The ThinkingWithPortals Map Showcasing Thread

Avatar
Another Bad Pun
516 Posts
Posted Jul 15, 2014
Replied 35 minutes later
I have increased the desirability of this central control point by 75% using only this large floating oreo cookie UFO.

Advertisement
Registered users don't see ads! Register now!
Avatar
FelixGriffin
2,680 Posts
Posted Jul 15, 2014
Replied 7 hours later

CamBen wrote:
Yea I tried modifying the sendificator script but I can't really get anything from it.

If I get it to work without lag I'll send it to you. Your framework for this works much better than mine at the moment.

Avatar
CamBen
973 Posts
Posted Jul 15, 2014
Replied 1 hour later
Would you like a copy of my instances that I use for the 3 weapons (portalgun AR2 gravitygun) all loaded into an example map?

(The instance is honestly probably confusing for other people with so many triggers and logic entities to handle all the weird IO but it seems to work for me well enough)

Avatar
d3m0l1sh3r
26 Posts
Posted Jul 15, 2014
Replied 1 hour later
2014-07-16_00001.jpg 2014-07-16_00002.jpg
Avatar
tile
380 Posts
Posted Jul 15, 2014
Replied 1 hour later
Nice job.

i really like the realism.

Avatar
d3m0l1sh3r
26 Posts
Posted Jul 15, 2014
Replied 8 minutes later

tile wrote:
Nice job.

i really like the realism.

Thanks. I'm interested what exactly gives realism here?

Avatar
HMW
806 Posts
Posted Jul 15, 2014
Replied 26 minutes later

d3m0l1sh3r wrote:
[image]

I really like the camera placement here. Everything, from the sunlight to the rows of computer cabinets to even the general "gestalt" of the image makes your eye focus on that red button, which looks like a really important game objective.

If you're going to put this room in a map, make sure that the player sees it first from this exact angle!

Avatar
tile
380 Posts
Posted Jul 15, 2014
Replied 1 hour later

the irony is that i didnt even notice the button. XD

d3m0l1sh3r wrote:
tile wrote:

Nice job.

i really like the realism.

Thanks. I'm interested what exactly gives realism here?

mostly the fact that moss is acually growing on the computers. the realism is that this place is dirty and rusty everywhere, not just in some places. to keep up the good work, i'd suggest ideas from this blog (not mine):

http://leftbirmingham.blogspot.com/

Avatar
quaternary
171 Posts
Posted Jul 15, 2014
Replied 55 minutes later

d3m0l1sh3r wrote:

Living up to your username, huh?

Looking really nice.Do agree - I like how your focus goes right to that red button.

Avatar
d3m0l1sh3r
26 Posts
Posted Jul 15, 2014
Replied 13 minutes later
I want to make some story mappack (like forever) but i'm always not sure about gameplay and story. So that's where you come in. What kind of story and gameplay (not usual puzzle, more bts) you would like? It's gonna be in overgrown/destroyed setting for sure somewhere before/parallel to p2 story. I need your opinion.
Avatar
tile
380 Posts
Posted Jul 15, 2014
Replied 2 hours later
here's an idea: it takes place just before portal 2. you are an employee who has woken up on the floor of your office; which seems to have been abandoned for an extremely long time. the last thing you remember is that you were working on some kind of project- a special type of medicine that could heal anything instantly. You remember hearing people running and screaming down the hall from your desk while green gas of some type filled the area, and you remember very quickly having to spill a small container of the medicine on your skin in hopes of surviving the sudden onset of the deadly gas. you now get up and begin to explore, and it seems that the liquid medicine you took is far better than you thought it could potentially be.

gameplay: exploration based puzzles would require you to find ways to dispense the medicine; by turning old rusted valves which connect to the storage tanks and allowing it to flow through the pipes. the puzzles would require you to stand under streams of it coming from broken pipes or dripping down ceiling tiles, which would make you immortal from any damage for a short time. the reason it only works for a short time is because the madicine has been sitting in those tanks a long time, and now has a much shorter half-life than the original dosage. (half-life, as in, the actual scientific term, not the game.)

if you use this or a modified version of it, please credit me for the initial idea.

Avatar
Rlski
23 Posts
Posted Jul 16, 2014
Replied 11 hours later
Great job d3m0l1sh3r, there is a strong feeling in this corridor. I like how you teased us with a clean version of it previously

And tile, awesome storyline !

Avatar
Ciirulean
40 Posts
Posted Jul 16, 2014
Replied 41 minutes later

Oh hey I can embed stuff now.

Avatar
Gemarakup
1,183 Posts
Posted Jul 16, 2014
Replied 9 minutes later

Ciirulean wrote:
http://puu.sh/adMDX/aa358cf8c6.jpg

Well I can't embed images.

That doesn't look like Portal. The thing with the stairs is more like a house. Also, it doesn't look like you've done a lot yet.

Avatar
Ciirulean
40 Posts
Posted Jul 16, 2014
Replied 32 minutes later

yishbarr wrote:
That doesn't look like Portal.

https://www.youtube.com/watch?v=kbWJPq7T2VY

Avatar
tile
380 Posts
Posted Jul 17, 2014
Replied 1 day later

Rlski wrote:
Great job d3m0l1sh3r, there is a strong feeling in this corridor. I like how you teased us with a clean version of it previously

And tile, awesome storyline !

thanks. i made it up on the spot, using the image as inspiration.

Avatar
CamBen
973 Posts
Posted Jul 18, 2014
Replied 15 hours later
Tile this is what I thought of your story

http://tinypic.com/view.php?pic=25a3ptcs=7

&&

Avatar
tile
380 Posts
Posted Jul 18, 2014
Replied 9 hours later

CamBen wrote:
Tile this is what I thought of your story
http://tinypic.com/view.php?pic=25a3ptc&s=7

clicks stopwatch
aha, i knew it wouldn't take too long before somebody noticed the similarity!

it wasnt meant to be tf2 medic stuff though; it's supposed to be aperture science liquid medicine of some kind. i wrote that knowing that portal 2 has water particles and clear water gel that could be easily used to make this work.

Avatar
d3m0l1sh3r
26 Posts
Posted Jul 20, 2014
Replied 2 days later
ss (2014-07-21 at 01.00.06).jpg
Advertisement
Registered users don't see ads! Register now!
Avatar
tile
380 Posts
Posted Jul 20, 2014
Replied 31 minutes later

d3m0l1sh3r wrote:
ss (2014-07-21 at 01.00.06).jpg

REALLY like the updated portal 1 style here! all of portal 1's bts style without any of portal 1's outdated-ness.