The ThinkingWithPortals Map Showcasing Thread

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HMW
806 Posts
Posted Jun 29, 2014
Replied 6 hours later
Looks very nice!

In the prison cell area, maybe you could change the colour of the fluorescent lights to something a bit more blue-ish to make it look colder. You can then also use neutral or warm lights to highlight areas of interest.

And I'm a bit bothered by the looks of that wall between the locker rooms. It looks like it was built that way instead of having partially collapsed. (If it was built that way, which would be very plausible, I would advise using modular wall panels instead of bricks, since it doesn't need to provide any structural support.)

BTW the turrets look neat with those coloured stripes

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CamBen
973 Posts
Posted Jun 29, 2014
Replied 2 hours later
Thanks for the feedback, I'll mess with the lighting a bit still, but I'll explain a few points of awkwardness/confusion.

RustyDios wrote:
That looks really cool... I'm not sure the "fizzler prison gates" fit with the rest of the map concept. They seem too "advanced and scientific" for the general old and rusty prison area. Maybe it might be because there are no visible emitters?

I'd like to keep the force field type doors, they hold a special significance in the story. I'll see what I can do about adding in emmiter models.
Cave Johnson - "I'd just like to get it on record that using force fields for doors in a...prison is a bad idea. You know what would have been better? Regular doors, with locks. Locks that don't open when the power goes out!

As for the locker room in between wall, I intended for it to have been built that way, and I have been seriously considering removing it to clear up clutter and movable space in the room, since it isn't very useful.

One that that I really need to get working better is the lighting, which, as said, I should make more bluish. Especially after the power outage scene.

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Caden
174 Posts
Posted Jun 29, 2014
Replied 4 hours later
I still don't understand why this mod is for Portal 2 and not Portal, seeing as most of it seems to comprise of Portal and Half-Life 2 assets, and uses Half-Life 2 weapons.
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CamBen
973 Posts
Posted Jun 29, 2014
Replied 47 minutes later
Because its fun to make it in portal 2. That's the challenge. That's the fun part. Also it is based mainly around portal 2 story pieces and characters.

Honestly do you think that seeing entities that can be easily plopped into the map would be more impressive than seeing complex things in a rigid engine? The entire reason I keep going with this is because its actually fun to make, because of the challenges it poses. Why did fracture make "into the multiverse" in portal 2? Probably because that's the mapping engine he started in, feels more comfortable with, he knows portal is a dead game, he doesn't own half life, he is making it in the portal style, and he uses assets from portal 2. Same with me, except I own half life.

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Idolon
417 Posts
Posted Jul 01, 2014
Replied 1 day later
Made a map in 72 hours for a contest. The result:





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quaternary
171 Posts
Posted Jul 01, 2014
Replied 5 hours later
I don't really play TF2 because I'm terrible at it, but that still looks great I like the tunnel area, and the land is pretty.

Could use something in the background, or at least a higher horizon line. In your first screenshot, it looks a bit like it's floating in the air somewhere. It's likely just me though.

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Sejievan
232 Posts
Posted Jul 03, 2014
Replied 1 day later

Idolon wrote:
Made a map in 72 hours for a contest. The result:
PICS

Nice map bro , i fell kinda of sad that are so many good/impressive Tf2 maps out there that people never play on it... well, at least i never found a server with the ones that i liked..

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Idolon
417 Posts
Posted Jul 03, 2014
Replied 10 hours later
Yeah, it's a bit of a disappointment. There's been talks with Valve, and we know there's a TF2 map workshop in the works, so hopefully that will get custom maps more exposure.
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CamBen
973 Posts
Posted Jul 03, 2014
Replied 1 hour later
I wonder if with that tf2 workshop they will add in some freakish new level editor like pti where you can place control points and briefcases.... Probably not.
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Arachnaphob
412 Posts
Posted Jul 03, 2014
Replied 1 hour later
If they did, I would imagine it being something like the far cry 3 editor.
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Caden
174 Posts
Posted Jul 04, 2014
Replied 21 hours later

CamBen wrote:
I wonder if with that tf2 workshop they will add in some freakish new level editor like pti where you can place control points and briefcases.... Probably not.

That is the absolute worst thing that could happen to the Team Fortress 2 workshop.

Which is why it isn't going to happen. Also it would be impractical as the game's design consists of a little more than 128x128 black and white squares.

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srs bsnss
552 Posts
Posted Jul 04, 2014
Replied 11 minutes later
Hello all. I still make maps. Here's a couple of WIP ones.

Around

Breakthrough

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Idolon
417 Posts
Posted Jul 04, 2014
Replied 1 minutes later
The only thing that a PTI-like editor for TF2 would make easier would be inserting spawnroom doors and the entity work required for gamemodes, which has already been solved with some comprehensive prefab packs. Hammer is pretty much already the least complicated editor possible.
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CamBen
973 Posts
Posted Jul 04, 2014
Replied 4 hours later
Yes of course. That's why I said "freakish". Besides, gmod already has map support on the workshop using just hammer.
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Arachnaphob
412 Posts
Posted Jul 04, 2014
Replied 2 hours later
Lookin nice srs bsnss. I know you to always make great maps. The last picture in the first set looks a tad... Empty. Maybe add some more pipes and ball catchers/launchers along the wall?
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Caden
174 Posts
Posted Jul 04, 2014
Replied 28 minutes later
Don't use developer doors.
I'm tired of seeing them everywhere, and they aren't supposed to be used in finished products.

Anyway nice looking map srs, as always.

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FelixGriffin
2,680 Posts
Posted Jul 04, 2014
Replied 1 hour later
404 on the image.
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Caden
174 Posts
Posted Jul 05, 2014
Replied 3 hours later
Srs is a jerk so that's his fault.

The image.

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CamBen
973 Posts
Posted Jul 05, 2014
Replied 1 hour later

Caden wrote:
Srs is a jerk so that's his fault.

Hi Alexander bell

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Habzs
225 Posts
Posted Jul 05, 2014
Replied 3 hours later

CamBen wrote:
Hi Alexander bell