
The ThinkingWithPortals Map Showcasing Thread
CamBen wrote:
Yea I tried modifying the sendificator script but I can't really get anything from it.
If I get it to work without lag I'll send it to you. Your framework for this works much better than mine at the moment.
(The instance is honestly probably confusing for other people with so many triggers and logic entities to handle all the weird IO but it seems to work for me well enough)
i really like the realism. 
tile wrote:
Nice job.i really like the realism.
Thanks. I'm interested what exactly gives realism here?
d3m0l1sh3r wrote:
[image]
I really like the camera placement here. Everything, from the sunlight to the rows of computer cabinets to even the general "gestalt" of the image makes your eye focus on that red button, which looks like a really important game objective.
If you're going to put this room in a map, make sure that the player sees it first from this exact angle!
the irony is that i didnt even notice the button. XD
d3m0l1sh3r wrote:
tile wrote:Nice job.
i really like the realism.
Thanks. I'm interested what exactly gives realism here?
mostly the fact that moss is acually growing on the computers. the realism is that this place is dirty and rusty everywhere, not just in some places. to keep up the good work, i'd suggest ideas from this blog (not mine):
d3m0l1sh3r wrote:
Living up to your username, huh? 
Looking really nice.Do agree - I like how your focus goes right to that red button.
gameplay: exploration based puzzles would require you to find ways to dispense the medicine; by turning old rusted valves which connect to the storage tanks and allowing it to flow through the pipes. the puzzles would require you to stand under streams of it coming from broken pipes or dripping down ceiling tiles, which would make you immortal from any damage for a short time. the reason it only works for a short time is because the madicine has been sitting in those tanks a long time, and now has a much shorter half-life than the original dosage. (half-life, as in, the actual scientific term, not the game.)
if you use this or a modified version of it, please credit me for the initial idea.
And tile, awesome storyline !
Ciirulean wrote:
http://puu.sh/adMDX/aa358cf8c6.jpgWell I can't embed images.
That doesn't look like Portal. The thing with the stairs is more like a house. Also, it doesn't look like you've done a lot yet.
yishbarr wrote:
That doesn't look like Portal.
Rlski wrote:
Great job d3m0l1sh3r, there is a strong feeling in this corridor. I like how you teased us with a clean version of it previouslyAnd tile, awesome storyline !
thanks. i made it up on the spot, using the image as inspiration. 
CamBen wrote:
Tile this is what I thought of your story
http://tinypic.com/view.php?pic=25a3ptc&s=7
clicks stopwatch
aha, i knew it wouldn't take too long before somebody noticed the similarity!
it wasnt meant to be tf2 medic stuff though; it's supposed to be aperture science liquid medicine of some kind. i wrote that knowing that portal 2 has water particles and clear water gel that could be easily used to make this work. 
d3m0l1sh3r wrote:
ss (2014-07-21 at 01.00.06).jpg
REALLY like the updated portal 1 style here! all of portal 1's bts style without any of portal 1's outdated-ness. 
