Those neat cutscene
Posted Dec 14, 2008
I have a TOTALLY bad ass cut scene for my final PESP installment
, however the path_track entities I am using is making it look very choppy. I decompiled the final scene from portal, and discovered it is an prop, not a path track with a camera. I am wondering if it is at all possible to make one of these without extensive knowledge of a million different things?
, however the path_track entities I am using is making it look very choppy. I decompiled the final scene from portal, and discovered it is an prop, not a path track with a camera. I am wondering if it is at all possible to make one of these without extensive knowledge of a million different things?
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Posted Dec 14, 2008
Replied
1 hour
later
sbrown wrote:
I have a TOTALLY bad ass cut scene for my final PESP installment, however the path_track entities I am using is making it look very choppy. I decompiled the final scene from portal, and discovered it is an prop, not a path track with a camera. I am wondering if it is at all possible to make one of these without extensive knowledge of a million different things?
I found the best way was to create a demo
but then the player cant explore it 
Posted Dec 15, 2008
Replied
19 hours
later
year how to make a demo?
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Posted Dec 15, 2008
Replied
15 minutes
later
A.M.M.D. wrote:
year how to make a demo?
I am not sure what you said lol. But if i make a demo, then I cant have the end scene fire the console command i need 