used) an underground one? Also, what colors do you want, and how vivid?
I can't make them for you right away, (right now I'm once again supposed to be learning for school) but I'll see what I can do sometime soon. In the meantime, just use fizzlers with some other texture...
PS: These textures aren't really instances. I'll make you the textures, but I'm not gonna' set everything up. If you don't know how, ask around. Above some things were mentioned, too! 
FourthReaper wrote:
I see what you mean, though I don't think a func_brush can correctly animate the texture like a fizzler can. Or can it![]()
I think it can, it's in the vmt file, and the same vmt file is used for the brush
A trigger_portal_cleanser is nothing more then a scripted trigger, which saves a hell of a lot time.
I know that a laser thingy does animate on a func_brush so I think you should be fine with this. I haven tried it and I actually don't have time to test it, but it shouldn't be much work to test it 
Just create the func_brush, give it nodraw and give the orange-fizzler-texture to the sides, and see if it works 
lpfreaky90 wrote:
test it
I will, when I get back on Hammer. (still buisy
)
FourthReaper wrote:
Sure, I'll make 'em for you. Any specifics (not too complex) you want for them? For instance, use a modern fizzler or (like I used) an underground one? Also, what colors do you want, and how vivid?
I was thinking the Borealis would have several labs where they were experimenting with fizzler technology and that was one reason for the portal accident. Ya know, they had some sort of portal/fizzler cross explosion. So the idea is that part of the map would utilize each fizzler to determine the puzzle behind it.
FourthReaper wrote:
I can't make them for you right away, (right now I'm once again supposed to be learning for school) but I'll see what I can do sometime soon. In the meantime, just use fizzlers with some other texture...
I think I can manage that.
FourthReaper wrote:
PS: These textures aren't really instances. I'll make you the textures, but I'm not gonna' set everything up. If you don't know how, ask around. Above some things were mentioned, too!
I DO know how to set them up. I figure if you make the instances, other people could include these altered "fizzlers" in their maps. Share "the love," as it were.
quatrus wrote:
I hope that unlike so many other clever puzzle elements, these get used in a larger puzzle map or mod....
Oh, they will. Muhahaha! 
protoborg wrote:
I was thinking the Borealis would have several labs where they were experimenting with fizzler technology and that was one reason for the portal accident. Ya know, they had some sort of portal/fizzler cross explosion. So the idea is that part of the map would utilize each fizzler to determine the puzzle behind it.
Not sure if you answered the question? You want me to make the ones KennKong mentioned?
protoborg wrote:
I figure if you make the instances, other people could include these altered "fizzlers" in their maps. Share "the love," as it were.
I'm experimenting with different fizzlers right now. The orange one is starting to look pretty good, but to make it function as a through-portalable forcefield, that's tricky... Working on it 
EDIT: I just realized half this thread isn't about the map but about the textures... 
managed to have around 4 funnels on the map at once, funny.. but ended with my graphics card having a hissy fit at me.....
Good concept, tempted to use these techniques for my own maps, but i honestly (with some of the glitches) don't think i could.. 
Overall, i liked it. plus, i am tempted to do what you have done (which is custom fizzler texture).
that funnels can't pass through these "fizzlers", i only had to get used to it.
silic wrote:
Enjoyed it, however the 2nd map was a touch glitchy with the world portals mixed with funnels...
Yeah, world portals tend to do that...
silic wrote:
managed to have around 4 funnels on the map at once, funny.. but ended with my graphics card having a hissy fit at me.....
Sorry 'bout that...
silic wrote:
I am tempted to do what you have done (which is custom fizzler texture).
It's really fun to mess with fizzler textures to see what you can do. Recommend it ![]()
soad667 wrote:
You have another vote for creating more challenging maps based on this.
Duely noted.
soad667 wrote:
I agree with silic, world portals and funnels bring strange results, but as long as it's scientifically acceptablethat funnels can't pass through these Surface Division Fields >, i only had to get used to it.
Cool. It's way worse with lasers, though, those things bug like hell. I hacked my way into making this all seem as least hacked into as possible...
There was one part, however, when I was trying to put a cube through one of those green fizzler teleporter things. When I did, I'm pretty sure the cube fell out of the map, because I couldn't find it afterwards.
Other than that, great work!
FourthReaper wrote:
Not sure if you answered the question? You want me to make the ones KennKong mentioned?
Exactly what I was thinking.

And yeah, once again world portals are to blame... Damn things just don't want to function.
@ protoborg: Cool, I'm currently working on those anyway. But as I mentioned above I can't really get it so you can shoot through a fizzler... 