Triggerable Triggers
Posted Jun 12, 2013
So I'm working on an actual project now, and I need a trigger that can be toggled active/inactive.
For example, I want the trigger only to work if there is a cube on a certain button.
For example, I want the trigger only to work if there is a cube on a certain button.
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Posted Jun 12, 2013
Replied
55 minutes
later
Your Trigger: (Turn "Start Disabled" to "Yes")
Your Cube-Button:
OnPressed->(Your Trigger)->Enable
OnUnPressed->(Your Trigger)->Disable
Posted Jun 12, 2013
Replied
31 minutes
later
you need a trigger_multiple for this;
Either do what TheTobbell Suggested; turn off/on the trigger or let the trigger trigger a logic_relay to enable/disable that one.
Posted Jun 13, 2013
Replied
12 hours
later
Dr.Toaster Waffles wrote:
For example, I want the trigger only to work if there is a cube on a certain button.
Apart from a trigger_multiple already suggested, you might think of using a filter too; unless you use a prop_floor_cube_button (restricted to cubes only), that trigger of yours could be enabled if the player is standing on the button as well 
What would be the scenario for your I/O btw?
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Posted Jun 13, 2013
Replied
12 hours
later
Well, the actual scenario is going to have the trigger be toggled by a laser catcher.