Unlisted bug fix I noticed...

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KKiONI
21 Posts
Posted May 23, 2012
As far as I've heard and seen, having more than 4 visible portals caused the engine to freak out, resulting in visual glitches. But as of late, it appears to have been fixed. Did anyone else notice this?

EDIT: It also appears that the border for square portals now properly extends to the edges. It's great they patched this. It was an interesting command.

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ChickenMobile
2,460 Posts
Posted May 23, 2012
Replied 19 minutes later
That looks hectic... Let portal mania follow!
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msleeper
4,095 Posts
Member
Posted May 23, 2012
Replied 37 minutes later
Poor Source engine, what have you done to it.
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Lpfreaky90
2,842 Posts
Posted May 23, 2012
Replied 25 minutes later
could be interesting with some graphical glitches with worldportals? Maybe this fixes them!that would be lovely.
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KKiONI
21 Posts
Posted May 24, 2012
Replied 20 hours later

lpfreaky90 wrote:
could be interesting with some graphical glitches with worldportals? Maybe this fixes them!that would be lovely.

The level in the screenshot actually has two sets of world portals in view So I would guess it's fixed! Perhaps this opens the possibility of using world portals in coop now.