Triggerable Triggers

Avatar
Dafflewoctor
415 Posts
Posted Jun 12, 2013
So I'm working on an actual project now, and I need a trigger that can be toggled active/inactive.
For example, I want the trigger only to work if there is a cube on a certain button.
Advertisement
Registered users don’t see ads! Register now!
Avatar
User
630 Posts
Posted Jun 12, 2013
Replied 55 minutes later
Your Trigger: (Turn "Start Disabled" to "Yes")

Your Cube-Button:

OnPressed->(Your Trigger)->Enable
OnUnPressed->(Your Trigger)->Disable

Avatar
Lpfreaky90
2,842 Posts
Posted Jun 12, 2013
Replied 31 minutes later
you need a trigger_multiple for this;

Either do what TheTobbell Suggested; turn off/on the trigger or let the trigger trigger a logic_relay to enable/disable that one.

Avatar
josepezdj
2,386 Posts
Posted Jun 13, 2013
Replied 12 hours later

Dr.Toaster Waffles wrote:
For example, I want the trigger only to work if there is a cube on a certain button.

Apart from a trigger_multiple already suggested, you might think of using a filter too; unless you use a prop_floor_cube_button (restricted to cubes only), that trigger of yours could be enabled if the player is standing on the button as well :wink:

What would be the scenario for your I/O btw?

Advertisement
Registered users don’t see ads! Register now!
Avatar
Dafflewoctor
415 Posts
Posted Jun 13, 2013
Replied 12 hours later
Well, the actual scenario is going to have the trigger be toggled by a laser catcher.