Vectronic (Playable Demo Available)
It's been a while since I posted here, so I apologize logging in only to promote my creation.
So as you may or may not know, I've been working on a project that sort of tributes the game we love so much called Vectronic. I've been working on the project since late 2012 on the Source Engine. Earlier this year, I made the decision to port it to Leadwerks 3, which allows total freedom of distributing the project how I wish.
Vectronic is a first-person environmental puzzle game inspired other games of the same genre such as Portal, Quadrum Conundrum, and Q.U.B.E. Players must solve puzzles using special power balls that effect boxes that changes their behavior in the world.
I'm happy to announce that a playable demo is available for Windows and Debian based Linxu Distro's (Ubuntu, Mint, SteamOS), and you can get the demo here. For help running/issues, please see this page. Leadwerks uses OpenGL 4 for rendering. So make sure you have a compatible graphics card.
This is a very short but playable demo I composed to green light the idea on the new engine. Keep in mind that the demo does not reflect the final product, and was put together within 2 months. Feedback is welcomed with opened arms, and I hope to see some feed back soon!
Follow the progress on Trello!
Blog with Q&A and Help:http://vectronicgame.blogspot.com/
The smoothed mouse movement feels really sluggish. I'd either make the smoothing snappier, or get rid of it entirely. I have to put in too much effort for something as simple as looking around.
Placing boxes was a bit awkward for two reasons. First of all, they stay fixed relative to your view, rather than moving out a certain distance from your camera. If you get up real close to grab a box, that box will stay really close to your face until you put it back down, which is really inconvenient. Secondly, their physics starts to panic if you try to place them "inside" of a wall. When I try to put an anti-gravity box on a wall button, I have to let go of it in the little area that causes the button to depress that isn't actually pressing up against the wall, because otherwise the button will start drifting away from the wall. Pair this with movement controls that don't let you do finesse adjustments very well, and it becomes kind of a pain.
At first I thought the different abilities were things that I had to bring cubes to, rather than something I had to pick up. I don't know how you could make that more obvious, but hey, feedback.
The overall graphical style is super washed out. I adjusted the levels on a screenshot and got this (original).
One last thing I noticed is that you can crouch while jumping, which does this really weird thing where the camera moves down while the player moves up.
tile wrote:
im not really sure what you'll be able to do about this reepblue; but sombody seems to have used your really old punt realease to try and make a really ugly reboot out of it: http://www.moddb.com/mods/punt-rebirth
Check the comments, he's ok with it Image

edit: holy fuggin resolution batman, added spoiler
tile wrote:
you could have just told me instead of posting a condescending image. my day is already going terrible, thanks for being inconsiderate and making it that much worse. i was just trying to be helpful.
Sorry for trying to make it convenient for you, so you didn't have to click a link :/ also I wanted to try my new image editor :3
quaternary wrote:
tile wrote:you could have just told me instead of posting a condescending image. my day is already going terrible, thanks for being inconsiderate and making it that much worse. i was just trying to be helpful.
Sorry for trying to make it convenient for you, so you didn't have to click a link :/ also I wanted to try my new image editor :3
sorry. as i said my whole day is going terribly. i misread the image as more of a "see? look, its right here stupid!" rather than trying to make it easy to see.
A week later since I posted the demo, I've made an number of improvements (mostly on the AMD/Linux side of things), and I'm hoping to re-upload the demo very soon for those who had issues before. I'm waiting for future updates on Leadwerk's side to continue the project further then just a few tweaks here and there.
@Idolon I added a new settings option to control the camera speed. As for picking stuff up, right now I'm using a modified block of code that's given in their FPS template. I wish to improve the pickup system eventually.
tile wrote:
im not really sure what you'll be able to do about this reepblue; but sombody seems to have used your really old punt realease to try and make a really ugly reboot out of it: http://www.moddb.com/mods/punt-rebirth
Yeah, I gave him the green light. Punt was a mod I was working on, then it became Vectronic, and now Vectronic is a game. I'm willing to give anyone those old files/builds if they ask.
Anyway guys, I'll keep you guys posted on the update(s). And please let me know what you think via e-mail, or PM.
The program can't start because OpenAL32.dll is missing from your computer. Try reinstalling the program to fix this problem.
Is there a readme file anywhere?
| _/ () wrote:
where do I extract the files? Or do I just have to open Vectronic.exe? If so, why does this message pop up when I do:The program can't start because OpenAL32.dll is missing from your computer. Try reinstalling the program to fix this problem.
Is there a readme file anywhere?
I wrote:
**For help running/issues, please see this page.. . .
Blog with Q&A and Help:http://vectronicgame.blogspot.com/
The game can be extracted to anywhere on the disk, there are zero DRM measures.
reepblue wrote:
Yeah, I gave him the green light. Punt was a mod I was working on, then it became Vectronic, and now Vectronic is a game. I'm willing to give anyone those old files/builds if they ask.
Anyway guys, I'll keep you guys posted on the update(s). And please let me know what you think via e-mail, or PM.
I was really looking to make some maps (even had ideas for some small story mod) for Vectronic, until it moved to Leadwerks. So if it's really possible to get Source builds/files, I would really like to get them.
After playing demo, I've reinstalled Portal 2 and SDK and made this weird thing for some reasons....
http://www.youtube.com/watch?v=zgP-HoM8Mek
I guess I should follow it harder

(reepblue may I ask why is your profile image illuminati?)