Team Fortress 2
Just wondering. How many of you wonderful members play Team Fortress 2?
I myself am a free-to-play user of TF2 but purchased a small item in-game to enable trading etc. I am guessing most of you would be users that paid for the game prior to it's free-to-play stage.
If you play TF2...maybe we could play in a server together? Over the next two and a half weeks I have like nothing to do due to Uni not starting until around the 21st.
Also, if you do play TF2...what class do you play? I am still in the knack of trying to get used to playing each class etc. I have played Solider, Demoman and also Engineer...but at the moment I am getting to grips with Pyro.
I like the classes that can do a lot of damage in a short amount of time without requiring perfect precision, so I'll usually pick Soldier, Pyro, Demoman, or Heavy based on the current composition of my team and my current mood. Been playing Heavy a lot lately, but I'm finding myself gravitating towards Demo more and more as time goes on. Occasionally I'll go Engineer or Sniper if there's room to do so and it would benefit the team. I used to play predominantly Medic, and still use him rarely, but the servers I play on usually already have 1+ Medics at any given moment.
When I did, my favorite classes were the Scout and the Engineer. Occasionally I play the Soldier.
Ironically, I suck as a Medic.
satchmo wrote:
Ironically, I suck as a Medic.
Hah. Medic is relatively simple, though. Enable the medigun's automatic beam option and stick with the heavier classes (while keeping an eye out for medic calls). Use your bonesaw for incoming spies (it'll be obvious because they are creeping up on your heavy) and syringe for support power (it actually packs a punch). Uber when you're pushing a major point/choke or when you feel you won't survive (better to use it at the wrong time than to not use it and die
).
The hardest part about medic is being the target of the enemy team, so LoSing and constant movement are good habits to develop. Otherwise, it's a pretty straight forward class.
I have been researching into the spy, and found out that it is a bit of a noob class to play...unless you know how to play it well with the right weapons etc. Many a times have I been playing a Soldier and a spy walks in front or towards me, and I make them go...splat.
I am still trying to get used to the pyro in the fact of using the air blast to deflect rockets.
CaretCaret wrote:
I play mostly/am best as Spy, Sniper and Engineer.
Whoa... are you my clone or something?
Quote:
I have been researching into the spy, and found out that it is a bit of a noob class to play...unless you know how to play it well with the right weapons etc. Many a times have I been playing a Soldier and a spy walks in front or towards me, and I make them go...splat.
The spy can be quite situational. In the wrong hands, it's more worthless than an AFK player, in the right hands, it is a devious asset to the team. I have about 200 hours clocked in as spy, including stat resets, and it is fundamentally a class about constant movement, timing and patience. Although learning it can be horrifically frustrating at times, it is highly rewarding and, when you invest enough time, destructive to the enemy team.
Stabbystabby is one of our longest playing spy veterans, and I'll let this video speak for his talents -
PieGuy950 wrote:
CaretCaret wrote:I play mostly/am best as Spy, Sniper and Engineer.
Whoa... are you my clone or something?
I'm a spy disguised as you. Don't jarate me!
Lostprophetpunk wrote:
I have only just started researching tutorials etc for TF2 mapping.
I suggest that you download A Boojom Snark's Ultimate Mapping Resource Pack . It's very useful, and makes tf2 mapping alot easier. The installer even has its own tf2 cookie theme which I'm quite proud of becuase I'm the one who started it.
But yes, there are a lot of community-made maps in the game, and the makers can get between $2000 and $5000 from what I've heard. Custom models and such used in the map also net some $$$ for the creators. It takes a lot of effort to make a map of high enough quality to get added though.
I will echo the recommendation of the Ultimate Mapping Resource Pack. It makes mapping at least 50% easier (which isn't to say it's easy, not by a longshot, but you will be able to build your map without having to program many of the gameplay entities - they'll be ready-made for you to place into your environment).
Will T. wrote:
Barnblitz is actually Valve-made.![]()
TF2Maps.net wrote:
Erich: Was barnblitz your map, or was it that new guy's map? Dario said it was yours on his day
iikka: **no, barnblitz is from the community
**
iikka is a valve employe, he made Badlands and Hydro. 