The ThinkingWithPortals Map Showcasing Thread

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Gemarakup
1,183 Posts
Posted Jul 25, 2013
Replied 1 hour later
I think it's pretty much Good as it is.
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srs bsnss
552 Posts
Posted Jul 25, 2013
Replied 5 hours later

yishbarr wrote:
That's not true. If you'll look into some maps (and Valve's maps), that's what you have there.

laakkone wrote:
Worst excuse ever.

No, I think it's a valid excuse.
Plenty of custom maps use modern catwalks in overgrown styles, as does Valve, and you are the first person I've ever heard say that there's anything wrong with it. While innovation is good, common trends can't just be blatantly disregarded. Saying, and having proof, that it's commonly done before is a perfectly reasonable argument.

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josepezdj
2,386 Posts
Posted Jul 25, 2013
Replied 38 minutes later

Caden wrote:
WiP remake of AD_79's Transfer.

Screenshots
||img

img

img||
What do you think? What could I do to improve it?

Wow man, looking very neat and nice :thumbup: Keep on the good job! The only real missing bit is the indicator lights for that laser catcher, but since it's a wip map, I guess you simply didn't get to that point :biggrin:

pac0master wrote:
I've been working on my own little mod too.
http://www.moddb.com/mods/portal-2-abyss

Images: ---- Why [img] is Off?
http://cloud-2.steampowered.com/ugc/111 ... 9DCB32ACC/
http://cloud-2.steampowered.com/ugc/111 ... 0F36784F2/

I already noticed your mod the other day at moddb, interesting mapping, looking very good and nicely detailed, and the brush work is remarkable too :thumbup: Will stay tuned to your stuff :wink:

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Sprowl
97 Posts
Posted Jul 25, 2013
Replied 26 minutes later

pac0master wrote:
I've been working on my own little mod too.
http://www.moddb.com/mods/portal-2-abyss

Images: ---- Why [img] is Off?
http://cloud-2.steampowered.com/ugc/111 ... 9DCB32ACC/
http://cloud-2.steampowered.com/ugc/111 ... 0F36784F2/

I really like the detailed brushwork you did there. Looks really realistic and fresh. But I think there are two things that could be improved:
First, your textures are too colorfull. The red, blue and yellow textures combined let the place look like a big playhouse for kids :wink: . Try to choose two colors for a spot and more grey-ish colors, that's what aperture is doing too.
Second, your overgrowth areas are not dirty enough. Especially in pic 2 the lights are too clean. Maybe use a dirty texture on them or use different models which are more common in the overgrowth theme. Also some water dripping from the ceiling would fit there too :thumbup: .
Looking forward to it, I like your idea :biggrin: .

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laakkone
47 Posts
Posted Jul 25, 2013
Replied 10 hours later

srs bsnss wrote:
laakkone wrote:

Worst excuse ever.

No, I think it's a valid excuse.
Plenty of custom maps use modern catwalks in overgrown styles, as does Valve, and you are the first person I've ever heard say that there's anything wrong with it. While innovation is good, common trends can't just be blatantly disregarded. Saying, and having proof, that it's commonly done before is a perfectly reasonable argument.

Being creative and creating something new that doesn't already exist is a good thing. Saying that theres something wrong in your map because it differs from Valve's map is the most crappy reason ever.

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AD_79p2
103 Posts
Posted Jul 25, 2013
Replied 4 hours later

Caden wrote:
WiP remake of AD_79's Transfer.

Screenshots
||img

img

img||
What do you think? What could I do to improve it?

Looking good, Caden!

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RectorRocks
522 Posts
Posted Aug 03, 2013
Replied 8 days later
I'm currently working on a small project (or rather, map) called "Damnation". The map will have 3 chambers in a destroyed theme. So far, I'm only halfway (actually three-quater) done with the first chamber. This is what it looks like right now:
img
img
Ignore the fizzlers. They're messed up.

What do you guys think? Any opinions? :smile:
I'm gathering feedbacks first so I don't make the same mistakes when making the second and third chamber. :wink:

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laakkone
47 Posts
Posted Aug 03, 2013
Replied 1 hour later
Looks pretty cool! Oh and don't forget to add side textures to fizzlers.
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srs bsnss
552 Posts
Posted Aug 03, 2013
Replied 2 minutes later

RectorRocks wrote:
I'm currently working on a small project (or rather, map) called "Damnation". The map will have 3 chambers in a destroyed theme. So far, I'm only halfway (actually three-quater) done with the first chamber. This is what it looks like right now:
img
img
Ignore the fizzlers. They're messed up.

What do you guys think? Any opinions? :smile:
I'm gathering feedbacks first so I don't make the same mistakes when making the second and third chamber. :wink:

Hmm...that looks pretty good actually. I can't spot any major mistakes, although it feels like it's...missing something? I think it might be a bit cramped, and the lighting is maybe a bit dull.

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Gemarakup
1,183 Posts
Posted Aug 03, 2013
Replied 2 hours later
Nice clear night sky fits it better than the standard sun.
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tile
380 Posts
Posted Aug 06, 2013
Replied 3 days later
as seen on http://h2fgamedev.blogspot.com/2013/08/ ... osted.html

these are updated screens of that room i posted earlyer:

img
img
img
img

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GHoST61
27 Posts
Posted Aug 07, 2013
Replied 11 hours later
Hello, i'll post some screenshots from my Mirror's Edge inspired project.
img
img
img
img
img

I'll post some more later, hope you like it.

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josepezdj
2,386 Posts
Posted Aug 07, 2013
Replied 7 minutes later

GHoST61 wrote:
Hello, i'll post some screenshots from my Mirror's Edge inspired project.

I'll post some more later, hope you like it.

Holy shit!! Looks awesome!!! Keep on the good job man! :thumbup:

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Lpfreaky90
2,842 Posts
Posted Aug 07, 2013
Replied 20 minutes later

tile wrote:
as seen on http://h2fgamedev.blogspot.com/2013/08/ ... osted.html

these are updated screens of that room i posted earlyer:

img
img
img
img

I don't really fancy the triangle-shaped brushes in the middle of the walkways.
And maybe use a different railing model, one that has edges to it and doesn't just have pointy bits sticking out!

As for the door frame under ENTER: is it supposed to not have any textures in the sides?

Other than that it's looking pretty neat :thumbup:

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Lpfreaky90
2,842 Posts
Posted Aug 07, 2013
Replied 2 minutes later

GHoST61 wrote:
Hello, i'll post some screenshots from my Mirror's Edge inspired project.
img
img
img
img
img

I'll post some more later, hope you like it.

woooh! fancy!

One thing though: your fizzlers look stretched! make a brush 128 units high; and cut of 64 unit edges on the sides. texture it all with nodraw; and then apply the (I don't know the exact name right now), but the fizzler_l on the left side; the fizzler_center in the center; and the fizzler_r on the right; and align them all with fit. That will make it a lot less stretched! :thumbup:

Otherwise it looks very interesting!

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GHoST61
27 Posts
Posted Aug 07, 2013
Replied 7 minutes later

Lpfreaky90 wrote:
woooh! fancy!

One thing though: your fizzlers look stretched! make a brush 128 units high; and cut of 64 unit edges on the sides. texture it all with nodraw; and then apply the (I don't know the exact name right now), but the fizzler_l on the left side; the fizzler_center in the center; and the fizzler_r on the right; and align them all with fit. That will make it a lot less stretched! :thumbup:

Otherwise it looks very interesting!

No worries, this areas are still WIP, for now i'm focused on making custom materials and models.
Thanks for the feedback.

josepezdj wrote:
Holy shit!! Looks awesome!!! Keep on the good job man! :thumbup:

Thank you, appreciate it <3

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Sejievan
232 Posts
Posted Aug 07, 2013
Replied 3 hours later

GHoST61 wrote:
Hello, i'll post some screenshots from my Mirror's Edge inspired project.

img

I'll post some more later, hope you like it.

I'm in love for this water texture... where did you finded (or how you created)? (if it is from portal 2, how i find?) =3

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GHoST61
27 Posts
Posted Aug 07, 2013
Replied 6 minutes later

Sejievan wrote:
GHoST61 wrote:

Hello, i'll post some screenshots from my Mirror's Edge inspired project.

img

I'll post some more later, hope you like it.

I'm in love for this water texture... where did you finded (or how you created)? (if it is from portal 2, how i find?) =3

I will post all materials i made for this project when it's done.
Thanks for the feedback.

Edit: And few more thing i want you guys to see.
The super secret Aperture key. (Thanks [STUHL] Lord Wagener for helping me with this one)

img

And some more glowsticks.
img

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Idolon
417 Posts
Posted Aug 07, 2013
Replied 6 hours later

GHoST61 wrote:
Hello, i'll post some screenshots from my Mirror's Edge inspired project.
-snip-

I'll post some more later, hope you like it.

This is absolutely beautiful. I wish more people made non-stock levels like this.

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josepezdj
2,386 Posts
Posted Aug 07, 2013
Replied 1 hour later

GHoST61 wrote:
Edit: And few more thing i want you guys to see.
The super secret Aperture key. (Thanks [STUHL] Lord Wagener for helping me with this one)

img

And some more glowsticks.
img

I just became your damn fan!! >.< WHO are you? :biggrin: