UPDATE Half Life 2 Hazzard course RELOADED
id some body remember the Half lfie 2 BETA Hazzard course?
The spooky gman encounter with the"cleverly done mr free man but you are not supposed to be here" dialog i was a liddle bored so i wanted to make a map which is not reltated to Portal(nah it looks a bit like portal) so i redesingd and fixed the leaked map
and now i want show some screenshots:
PS:The leak is not ilegal anymore valve didnt care about?P
Updated Test Chamber:

Updated Oberservation:

Updated BTS:


Outdated:
Test Chamber:(Portalish
)

Oberservation:(Portalish again
)


BTS (Damm it ;D)



Hope you like it im gonna to release it soon
This looks more like HL1 than HL2.
Remmiz wrote:
...what?This looks more like HL1 than HL2.
Nope its looks like Half-life 2 BETA
Solomon wrote:
Weird, but look's fun to play!
i know its Weird and thats why you ### MUST!! play it
if you are a fan of the Old half-life 2
HMW wrote:
HTML form usage tip: don't double-click on the "submit" button.
I'm so sorry, I didn't notice that I posted twice. My touchpad has the habit to double click by it's self.
Remmiz wrote:
...what?This looks more like HL1 than HL2.
I agree, it doesn't look to interesting either, but I'll try it anyway I've been proven wrong before.

Solomon wrote:
[...] My touchpad has the habit to double click by it's self.
That's quite understandable. I have that problem with all touch pads that automatically click when you 'tap' them (I.e. all of them nowadays.) 
Remmiz wrote:
...what?This looks more like HL1 than HL2.
I agree. It's because the design is very basic (not to say Spartan). Especially the lighting could be improved a lot.
For example, you could make the observation room lighter, to create a bigger contrast between it (the safe zone) and the test chamber itself (the not necessarily so safe place where the real action happens.) You can then use local spotlights to focus the player's attention on certain things in the test chamber.
Also see sbrown's tip. Using light emitting textures is almost always better than using point lights.
By the way, are you sure that you got rid off all leaks? The last two images seem to lack indirect lighting (I.e. there's just bright patches surrounded by blackness), which happens when you have a leak.