very wierd leaks...
Posted Jun 22, 2011
had some really wierd leaking problems with a map im making, ive fixed it but hoping someone can enlighten me as to why they occured.
basically, i kept getting leaks which according to my compile log came from an entity which didnt exist. when i checked the pointfile, the entirety of the red line did not touch any part of my map at any point in any way.
i eventually copied the map in its entirety to a new file and saveed it under a different name, and it compiled without a hitch.
wondering if anyone can tell me why this happened, cause it seems pretty wierd.
basically, i kept getting leaks which according to my compile log came from an entity which didnt exist. when i checked the pointfile, the entirety of the red line did not touch any part of my map at any point in any way.
i eventually copied the map in its entirety to a new file and saveed it under a different name, and it compiled without a hitch.
wondering if anyone can tell me why this happened, cause it seems pretty wierd.
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Posted Jun 22, 2011
Replied
26 minutes
later
Can you post your .log file here?
Posted Jun 22, 2011
Replied
9 minutes
later
In half life I use the load point option to remove leaks but in portal 2 there is no default point file... So I can give you one wich is funcional in portal 2.
Post your log too, it will be helpful
Posted Jun 22, 2011
Replied
24 minutes
later
umm first of all im pretty sure theres a pointfile, maybe im just a noob but what i used was under the map toolbar and says load pointfile....
umm it wont let me upload my log because it makes the message too long.
just want to check im tryong to upload the right thing, im new to this, when you say log you mean the text document that hammer saves when it compiles, right?
thanks
umm it wont let me upload my log because it makes the message too long.
just want to check im tryong to upload the right thing, im new to this, when you say log you mean the text document that hammer saves when it compiles, right?
thanks
Posted Jun 22, 2011
Replied
11 minutes
later
Yes
Posted Jun 22, 2011
Replied
34 minutes
later
ok i thought so lol its just that it said it was too big....it may have to be put in a couple of posts.
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (5045 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 18 texinfos to 7
Reduced 2 texdatas to 2 (59 bytes to 59)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
6 portalclusters
5 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 26
Average clusters visible: 4
Building PAS...
Average clusters audible: 5
visdatasize:64 compressed from 96
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
28 faces
5759 square feet [829312.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
28 patches before subdivision
1142 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 71831, max 174
transfer lists: 0.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 14/8192 168/98304 ( 0.2%)
brushsides 84/65536 672/524288 ( 0.1%)
planes 52/65536 1040/1310720 ( 0.1%)
vertexes 37/65536 444/786432 ( 0.1%)
nodes 33/65536 1056/2097152 ( 0.1%)
texinfos 7/12288 504/884736 ( 0.1%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 28/65536 1568/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 16/65536 896/3670016 ( 0.0%)
facebrushes 0/0 0/0 ( 0.0%)
facebrushlists 28/0 112/0 ( 0.0%)
leaves 35/65536 1120/2097152 ( 0.1%)
leaffaces 32/65536 64/131072 ( 0.0%)
leafbrushes 26/65536 52/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 188/512000 752/2048000 ( 0.0%)
edges 108/256000 432/1024000 ( 0.0%)
LDR worldlights 0/8192 0/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2/32768 20/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24/65536 48/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 62476/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 64/16777216 ( 0.0%)
entdata [variable] 4398/393216 ( 1.1%)
LDR ambient table 35/65536 140/262144 ( 0.1%)
HDR ambient table 35/65536 140/262144 ( 0.1%)
LDR leaf ambient 6/65536 168/1835008 ( 0.0%)
HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 74414/0 ( 0.0%)
physics [variable] 5045/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 68
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity point_template (276.00 32.00 560.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (8200 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 39 texinfos to 33
Reduced 5 texdatas to 5 (136 bytes to 136)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10296 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 39 texinfos to 15
Reduced 5 texdatas to 5 (136 bytes to 136)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
10 portalclusters
9 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 46
Average clusters visible: 4
Building PAS...
Average clusters audible: 6
visdatasize:128 compressed from 160
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
56 faces
7953 square feet [1145344.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
56 patches before subdivision
1446 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 88048, max 191
transfer lists: 0.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(78, 95, 95)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(21, 26, 26)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 28/8192 336/98304 ( 0.3%)
brushsides 168/65536 1344/524288 ( 0.3%)
planes 120/65536 2400/1310720 ( 0.2%)
vertexes 98/65536 1176/786432 ( 0.1%)
nodes 62/65536 1984/2097152 ( 0.1%)
texinfos 15/12288 1080/884736 ( 0.1%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 56/65536 3136/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 36/65536 2016/3670016 ( 0.1%)
facebrushes 0/0 0/0 ( 0.0%)
facebrushlists 56/0 224/0 ( 0.0%)
leaves 66/65536 2112/2097152 ( 0.1%)
leaffaces 60/65536 120/131072 ( 0.1%)
leafbrushes 47/65536 94/131072 ( 0.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 388/512000 1552/2048000 ( 0.1%)
edges 227/256000 908/1024000 ( 0.1%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2/32768 20/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24/65536 48/131072 ( 0.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 85684/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 128/16777216 ( 0.0%)
entdata [variable] 6106/393216 ( 1.6%)
LDR ambient table 66/65536 264/262144 ( 0.1%)
HDR ambient table 66/65536 264/262144 ( 0.1%)
LDR leaf ambient 106/65536 2968/1835008 ( 0.2%)
HDR leaf ambient 66/65536 1848/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 148762/0 ( 0.0%)
physics [variable] 10296/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 132
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10296 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 39 texinfos to 15
Reduced 5 texdatas to 5 (136 bytes to 136)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
10 portalclusters
9 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 46
Average clusters visible: 4
Building PAS...
Average clusters audible: 6
visdatasize:128 compressed from 160
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
56 faces
7953 square feet [1145344.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
56 patches before subdivision
1446 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 88048, max 191
transfer lists: 0.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(78, 95, 95)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(21, 26, 26)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 28/8192 336/98304 ( 0.3%)
brushsides 168/65536 1344/524288 ( 0.3%)
planes 120/65536 2400/1310720 ( 0.2%)
vertexes 98/65536 1176/786432 ( 0.1%)
nodes 62/65536 1984/2097152 ( 0.1%)
texinfos 15/12288 1080/884736 ( 0.1%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 56/65536 3136/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 36/65536 2016/3670016 ( 0.1%)
facebrushes 0/0 0/0 ( 0.0%)
facebrushlists 56/0 224/0 ( 0.0%)
leaves 66/65536 2112/2097152 ( 0.1%)
leaffaces 60/65536 120/131072 ( 0.1%)
leafbrushes 47/65536 94/131072 ( 0.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 388/512000 1552/2048000 ( 0.1%)
edges 227/256000 908/1024000 ( 0.1%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2/32768 20/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24/65536 48/131072 ( 0.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 85684/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 128/16777216 ( 0.0%)
entdata [variable] 6123/393216 ( 1.6%)
LDR ambient table 66/65536 264/262144 ( 0.1%)
HDR ambient table 66/65536 264/262144 ( 0.1%)
LDR leaf ambient 106/65536 2968/1835008 ( 0.2%)
HDR leaf ambient 66/65536 1848/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 148762/0 ( 0.0%)
physics [variable] 10296/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 132
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16536 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 86 texinfos to 25
Reduced 11 texdatas to 10 (314 bytes to 280)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
12 portalclusters
14 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 88
Average clusters visible: 7
Building PAS...
Average clusters audible: 10
visdatasize:148 compressed from 192
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
100 faces
8401 square feet [1209832.88 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
100 patches before subdivision
1568 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96837, max 207
transfer lists: 0.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(88, 106, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24, 29, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7, 8, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 46/8192 552/98304 ( 0.6%)
brushsides 318/65536 2544/524288 ( 0.5%)
planes 256/65536 5120/1310720 ( 0.4%)
vertexes 217/65536 2604/786432 ( 0.3%)
nodes 77/65536 2464/2097152 ( 0.1%)
texinfos 25/12288 1800/884736 ( 0.2%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 100/65536 5600/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 65/65536 3640/3670016 ( 0.1%)
facebrushes 11/0 22/0 ( 0.0%)
facebrushlists 100/0 400/0 ( 0.0%)
leaves 81/65536 2592/2097152 ( 0.1%)
leaffaces 106/65536 212/131072 ( 0.2%)
leafbrushes 105/65536 210/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 732/512000 2928/2048000 ( 0.1%)
edges 419/256000 1676/1024000 ( 0.2%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 9/32768 90/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 129/65536 258/131072 ( 0.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 96460/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 6408/393216 ( 1.6%)
LDR ambient table 81/65536 324/262144 ( 0.1%)
HDR ambient table 81/65536 324/262144 ( 0.1%)
LDR leaf ambient 115/65536 3220/1835008 ( 0.2%)
HDR leaf ambient 81/65536 2268/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149110/0 ( 0.0%)
physics [variable] 16536/4194304 ( 0.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 280
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (24252 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 110 texinfos to 31
Reduced 15 texdatas to 12 (468 bytes to 378)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
12 portalclusters
14 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 88
Average clusters visible: 7
Building PAS...
Average clusters audible: 10
visdatasize:148 compressed from 192
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
162 faces
8540 square feet [1229888.38 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
162 patches before subdivision
1650 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 103587, max 207
transfer lists: 0.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(88, 107, 107)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24, 29, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7, 8, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 65/8192 780/98304 ( 0.8%)
brushsides 529/65536 4232/524288 ( 0.8%)
planes 810/65536 16200/1310720 ( 1.2%)
vertexes 323/65536 3876/786432 ( 0.5%)
nodes 118/65536 3776/2097152 ( 0.2%)
texinfos 31/12288 2232/884736 ( 0.3%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 162/65536 9072/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 115/65536 6440/3670016 ( 0.2%)
facebrushes 66/0 132/0 ( 0.0%)
facebrushlists 162/0 648/0 ( 0.0%)
leaves 123/65536 3936/2097152 ( 0.2%)
leaffaces 168/65536 336/131072 ( 0.3%)
leafbrushes 141/65536 282/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1262/512000 5048/2048000 ( 0.2%)
edges 794/256000 3176/1024000 ( 0.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 9/32768 90/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 129/65536 258/131072 ( 0.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 105364/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 7233/393216 ( 1.8%)
LDR ambient table 123/65536 492/262144 ( 0.2%)
HDR ambient table 123/65536 492/262144 ( 0.2%)
LDR leaf ambient 122/65536 3416/1835008 ( 0.2%)
HDR leaf ambient 123/65536 3444/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 24252/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 480
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (24252 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 110 texinfos to 31
Reduced 15 texdatas to 12 (468 bytes to 378)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
12 portalclusters
14 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 88
Average clusters visible: 7
Building PAS...
Average clusters audible: 10
visdatasize:148 compressed from 192
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
162 faces
8540 square feet [1229888.38 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
162 patches before subdivision
1650 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 103587, max 207
transfer lists: 0.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(88, 107, 107)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24, 29, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7, 8, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 65/8192 780/98304 ( 0.8%)
brushsides 529/65536 4232/524288 ( 0.8%)
planes 810/65536 16200/1310720 ( 1.2%)
vertexes 323/65536 3876/786432 ( 0.5%)
nodes 118/65536 3776/2097152 ( 0.2%)
texinfos 31/12288 2232/884736 ( 0.3%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 162/65536 9072/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 115/65536 6440/3670016 ( 0.2%)
facebrushes 66/0 132/0 ( 0.0%)
facebrushlists 162/0 648/0 ( 0.0%)
leaves 123/65536 3936/2097152 ( 0.2%)
leaffaces 168/65536 336/131072 ( 0.3%)
leafbrushes 141/65536 282/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1262/512000 5048/2048000 ( 0.2%)
edges 794/256000 3176/1024000 ( 0.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 9/32768 90/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 129/65536 258/131072 ( 0.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 105364/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 7237/393216 ( 1.8%)
LDR ambient table 123/65536 492/262144 ( 0.2%)
HDR ambient table 123/65536 492/262144 ( 0.2%)
LDR leaf ambient 122/65536 3416/1835008 ( 0.2%)
HDR leaf ambient 123/65536 3444/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 24252/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 480
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (24252 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 110 texinfos to 31
Reduced 15 texdatas to 12 (468 bytes to 378)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
12 portalclusters
14 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 88
Average clusters visible: 7
Building PAS...
Average clusters audible: 10
visdatasize:148 compressed from 192
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
162 faces
8540 square feet [1229888.88 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
162 patches before subdivision
1650 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 103505, max 207
transfer lists: 0.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(88, 107, 107)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24, 29, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7, 8, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 65/8192 780/98304 ( 0.8%)
brushsides 528/65536 4224/524288 ( 0.8%)
planes 794/65536 15880/1310720 ( 1.2%)
vertexes 317/65536 3804/786432 ( 0.5%)
nodes 122/65536 3904/2097152 ( 0.2%)
texinfos 31/12288 2232/884736 ( 0.3%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 162/65536 9072/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 119/65536 6664/3670016 ( 0.2%)
facebrushes 58/0 116/0 ( 0.0%)
facebrushlists 162/0 648/0 ( 0.0%)
leaves 127/65536 4064/2097152 ( 0.2%)
leaffaces 168/65536 336/131072 ( 0.3%)
leafbrushes 145/65536 290/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1276/512000 5104/2048000 ( 0.2%)
edges 808/256000 3232/1024000 ( 0.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 9/32768 90/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 129/65536 258/131072 ( 0.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 106420/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 7237/393216 ( 1.8%)
LDR ambient table 127/65536 508/262144 ( 0.2%)
HDR ambient table 127/65536 508/262144 ( 0.2%)
LDR leaf ambient 122/65536 3416/1835008 ( 0.2%)
HDR leaf ambient 127/65536 3556/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 24252/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 480
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
Posted Jun 22, 2011
Replied
3 minutes
later
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (26023 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 121 texinfos to 37
Reduced 18 texdatas to 15 (572 bytes to 482)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
17 portalclusters
21 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 129
Average clusters visible: 7
Building PAS...
Average clusters audible: 10
visdatasize:261 compressed from 272
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
183 faces
13926 square feet [2005440.88 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
183 patches before subdivision
2627 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 197113, max 230
transfer lists: 1.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 69/8192 828/98304 ( 0.8%)
brushsides 552/65536 4416/524288 ( 0.8%)
planes 804/65536 16080/1310720 ( 1.2%)
vertexes 349/65536 4188/786432 ( 0.5%)
nodes 136/65536 4352/2097152 ( 0.2%)
texinfos 37/12288 2664/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 183/65536 10248/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 127/65536 7112/3670016 ( 0.2%)
facebrushes 58/0 116/0 ( 0.0%)
facebrushlists 183/0 732/0 ( 0.0%)
leaves 142/65536 4544/2097152 ( 0.2%)
leaffaces 194/65536 388/131072 ( 0.3%)
leafbrushes 153/65536 306/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1406/512000 5624/2048000 ( 0.3%)
edges 897/256000 3588/1024000 ( 0.4%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 12/32768 120/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 165/65536 330/131072 ( 0.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 134252/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 261/16777216 ( 0.0%)
entdata [variable] 7927/393216 ( 2.0%)
LDR ambient table 142/65536 568/262144 ( 0.2%)
HDR ambient table 142/65536 568/262144 ( 0.2%)
LDR leaf ambient 133/65536 3724/1835008 ( 0.2%)
HDR leaf ambient 142/65536 3976/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 26023/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 536
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34753 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 123 texinfos to 38
Reduced 18 texdatas to 15 (580 bytes to 490)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
66 portalclusters
93 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 908
Average clusters visible: 13
Building PAS...
Average clusters audible: 26
visdatasize:1567 compressed from 2112
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
382 faces
18150 square feet [2613697.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
382 patches before subdivision
3720 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 190806, max 232
transfer lists: 1.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 690/65536 5520/524288 ( 1.1%)
planes 908/65536 18160/1310720 ( 1.4%)
vertexes 658/65536 7896/786432 ( 1.0%)
nodes 208/65536 6656/2097152 ( 0.3%)
texinfos 38/12288 2736/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 382/65536 21392/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 204/65536 11424/3670016 ( 0.3%)
facebrushes 55/0 110/0 ( 0.0%)
facebrushlists 382/0 1528/0 ( 0.0%)
leaves 213/65536 6816/2097152 ( 0.3%)
leaffaces 423/65536 846/131072 ( 0.6%)
leafbrushes 180/65536 360/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2712/512000 10848/2048000 ( 0.5%)
edges 1636/256000 6544/1024000 ( 0.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 42/32768 420/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 648/65536 1296/131072 ( 1.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 216108/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1567/16777216 ( 0.0%)
entdata [variable] 11520/393216 ( 2.9%)
LDR ambient table 213/65536 852/262144 ( 0.3%)
HDR ambient table 213/65536 852/262144 ( 0.3%)
LDR leaf ambient 177/65536 4956/1835008 ( 0.3%)
HDR leaf ambient 213/65536 5964/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 34753/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1136
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34721 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 125 texinfos to 39
Reduced 18 texdatas to 15 (580 bytes to 490)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
64 portalclusters
86 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 907
Average clusters visible: 14
Building PAS...
Average clusters audible: 29
visdatasize:1481 compressed from 1024
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
375 faces
18068 square feet [2601921.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
375 patches before subdivision
3647 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 189079, max 232
transfer lists: 1.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0013 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 690/65536 5520/524288 ( 1.1%)
planes 910/65536 18200/1310720 ( 1.4%)
vertexes 650/65536 7800/786432 ( 1.0%)
nodes 204/65536 6528/2097152 ( 0.3%)
texinfos 39/12288 2808/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 375/65536 21000/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 202/65536 11312/3670016 ( 0.3%)
facebrushes 55/0 110/0 ( 0.0%)
facebrushlists 375/0 1500/0 ( 0.0%)
leaves 209/65536 6688/2097152 ( 0.3%)
leaffaces 416/65536 832/131072 ( 0.6%)
leafbrushes 179/65536 358/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2666/512000 10664/2048000 ( 0.5%)
edges 1613/256000 6452/1024000 ( 0.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 43/32768 430/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 675/65536 1350/131072 ( 1.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 214456/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1481/16777216 ( 0.0%)
entdata [variable] 11456/393216 ( 2.9%)
LDR ambient table 209/65536 836/262144 ( 0.3%)
HDR ambient table 209/65536 836/262144 ( 0.3%)
LDR leaf ambient 175/65536 4900/1835008 ( 0.3%)
HDR leaf ambient 209/65536 5852/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 34721/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1112
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34689 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 125 texinfos to 39
Reduced 18 texdatas to 15 (580 bytes to 490)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
63 portalclusters
84 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 894
Average clusters visible: 14
Building PAS...
Average clusters audible: 29
visdatasize:1467 compressed from 1008
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
371 faces
18055 square feet [2600001.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
371 patches before subdivision
3617 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 187525, max 232
transfer lists: 1.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0013 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 690/65536 5520/524288 ( 1.1%)
planes 910/65536 18200/1310720 ( 1.4%)
vertexes 644/65536 7728/786432 ( 1.0%)
nodes 203/65536 6496/2097152 ( 0.3%)
texinfos 39/12288 2808/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 371/65536 20776/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 201/65536 11256/3670016 ( 0.3%)
facebrushes 57/0 114/0 ( 0.0%)
facebrushlists 371/0 1484/0 ( 0.0%)
leaves 208/65536 6656/2097152 ( 0.3%)
leaffaces 414/65536 828/131072 ( 0.6%)
leafbrushes 179/65536 358/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2642/512000 10568/2048000 ( 0.5%)
edges 1601/256000 6404/1024000 ( 0.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 40/32768 400/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 612/65536 1224/131072 ( 0.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 213696/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1467/16777216 ( 0.0%)
entdata [variable] 11441/393216 ( 2.9%)
LDR ambient table 208/65536 832/262144 ( 0.3%)
HDR ambient table 208/65536 832/262144 ( 0.3%)
LDR leaf ambient 174/65536 4872/1835008 ( 0.3%)
HDR leaf ambient 208/65536 5824/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 34689/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1100
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34689 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 125 texinfos to 39
Reduced 18 texdatas to 15 (580 bytes to 490)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
63 portalclusters
84 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 894
Average clusters visible: 14
Building PAS...
Average clusters audible: 29
visdatasize:1467 compressed from 1008
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
371 faces
18055 square feet [2600001.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
371 patches before subdivision
3617 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 187525, max 232
transfer lists: 1.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 690/65536 5520/524288 ( 1.1%)
planes 910/65536 18200/1310720 ( 1.4%)
vertexes 644/65536 7728/786432 ( 1.0%)
nodes 203/65536 6496/2097152 ( 0.3%)
texinfos 39/12288 2808/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 371/65536 20776/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 201/65536 11256/3670016 ( 0.3%)
facebrushes 57/0 114/0 ( 0.0%)
facebrushlists 371/0 1484/0 ( 0.0%)
leaves 208/65536 6656/2097152 ( 0.3%)
leaffaces 414/65536 828/131072 ( 0.6%)
leafbrushes 179/65536 358/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2642/512000 10568/2048000 ( 0.5%)
edges 1601/256000 6404/1024000 ( 0.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 40/32768 400/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 612/65536 1224/131072 ( 0.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 213696/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1467/16777216 ( 0.0%)
entdata [variable] 11441/393216 ( 2.9%)
LDR ambient table 208/65536 832/262144 ( 0.3%)
HDR ambient table 208/65536 832/262144 ( 0.3%)
LDR leaf ambient 174/65536 4872/1835008 ( 0.3%)
HDR leaf ambient 208/65536 5824/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 34689/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1100
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
2 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34689 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 125 texinfos to 39
Reduced 18 texdatas to 15 (580 bytes to 490)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
63 portalclusters
84 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 894
Average clusters visible: 14
Building PAS...
Average clusters audible: 29
visdatasize:1467 compressed from 1008
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
371 faces
18055 square feet [2600001.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
371 patches before subdivision
3617 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 187525, max 232
transfer lists: 1.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0012 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 690/65536 5520/524288 ( 1.1%)
planes 910/65536 18200/1310720 ( 1.4%)
vertexes 644/65536 7728/786432 ( 1.0%)
nodes 203/65536 6496/2097152 ( 0.3%)
texinfos 39/12288 2808/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 371/65536 20776/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 201/65536 11256/3670016 ( 0.3%)
facebrushes 57/0 114/0 ( 0.0%)
facebrushlists 371/0 1484/0 ( 0.0%)
leaves 208/65536 6656/2097152 ( 0.3%)
leaffaces 414/65536 828/131072 ( 0.6%)
leafbrushes 179/65536 358/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2642/512000 10568/2048000 ( 0.5%)
edges 1601/256000 6404/1024000 ( 0.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 40/32768 400/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 612/65536 1224/131072 ( 0.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 213696/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1467/16777216 ( 0.0%)
entdata [variable] 11441/393216 ( 2.9%)
LDR ambient table 208/65536 832/262144 ( 0.3%)
HDR ambient table 208/65536 832/262144 ( 0.3%)
LDR leaf ambient 174/65536 4872/1835008 ( 0.3%)
HDR leaf ambient 208/65536 5824/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 34689/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1100
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34657 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 125 texinfos to 39
Reduced 18 texdatas to 15 (580 bytes to 490)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
61 portalclusters
84 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 790
Average clusters visible: 12
Building PAS...
Average clusters audible: 27
visdatasize:1399 compressed from 976
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
366 faces
17962 square feet [2586561.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
366 patches before subdivision
3574 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 187304, max 232
transfer lists: 1.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0013 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 690/65536 5520/524288 ( 1.1%)
planes 902/65536 18040/1310720 ( 1.4%)
vertexes 634/65536 7608/786432 ( 1.0%)
nodes 202/65536 6464/2097152 ( 0.3%)
texinfos 39/12288 2808/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 366/65536 20496/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 200/65536 11200/3670016 ( 0.3%)
facebrushes 59/0 118/0 ( 0.0%)
facebrushlists 366/0 1464/0 ( 0.0%)
leaves 207/65536 6624/2097152 ( 0.3%)
leaffaces 401/65536 802/131072 ( 0.6%)
leafbrushes 180/65536 360/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2604/512000 10416/2048000 ( 0.5%)
edges 1581/256000 6324/1024000 ( 0.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 35/32768 350/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 564/65536 1128/131072 ( 0.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 213036/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1399/16777216 ( 0.0%)
entdata [variable] 11441/393216 ( 2.9%)
LDR ambient table 207/65536 828/262144 ( 0.3%)
HDR ambient table 207/65536 828/262144 ( 0.3%)
LDR leaf ambient 172/65536 4816/1835008 ( 0.3%)
HDR leaf ambient 207/65536 5796/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 34657/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1076
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34657 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 125 texinfos to 39
Reduced 18 texdatas to 15 (580 bytes to 490)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
61 portalclusters
84 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 790
Average clusters visible: 12
Building PAS...
Average clusters audible: 27
visdatasize:1399 compressed from 976
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
366 faces
17962 square feet [2586561.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
366 patches before subdivision
3574 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 187304, max 232
transfer lists: 1.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0013 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 690/65536 5520/524288 ( 1.1%)
planes 902/65536 18040/1310720 ( 1.4%)
vertexes 634/65536 7608/786432 ( 1.0%)
nodes 202/65536 6464/2097152 ( 0.3%)
texinfos 39/12288 2808/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 366/65536 20496/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 200/65536 11200/3670016 ( 0.3%)
facebrushes 59/0 118/0 ( 0.0%)
facebrushlists 366/0 1464/0 ( 0.0%)
leaves 207/65536 6624/2097152 ( 0.3%)
leaffaces 401/65536 802/131072 ( 0.6%)
leafbrushes 180/65536 360/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2604/512000 10416/2048000 ( 0.5%)
edges 1581/256000 6324/1024000 ( 0.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 35/32768 350/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 564/65536 1128/131072 ( 0.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 213036/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1399/16777216 ( 0.0%)
entdata [variable] 11441/393216 ( 2.9%)
LDR ambient table 207/65536 828/262144 ( 0.3%)
HDR ambient table 207/65536 828/262144 ( 0.3%)
LDR leaf ambient 172/65536 4816/1835008 ( 0.3%)
HDR leaf ambient 207/65536 5796/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 34657/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1076
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (42525 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 132 texinfos to 43
Reduced 19 texdatas to 16 (613 bytes to 523)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
142 portalclusters
334 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 15205
Average clusters visible: 107
Building PAS...
Average clusters audible: 124
visdatasize:6144 compressed from 6816
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
537 faces
18243 square feet [2627009.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
537 patches before subdivision
3275 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 232775, max 312
transfer lists: 1.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(119, 144, 144)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 46, 46)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0014 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 116/8192 1392/98304 ( 1.4%)
brushsides 834/65536 6672/524288 ( 1.3%)
planes 904/65536 18080/1310720 ( 1.4%)
vertexes 753/65536 9036/786432 ( 1.1%)
nodes 290/65536 9280/2097152 ( 0.4%)
texinfos 43/12288 3096/884736 ( 0.3%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 537/65536 30072/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 296/65536 16576/3670016 ( 0.5%)
facebrushes 66/0 132/0 ( 0.0%)
facebrushlists 537/0 2148/0 ( 0.0%)
leaves 295/65536 9440/2097152 ( 0.5%)
leaffaces 610/65536 1220/131072 ( 0.9%)
leafbrushes 218/65536 436/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3752/512000 15008/2048000 ( 0.7%)
edges 2339/256000 9356/1024000 ( 0.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 36/32768 360/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 570/65536 1140/131072 ( 0.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 222612/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 6144/16777216 ( 0.0%)
entdata [variable] 12120/393216 ( 3.1%)
LDR ambient table 295/65536 1180/262144 ( 0.5%)
HDR ambient table 295/65536 1180/262144 ( 0.5%)
LDR leaf ambient 267/65536 7476/1835008 ( 0.4%)
HDR leaf ambient 295/65536 8260/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 42525/4194304 ( 1.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1498
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
2 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (42541 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 132 texinfos to 45
Reduced 19 texdatas to 16 (613 bytes to 523)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
148 portalclusters
432 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16810
Average clusters visible: 113
Building PAS...
Average clusters audible: 130
visdatasize:6663 compressed from 7104
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
3 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
515 faces
18282 square feet [2632717.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
515 patches before subdivision
3391 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 245602, max 282
transfer lists: 1.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(119, 144, 144)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 46, 46)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Posted Jun 22, 2011
Replied
1 minute
later
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 116/8192 1392/98304 ( 1.4%)
brushsides 834/65536 6672/524288 ( 1.3%)
planes 906/65536 18120/1310720 ( 1.4%)
vertexes 749/65536 8988/786432 ( 1.1%)
nodes 296/65536 9472/2097152 ( 0.5%)
texinfos 45/12288 3240/884736 ( 0.4%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 515/65536 28840/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 316/65536 17696/3670016 ( 0.5%)
facebrushes 66/0 132/0 ( 0.0%)
facebrushlists 515/0 2060/0 ( 0.0%)
leaves 301/65536 9632/2097152 ( 0.5%)
leaffaces 587/65536 1174/131072 ( 0.9%)
leafbrushes 217/65536 434/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3705/512000 14820/2048000 ( 0.7%)
edges 2261/256000 9044/1024000 ( 0.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 32/32768 320/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 498/65536 996/131072 ( 0.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 217044/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 6663/16777216 ( 0.0%)
entdata [variable] 12124/393216 ( 3.1%)
LDR ambient table 301/65536 1204/262144 ( 0.5%)
HDR ambient table 301/65536 1204/262144 ( 0.5%)
LDR leaf ambient 271/65536 7588/1835008 ( 0.4%)
HDR leaf ambient 301/65536 8428/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 42541/4194304 ( 1.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1415
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
2 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-200.00 40.00 0.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45981 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 141 texinfos to 75
Reduced 21 texdatas to 18 (688 bytes to 598)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-200.00 40.00 0.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45949 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 141 texinfos to 75
Reduced 21 texdatas to 18 (688 bytes to 598)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45981 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 141 texinfos to 53
Reduced 21 texdatas to 18 (688 bytes to 598)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
155 portalclusters
438 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 15378
Average clusters visible: 99
Building PAS...
Average clusters audible: 115
visdatasize:7197 compressed from 7440
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
541 faces
24367 square feet [3508877.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
541 patches before subdivision
4373 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 307118, max 276
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(119, 144, 144)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 46, 46)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 126/8192 1512/98304 ( 1.5%)
brushsides 894/65536 7152/524288 ( 1.4%)
planes 910/65536 18200/1310720 ( 1.4%)
vertexes 804/65536 9648/786432 ( 1.2%)
nodes 320/65536 10240/2097152 ( 0.5%)
texinfos 53/12288 3816/884736 ( 0.4%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 541/65536 30296/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 336/65536 18816/3670016 ( 0.5%)
facebrushes 66/0 132/0 ( 0.0%)
facebrushlists 541/0 2164/0 ( 0.0%)
leaves 325/65536 10400/2097152 ( 0.5%)
leaffaces 614/65536 1228/131072 ( 0.9%)
leafbrushes 237/65536 474/131072 ( 0.4%)
areas 3/256 24/2048 ( 1.2%)
surfedges 3896/512000 15584/2048000 ( 0.8%)
edges 2376/256000 9504/1024000 ( 0.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 32/32768 320/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 498/65536 996/131072 ( 0.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 268284/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 7197/16777216 ( 0.0%)
entdata [variable] 12122/393216 ( 3.1%)
LDR ambient table 325/65536 1300/262144 ( 0.5%)
HDR ambient table 325/65536 1300/262144 ( 0.5%)
LDR leaf ambient 247/65536 6916/1835008 ( 0.4%)
HDR leaf ambient 325/65536 9100/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/228 ( 0.4%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 45981/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1474
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
2 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45981 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 141 texinfos to 53
Reduced 21 texdatas to 18 (688 bytes to 598)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
155 portalclusters
438 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 15378
Average clusters visible: 99
Building PAS...
Average clusters audible: 115
visdatasize:7197 compressed from 7440
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
541 faces
24367 square feet [3508877.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
541 patches before subdivision
4373 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 319126, max 276
transfer lists: 2.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(119, 144, 144)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 46, 46)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 126/8192 1512/98304 ( 1.5%)
brushsides 894/65536 7152/524288 ( 1.4%)
planes 910/65536 18200/1310720 ( 1.4%)
vertexes 804/65536 9648/786432 ( 1.2%)
nodes 320/65536 10240/2097152 ( 0.5%)
texinfos 53/12288 3816/884736 ( 0.4%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 541/65536 30296/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 336/65536 18816/3670016 ( 0.5%)
facebrushes 66/0 132/0 ( 0.0%)
facebrushlists 541/0 2164/0 ( 0.0%)
leaves 325/65536 10400/2097152 ( 0.5%)
leaffaces 614/65536 1228/131072 ( 0.9%)
leafbrushes 237/65536 474/131072 ( 0.4%)
areas 3/256 24/2048 ( 1.2%)
surfedges 3896/512000 15584/2048000 ( 0.8%)
edges 2376/256000 9504/1024000 ( 0.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 32/32768 320/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 498/65536 996/131072 ( 0.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 268284/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 7197/16777216 ( 0.0%)
entdata [variable] 12384/393216 ( 3.1%)
LDR ambient table 325/65536 1300/262144 ( 0.5%)
HDR ambient table 325/65536 1300/262144 ( 0.5%)
LDR leaf ambient 247/65536 6916/1835008 ( 0.4%)
HDR leaf ambient 325/65536 9100/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 45981/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1474
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
3 seconds elapsed
a
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (54405 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 213 texinfos to 53
Reduced 21 texdatas to 18 (688 bytes to 598)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
225 portalclusters
710 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 21766
Average clusters visible: 96
Building PAS...
Average clusters audible: 109
visdatasize:11689 compressed from 14400
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
3 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
550 faces
24366 square feet [3508729.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
550 patches before subdivision
4566 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 322891, max 277
transfer lists: 2.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(119, 144, 144)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 46, 46)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 149/8192 1788/98304 ( 1.8%)
brushsides 1038/65536 8304/524288 ( 1.6%)
planes 1152/65536 23040/1310720 ( 1.8%)
vertexes 1013/65536 12156/786432 ( 1.5%)
nodes 425/65536 13600/2097152 ( 0.6%)
texinfos 53/12288 3816/884736 ( 0.4%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 550/65536 30800/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 336/65536 18816/3670016 ( 0.5%)
facebrushes 66/0 132/0 ( 0.0%)
facebrushlists 550/0 2200/0 ( 0.0%)
leaves 430/65536 13760/2097152 ( 0.7%)
leaffaces 673/65536 1346/131072 ( 1.0%)
leafbrushes 273/65536 546/131072 ( 0.4%)
areas 3/256 24/2048 ( 1.2%)
surfedges 3976/512000 15904/2048000 ( 0.8%)
edges 2424/256000 9696/1024000 ( 0.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 40/32768 400/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 663/65536 1326/131072 ( 1.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 268384/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11689/16777216 ( 0.1%)
entdata [variable] 12122/393216 ( 3.1%)
LDR ambient table 430/65536 1720/262144 ( 0.7%)
HDR ambient table 430/65536 1720/262144 ( 0.7%)
LDR leaf ambient 317/65536 8876/1835008 ( 0.5%)
HDR leaf ambient 430/65536 12040/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/362 ( 0.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 54405/4194304 ( 1.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1536
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
2 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (58301 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 230 texinfos to 60
Reduced 21 texdatas to 18 (688 bytes to 598)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
275 portalclusters
858 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 347 visible clusters (0.00%)
Total clusters visible: 49206
Average clusters visible: 178
Building PAS...
Average clusters audible: 274
visdatasize:21259 compressed from 22000
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
45 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
635 faces
24343 square feet [3505410.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
635 patches before subdivision
4551 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 321076, max 275
transfer lists: 2.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(115, 139, 139)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 46, 45)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 156/8192 1872/98304 ( 1.9%)
brushsides 1080/65536 8640/524288 ( 1.6%)
planes 1204/65536 24080/1310720 ( 1.8%)
vertexes 1221/65536 14652/786432 ( 1.9%)
nodes 489/65536 15648/2097152 ( 0.7%)
texinfos 60/12288 4320/884736 ( 0.5%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 635/65536 35560/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 364/65536 20384/3670016 ( 0.6%)
facebrushes 68/0 136/0 ( 0.0%)
facebrushlists 635/0 2540/0 ( 0.0%)
leaves 494/65536 15808/2097152 ( 0.8%)
leaffaces 785/65536 1570/131072 ( 1.2%)
leafbrushes 309/65536 618/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4507/512000 18028/2048000 ( 0.9%)
edges 2736/256000 10944/1024000 ( 1.1%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 60/32768 600/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 975/65536 1950/131072 ( 1.5%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 276652/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 21259/16777216 ( 0.1%)
entdata [variable] 12122/393216 ( 3.1%)
LDR ambient table 494/65536 1976/262144 ( 0.8%)
HDR ambient table 494/65536 1976/262144 ( 0.8%)
LDR leaf ambient 431/65536 12068/1835008 ( 0.7%)
HDR leaf ambient 494/65536 13832/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1380 ( 0.1%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 58301/4194304 ( 1.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1785
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
3 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (58301 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 230 texinfos to 60
Reduced 21 texdatas to 18 (688 bytes to 598)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
275 portalclusters
858 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 347 visible clusters (0.00%)
Total clusters visible: 49206
Average clusters visible: 178
Building PAS...
Average clusters audible: 274
visdatasize:21259 compressed from 22000
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
52 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
635 faces
24343 square feet [3505410.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
635 patches before subdivision
4551 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 322428, max 277
transfer lists: 2.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(115, 139, 139)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 46, 45)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 156/8192 1872/98304 ( 1.9%)
brushsides 1080/65536 8640/524288 ( 1.6%)
planes 1204/65536 24080/1310720 ( 1.8%)
vertexes 1221/65536 14652/786432 ( 1.9%)
nodes 489/65536 15648/2097152 ( 0.7%)
texinfos 60/12288 4320/884736 ( 0.5%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 635/65536 35560/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 364/65536 20384/3670016 ( 0.6%)
facebrushes 68/0 136/0 ( 0.0%)
facebrushlists 635/0 2540/0 ( 0.0%)
leaves 494/65536 15808/2097152 ( 0.8%)
leaffaces 785/65536 1570/131072 ( 1.2%)
leafbrushes 309/65536 618/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4507/512000 18028/2048000 ( 0.9%)
edges 2736/256000 10944/1024000 ( 1.1%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 60/32768 600/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 975/65536 1950/131072 ( 1.5%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 276652/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 21259/16777216 ( 0.1%)
entdata [variable] 12114/393216 ( 3.1%)
LDR ambient table 494/65536 1976/262144 ( 0.8%)
HDR ambient table 494/65536 1976/262144 ( 0.8%)
LDR leaf ambient 430/65536 12040/1835008 ( 0.7%)
HDR leaf ambient 494/65536 13832/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1304 ( 0.1%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 58301/4194304 ( 1.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1785
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
3 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity info_player_start (362.25 36.56 -71.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (61712 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 472 texinfos to 163
Reduced 26 texdatas to 25 (810 bytes to 776)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (61744 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 472 texinfos to 130
Reduced 26 texdatas to 25 (810 bytes to 776)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
277 portalclusters
863 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 354 visible clusters (0.00%)
Total clusters visible: 49213
Average clusters visible: 177
Building PAS...
Average clusters audible: 276
visdatasize:21415 compressed from 22160
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
47 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
656 faces
1 degenerate faces
24332 square feet [3503878.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
655 patches before subdivision
4503 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 307564, max 275
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(189, 229, 228)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(107, 129, 128)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(60, 73, 72)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(34, 41, 40)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(19, 23, 23)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 13, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 4, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 166/8192 1992/98304 ( 2.0%)
brushsides 1154/65536 9232/524288 ( 1.8%)
planes 1250/65536 25000/1310720 ( 1.9%)
vertexes 1250/65536 15000/786432 ( 1.9%)
nodes 487/65536 15584/2097152 ( 0.7%)
texinfos 130/12288 9360/884736 ( 1.1%)
texdata 25/2048 800/65536 ( 1.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 656/65536 36736/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 378/65536 21168/3670016 ( 0.6%)
facebrushes 31/0 62/0 ( 0.0%)
facebrushlists 656/0 2624/0 ( 0.0%)
leaves 492/65536 15744/2097152 ( 0.8%)
leaffaces 809/65536 1618/131072 ( 1.2%)
leafbrushes 319/65536 638/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4650/512000 18600/2048000 ( 0.9%)
edges 2766/256000 11064/1024000 ( 1.1%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 71/32768 710/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1134/65536 2268/131072 ( 1.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 267452/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 21415/16777216 ( 0.1%)
entdata [variable] 16636/393216 ( 4.2%)
LDR ambient table 492/65536 1968/262144 ( 0.8%)
HDR ambient table 492/65536 1968/262144 ( 0.8%)
LDR leaf ambient 457/65536 12796/1835008 ( 0.7%)
HDR leaf ambient 492/65536 13776/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2598 ( 0.0%)
pakfile [variable] 149110/0 ( 0.0%)
physics [variable] 61744/4194304 ( 1.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1834
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
4 seconds elapsed
Posted Jun 22, 2011
Replied
1 minute
later
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (61744 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 473 texinfos to 130
Reduced 26 texdatas to 25 (810 bytes to 776)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
277 portalclusters
863 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (63104 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 498 texinfos to 139
Reduced 26 texdatas to 25 (810 bytes to 776)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
279 portalclusters
881 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 361 visible clusters (0.00%)
Total clusters visible: 49958
Average clusters visible: 179
Building PAS...
Average clusters audible: 278
visdatasize:21774 compressed from 22320
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 minute, 8 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
658 faces
1 degenerate faces
24319 square feet [3501958.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
657 patches before subdivision
4285 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 281773, max 275
transfer lists: 2.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(189, 229, 228)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(107, 129, 128)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(60, 73, 72)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(34, 41, 40)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(19, 23, 23)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 13, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 4, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 170/8192 2040/98304 ( 2.1%)
brushsides 1180/65536 9440/524288 ( 1.8%)
planes 1264/65536 25280/1310720 ( 1.9%)
vertexes 1260/65536 15120/786432 ( 1.9%)
nodes 487/65536 15584/2097152 ( 0.7%)
texinfos 139/12288 10008/884736 ( 1.1%)
texdata 25/2048 800/65536 ( 1.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 658/65536 36848/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 383/65536 21448/3670016 ( 0.6%)
facebrushes 27/0 54/0 ( 0.0%)
facebrushlists 658/0 2632/0 ( 0.0%)
leaves 492/65536 15744/2097152 ( 0.8%)
leaffaces 813/65536 1626/131072 ( 1.2%)
leafbrushes 320/65536 640/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4692/512000 18768/2048000 ( 0.9%)
edges 2796/256000 11184/1024000 ( 1.1%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 75/32768 750/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1200/65536 2400/131072 ( 1.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 256580/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 21774/16777216 ( 0.1%)
entdata [variable] 16636/393216 ( 4.2%)
LDR ambient table 492/65536 1968/262144 ( 0.8%)
HDR ambient table 492/65536 1968/262144 ( 0.8%)
LDR leaf ambient 468/65536 13104/1835008 ( 0.7%)
HDR leaf ambient 492/65536 13776/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2802 ( 0.0%)
pakfile [variable] 149110/0 ( 0.0%)
physics [variable] 63104/4194304 ( 1.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1852
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
4 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (63878 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 677 texinfos to 216
Reduced 33 texdatas to 28 (1062 bytes to 893)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
199 portalclusters
551 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 26015
Average clusters visible: 130
Building PAS...
Average clusters audible: 198
visdatasize:11498 compressed from 12736
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
7 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
749 faces
1 degenerate faces
24620 square feet [3545294.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
748 patches before subdivision
4380 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 283765, max 278
transfer lists: 2.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(186, 226, 225)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(106, 128, 127)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(60, 73, 72)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(34, 41, 41)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(19, 23, 23)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 13, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 4, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 176/8192 2112/98304 ( 2.1%)
brushsides 1304/65536 10432/524288 ( 2.0%)
planes 1342/65536 26840/1310720 ( 2.0%)
vertexes 1144/65536 13728/786432 ( 1.7%)
nodes 402/65536 12864/2097152 ( 0.6%)
texinfos 216/12288 15552/884736 ( 1.8%)
texdata 28/2048 896/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 749/65536 41944/3670016 ( 1.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 470/65536 26320/3670016 ( 0.7%)
facebrushes 39/0 78/0 ( 0.0%)
facebrushlists 749/0 2996/0 ( 0.0%)
leaves 408/65536 13056/2097152 ( 0.6%)
leaffaces 864/65536 1728/131072 ( 1.3%)
leafbrushes 308/65536 616/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5413/512000 21652/2048000 ( 1.1%)
edges 3217/256000 12868/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 58/32768 580/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 930/65536 1860/131072 ( 1.4%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 289436/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11498/16777216 ( 0.1%)
entdata [variable] 22339/393216 ( 5.7%)
LDR ambient table 408/65536 1632/262144 ( 0.6%)
HDR ambient table 408/65536 1632/262144 ( 0.6%)
LDR leaf ambient 358/65536 10024/1835008 ( 0.5%)
HDR leaf ambient 408/65536 11424/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6784 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 63878/4194304 ( 1.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2071
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
3 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_portal_laser (-396.00 -336.00 24.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68891 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 266
Reduced 32 texdatas to 29 (1034 bytes to 939)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
Posted Jun 22, 2011
Replied
1 minute
later
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_portal_laser (-396.00 -336.00 24.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68907 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 265
Reduced 32 texdatas to 29 (1034 bytes to 939)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_portal_laser (-396.00 -336.00 24.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68939 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 265
Reduced 32 texdatas to 29 (1034 bytes to 939)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_floor_button (250.00 190.00 -71.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68955 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 265
Reduced 32 texdatas to 29 (1034 bytes to 939)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_floor_button (250.00 190.00 -71.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 265
Reduced 32 texdatas to 29 (1034 bytes to 939)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 223
Reduced 32 texdatas to 27 (1034 bytes to 865)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924 compressed from 13440
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
6 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297451, max 295
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 189/8192 2268/98304 ( 2.3%)
brushsides 1384/65536 11072/524288 ( 2.1%)
planes 1386/65536 27720/1310720 ( 2.1%)
vertexes 1229/65536 14748/786432 ( 1.9%)
nodes 443/65536 14176/2097152 ( 0.7%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 805/65536 45080/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 503/65536 28168/3670016 ( 0.8%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 805/0 3220/0 ( 0.0%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 920/65536 1840/131072 ( 1.4%)
leafbrushes 345/65536 690/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5769/512000 23076/2048000 ( 1.1%)
edges 3443/256000 13772/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 55/32768 550/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 879/65536 1758/131072 ( 1.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 304992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12924/16777216 ( 0.1%)
entdata [variable] 22734/393216 ( 5.8%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 383/65536 10724/1835008 ( 0.6%)
HDR leaf ambient 450/65536 12600/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6790 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 68971/4194304 ( 1.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2182
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
4 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 223
Reduced 32 texdatas to 27 (1034 bytes to 865)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924 compressed from 13440
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
6 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297456, max 295
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 189/8192 2268/98304 ( 2.3%)
brushsides 1384/65536 11072/524288 ( 2.1%)
planes 1386/65536 27720/1310720 ( 2.1%)
vertexes 1229/65536 14748/786432 ( 1.9%)
nodes 443/65536 14176/2097152 ( 0.7%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 805/65536 45080/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 503/65536 28168/3670016 ( 0.8%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 805/0 3220/0 ( 0.0%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 920/65536 1840/131072 ( 1.4%)
leafbrushes 345/65536 690/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5769/512000 23076/2048000 ( 1.1%)
edges 3443/256000 13772/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 55/32768 550/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 879/65536 1758/131072 ( 1.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 304992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12924/16777216 ( 0.1%)
entdata [variable] 23333/393216 ( 5.9%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 383/65536 10724/1835008 ( 0.6%)
HDR leaf ambient 450/65536 12600/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6588 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 68971/4194304 ( 1.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2182
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
3 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 223
Reduced 32 texdatas to 27 (1034 bytes to 865)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
Posted Jun 22, 2011
Replied
1 minute
later
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924 compressed from 13440
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
6 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297579, max 295
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 189/8192 2268/98304 ( 2.3%)
brushsides 1384/65536 11072/524288 ( 2.1%)
planes 1386/65536 27720/1310720 ( 2.1%)
vertexes 1229/65536 14748/786432 ( 1.9%)
nodes 443/65536 14176/2097152 ( 0.7%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 805/65536 45080/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 503/65536 28168/3670016 ( 0.8%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 805/0 3220/0 ( 0.0%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 920/65536 1840/131072 ( 1.4%)
leafbrushes 345/65536 690/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5769/512000 23076/2048000 ( 1.1%)
edges 3443/256000 13772/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 55/32768 550/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 879/65536 1758/131072 ( 1.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 304992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12924/16777216 ( 0.1%)
entdata [variable] 23839/393216 ( 6.1%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 383/65536 10724/1835008 ( 0.6%)
HDR leaf ambient 450/65536 12600/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6384 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 68971/4194304 ( 1.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2182
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
3 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 223
Reduced 32 texdatas to 27 (1034 bytes to 865)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924 compressed from 13440
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
6 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297652, max 295
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 189/8192 2268/98304 ( 2.3%)
brushsides 1384/65536 11072/524288 ( 2.1%)
planes 1386/65536 27720/1310720 ( 2.1%)
vertexes 1229/65536 14748/786432 ( 1.9%)
nodes 443/65536 14176/2097152 ( 0.7%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 805/65536 45080/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 503/65536 28168/3670016 ( 0.8%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 805/0 3220/0 ( 0.0%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 920/65536 1840/131072 ( 1.4%)
leafbrushes 345/65536 690/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5769/512000 23076/2048000 ( 1.1%)
edges 3443/256000 13772/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 55/32768 550/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 879/65536 1758/131072 ( 1.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 304992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12924/16777216 ( 0.1%)
entdata [variable] 25243/393216 ( 6.4%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 383/65536 10724/1835008 ( 0.6%)
HDR leaf ambient 450/65536 12600/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5776 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 68971/4194304 ( 1.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2182
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
4 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 223
Reduced 32 texdatas to 27 (1034 bytes to 865)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924 compressed from 13440
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
5 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 298728, max 295
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 189/8192 2268/98304 ( 2.3%)
brushsides 1384/65536 11072/524288 ( 2.1%)
planes 1386/65536 27720/1310720 ( 2.1%)
vertexes 1229/65536 14748/786432 ( 1.9%)
nodes 443/65536 14176/2097152 ( 0.7%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 805/65536 45080/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 503/65536 28168/3670016 ( 0.8%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 805/0 3220/0 ( 0.0%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 920/65536 1840/131072 ( 1.4%)
leafbrushes 345/65536 690/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5769/512000 23076/2048000 ( 1.1%)
edges 3443/256000 13772/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 55/32768 550/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 879/65536 1758/131072 ( 1.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 304992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12924/16777216 ( 0.1%)
entdata [variable] 27930/393216 ( 7.1%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 382/65536 10696/1835008 ( 0.6%)
HDR leaf ambient 450/65536 12600/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4766 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 68971/4194304 ( 1.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2182
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
3 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 223
Reduced 32 texdatas to 27 (1034 bytes to 865)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924 compressed from 13440
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
6 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 298736, max 295
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 189/8192 2268/98304 ( 2.3%)
brushsides 1384/65536 11072/524288 ( 2.1%)
planes 1386/65536 27720/1310720 ( 2.1%)
vertexes 1229/65536 14748/786432 ( 1.9%)
nodes 443/65536 14176/2097152 ( 0.7%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 805/65536 45080/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 503/65536 28168/3670016 ( 0.8%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 805/0 3220/0 ( 0.0%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 920/65536 1840/131072 ( 1.4%)
leafbrushes 345/65536 690/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5769/512000 23076/2048000 ( 1.1%)
edges 3443/256000 13772/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 55/32768 550/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 879/65536 1758/131072 ( 1.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 304992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12924/16777216 ( 0.1%)
entdata [variable] 30269/393216 ( 7.7%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 382/65536 10696/1835008 ( 0.6%)
HDR leaf ambient 450/65536 12600/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4288 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 68971/4194304 ( 1.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2182
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
3 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (69793 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 689 texinfos to 219
Reduced 34 texdatas to 29 (1094 bytes to 925)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
210 portalclusters
581 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 7 visible clusters (0.00%)
Total clusters visible: 29695
Average clusters visible: 141
Building PAS...
Average clusters audible: 209
visdatasize:12907 compressed from 13440
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
8 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
801 faces
2 degenerate faces
24858 square feet [3579555.75 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
799 patches before subdivision
4435 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 307552, max 296
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(145, 176, 175)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(84, 101, 100)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(47, 57, 56)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(26, 32, 31)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(15, 18, 18)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 10, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 6, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 190/8192 2280/98304 ( 2.3%)
brushsides 1409/65536 11272/524288 ( 2.1%)
planes 1456/65536 29120/1310720 ( 2.2%)
vertexes 1227/65536 14724/786432 ( 1.9%)
nodes 442/65536 14144/2097152 ( 0.7%)
texinfos 219/12288 15768/884736 ( 1.8%)
texdata 29/2048 928/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 801/65536 44856/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 497/65536 27832/3670016 ( 0.8%)
facebrushes 47/0 94/0 ( 0.0%)
facebrushlists 801/0 3204/0 ( 0.0%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 921/65536 1842/131072 ( 1.4%)
leafbrushes 343/65536 686/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5742/512000 22968/2048000 ( 1.1%)
edges 3430/256000 13720/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 61/32768 610/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 951/65536 1902/131072 ( 1.5%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 306016/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12907/16777216 ( 0.1%)
entdata [variable] 34925/393216 ( 8.9%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 376/65536 10528/1835008 ( 0.6%)
HDR leaf ambient 450/65536 12600/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3172 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 69793/4194304 ( 1.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2187
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
3 seconds elapsed
Posted Jun 22, 2011
Replied
1 minute
later
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (70351 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 699 texinfos to 223
Reduced 34 texdatas to 29 (1094 bytes to 925)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
189 portalclusters
523 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5 visible clusters (0.00%)
Total clusters visible: 23952
Average clusters visible: 126
Building PAS...
Average clusters audible: 188
visdatasize:10530 compressed from 9072
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
4 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
765 faces
2 degenerate faces
24882 square feet [3583149.75 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
763 patches before subdivision
4449 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297857, max 293
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(145, 175, 175)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81, 98, 98)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(45, 54, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 190/8192 2280/98304 ( 2.3%)
brushsides 1409/65536 11272/524288 ( 2.1%)
planes 1480/65536 29600/1310720 ( 2.3%)
vertexes 1175/65536 14100/786432 ( 1.8%)
nodes 435/65536 13920/2097152 ( 0.7%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 29/2048 928/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 765/65536 42840/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 508/65536 28448/3670016 ( 0.8%)
facebrushes 47/0 94/0 ( 0.0%)
facebrushlists 765/0 3060/0 ( 0.0%)
leaves 444/65536 14208/2097152 ( 0.7%)
leaffaces 867/65536 1734/131072 ( 1.3%)
leafbrushes 337/65536 674/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5622/512000 22488/2048000 ( 1.1%)
edges 3337/256000 13348/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 61/32768 610/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 939/65536 1878/131072 ( 1.4%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 301388/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 10530/16777216 ( 0.1%)
entdata [variable] 35957/393216 ( 9.1%)
LDR ambient table 444/65536 1776/262144 ( 0.7%)
HDR ambient table 444/65536 1776/262144 ( 0.7%)
LDR leaf ambient 367/65536 10276/1835008 ( 0.6%)
HDR leaf ambient 444/65536 12432/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3146 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 70351/4194304 ( 1.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2095
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
3 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_physics (-82.00 -304.00 88.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (78251 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 765 texinfos to 299
Reduced 37 texdatas to 34 (1200 bytes to 1105)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_physics (-82.00 -304.00 88.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78251 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 765 texinfos to 299
Reduced 37 texdatas to 34 (1200 bytes to 1105)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78579 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 766 texinfos to 252
Reduced 37 texdatas to 32 (1200 bytes to 1031)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
206 portalclusters
566 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5 visible clusters (0.00%)
Total clusters visible: 24477
Average clusters visible: 118
Building PAS...
Average clusters audible: 182
visdatasize:12112 compressed from 13184
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
5 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
884 faces
2 degenerate faces
26362 square feet [3796240.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
882 patches before subdivision
4874 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 316825, max 294
transfer lists: 2.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(143, 173, 173)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80, 97, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(44, 54, 53)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 211/8192 2532/98304 ( 2.6%)
brushsides 1537/65536 12296/524288 ( 2.3%)
planes 1526/65536 30520/1310720 ( 2.3%)
vertexes 1342/65536 16104/786432 ( 2.0%)
nodes 493/65536 15776/2097152 ( 0.8%)
texinfos 252/12288 18144/884736 ( 2.1%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 884/65536 49504/3670016 ( 1.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 585/65536 32760/3670016 ( 0.9%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 884/0 3536/0 ( 0.0%)
leaves 503/65536 16096/2097152 ( 0.8%)
leaffaces 974/65536 1948/131072 ( 1.5%)
leafbrushes 369/65536 738/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6537/512000 26148/2048000 ( 1.3%)
edges 3858/256000 15432/1024000 ( 1.5%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 65/32768 650/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1056/65536 2112/131072 ( 1.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 331624/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12112/16777216 ( 0.1%)
entdata [variable] 71458/393216 (18.2%)
LDR ambient table 503/65536 2012/262144 ( 0.8%)
HDR ambient table 503/65536 2012/262144 ( 0.8%)
LDR leaf ambient 391/65536 10948/1835008 ( 0.6%)
HDR leaf ambient 503/65536 14084/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3702 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 78579/4194304 ( 1.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2464
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
3 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_physics_override (-18.90 -372.30 119.25) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78579 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 766 texinfos to 300
Reduced 37 texdatas to 34 (1200 bytes to 1105)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78579 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 766 texinfos to 252
Reduced 37 texdatas to 32 (1200 bytes to 1031)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
206 portalclusters
566 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5 visible clusters (0.00%)
Total clusters visible: 24477
Average clusters visible: 118
Building PAS...
Average clusters audible: 182
visdatasize:12112 compressed from 13184
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
6 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
884 faces
2 degenerate faces
26362 square feet [3796240.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
882 patches before subdivision
4874 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 316825, max 294
transfer lists: 2.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(143, 173, 173)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80, 97, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(44, 54, 53)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0026 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 211/8192 2532/98304 ( 2.6%)
brushsides 1537/65536 12296/524288 ( 2.3%)
planes 1526/65536 30520/1310720 ( 2.3%)
vertexes 1342/65536 16104/786432 ( 2.0%)
nodes 493/65536 15776/2097152 ( 0.8%)
texinfos 252/12288 18144/884736 ( 2.1%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 884/65536 49504/3670016 ( 1.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 585/65536 32760/3670016 ( 0.9%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 884/0 3536/0 ( 0.0%)
leaves 503/65536 16096/2097152 ( 0.8%)
leaffaces 974/65536 1948/131072 ( 1.5%)
leafbrushes 369/65536 738/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6537/512000 26148/2048000 ( 1.3%)
edges 3858/256000 15432/1024000 ( 1.5%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 65/32768 650/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1056/65536 2112/131072 ( 1.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 331624/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12112/16777216 ( 0.1%)
entdata [variable] 66516/393216 (16.9%)
LDR ambient table 503/65536 2012/262144 ( 0.8%)
HDR ambient table 503/65536 2012/262144 ( 0.8%)
LDR leaf ambient 391/65536 10948/1835008 ( 0.6%)
HDR leaf ambient 503/65536 14084/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3702 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 78579/4194304 ( 1.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2464
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
4 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78579 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 766 texinfos to 252
Reduced 37 texdatas to 32 (1200 bytes to 1031)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
206 portalclusters
566 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5 visible clusters (0.00%)
Total clusters visible: 24477
Average clusters visible: 118
Building PAS...
Average clusters audible: 182
visdatasize:12112 compressed from 13184
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
6 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
884 faces
2 degenerate faces
26362 square feet [3796240.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
882 patches before subdivision
4874 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 316825, max 294
transfer lists: 2.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(143, 173, 173)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80, 97, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(44, 54, 53)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 211/8192 2532/98304 ( 2.6%)
brushsides 1537/65536 12296/524288 ( 2.3%)
planes 1524/65536 30480/1310720 ( 2.3%)
vertexes 1342/65536 16104/786432 ( 2.0%)
nodes 493/65536 15776/2097152 ( 0.8%)
texinfos 252/12288 18144/884736 ( 2.1%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 884/65536 49504/3670016 ( 1.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 585/65536 32760/3670016 ( 0.9%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 884/0 3536/0 ( 0.0%)
leaves 503/65536 16096/2097152 ( 0.8%)
leaffaces 974/65536 1948/131072 ( 1.5%)
leafbrushes 369/65536 738/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6537/512000 26148/2048000 ( 1.3%)
edges 3858/256000 15432/1024000 ( 1.5%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 65/32768 650/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1056/65536 2112/131072 ( 1.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 331624/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12112/16777216 ( 0.1%)
entdata [variable] 66775/393216 (17.0%)
LDR ambient table 503/65536 2012/262144 ( 0.8%)
HDR ambient table 503/65536 2012/262144 ( 0.8%)
LDR leaf ambient 391/65536 10948/1835008 ( 0.6%)
HDR leaf ambient 503/65536 14084/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3702 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 78579/4194304 ( 1.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2464
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
3 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-544.00 -296.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (84994 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 803 texinfos to 334
Reduced 46 texdatas to 43 (1445 bytes to 1350)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-544.00 -296.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (84994 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 803 texinfos to 334
Reduced 46 texdatas to 43 (1445 bytes to 1350)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-544.00 -296.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (85010 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 803 texinfos to 334
Reduced 46 texdatas to 43 (1445 bytes to 1350)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (85010 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 803 texinfos to 278
Reduced 46 texdatas to 41 (1445 bytes to 1276)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
243 portalclusters
663 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17 visible clusters (0.00%)
Total clusters visible: 26620
Average clusters visible: 109
Building PAS...
Average clusters audible: 213
visdatasize:15166 compressed from 15552
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
6 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
955 faces
2 degenerate faces
29019 square feet [4178771.75 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
953 patches before subdivision
5381 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 338712, max 293
transfer lists: 2.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(143, 173, 173)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80, 97, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(44, 54, 53)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 16, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 228/8192 2736/98304 ( 2.8%)
brushsides 1640/65536 13120/524288 ( 2.5%)
planes 1590/65536 31800/1310720 ( 2.4%)
vertexes 1449/65536 17388/786432 ( 2.2%)
nodes 543/65536 17376/2097152 ( 0.8%)
texinfos 278/12288 20016/884736 ( 2.3%)
texdata 41/2048 1312/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 955/65536 53480/3670016 ( 1.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 643/65536 36008/3670016 ( 1.0%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 955/0 3820/0 ( 0.0%)
leaves 554/65536 17728/2097152 ( 0.8%)
leaffaces 1098/65536 2196/131072 ( 1.7%)
leafbrushes 386/65536 772/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 7091/512000 28364/2048000 ( 1.4%)
edges 4177/256000 16708/1024000 ( 1.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 69/32768 690/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1095/65536 2190/131072 ( 1.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 19/512 6688/180224 ( 3.7%)
LDR lightdata [variable] 358460/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 15166/16777216 ( 0.1%)
entdata [variable] 53689/393216 (13.7%)
LDR ambient table 554/65536 2216/262144 ( 0.8%)
HDR ambient table 554/65536 2216/262144 ( 0.8%)
LDR leaf ambient 434/65536 12152/1835008 ( 0.7%)
HDR leaf ambient 554/65536 15512/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4820 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 85010/4194304 ( 2.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2644
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
4 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_dynamic (-548.00 -126.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (100552 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 824 texinfos to 349
Reduced 51 texdatas to 48 (1599 bytes to 1504)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
3 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
Posted Jun 22, 2011
Replied
1 minute
later
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_dynamic (-548.00 134.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (100944 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 827 texinfos to 351
Reduced 52 texdatas to 49 (1633 bytes to 1538)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_dynamic (-548.00 -126.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (100944 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 827 texinfos to 351
Reduced 52 texdatas to 49 (1633 bytes to 1538)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (100944 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 827 texinfos to 296
Reduced 52 texdatas to 47 (1633 bytes to 1464)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
258 portalclusters
695 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 28 visible clusters (0.00%)
Total clusters visible: 27712
Average clusters visible: 107
Building PAS...
Average clusters audible: 215
visdatasize:16792 compressed from 20640
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
6 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1099 faces
2 degenerate faces
35617 square feet [5128894.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1097 patches before subdivision
6211 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 375333, max 293
transfer lists: 2.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(143, 173, 173)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80, 97, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(44, 54, 53)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0026 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/1024 576/49152 ( 1.2%)
brushes 272/8192 3264/98304 ( 3.3%)
brushsides 1904/65536 15232/524288 ( 2.9%)
planes 1696/65536 33920/1310720 ( 2.6%)
vertexes 1767/65536 21204/786432 ( 2.7%)
nodes 634/65536 20288/2097152 ( 1.0%)
texinfos 296/12288 21312/884736 ( 2.4%)
texdata 47/2048 1504/65536 ( 2.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1099/65536 61544/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 749/65536 41944/3670016 ( 1.1%)
facebrushes 55/0 110/0 ( 0.0%)
facebrushlists 1099/0 4396/0 ( 0.0%)
leaves 647/65536 20704/2097152 ( 1.0%)
leaffaces 1242/65536 2484/131072 ( 1.9%)
leafbrushes 472/65536 944/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8201/512000 32804/2048000 ( 1.6%)
edges 4870/256000 19480/1024000 ( 1.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1293/65536 2586/131072 ( 2.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 27/512 9504/180224 ( 5.3%)
LDR lightdata [variable] 429012/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 16792/16777216 ( 0.1%)
entdata [variable] 62275/393216 (15.8%)
LDR ambient table 647/65536 2588/262144 ( 1.0%)
HDR ambient table 647/65536 2588/262144 ( 1.0%)
LDR leaf ambient 462/65536 12936/1835008 ( 0.7%)
HDR leaf ambient 647/65536 18116/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4844 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 100944/4194304 ( 2.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3042
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
4 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (150.00 -8.00 26.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (104832 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 872 texinfos to 387
Reduced 56 texdatas to 52 (1783 bytes to 1656)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (104832 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 872 texinfos to 314
Reduced 56 texdatas to 48 (1783 bytes to 1502)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
266 portalclusters
694 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 23 visible clusters (0.00%)
Total clusters visible: 28267
Average clusters visible: 106
Building PAS...
Average clusters audible: 226
visdatasize:17837 compressed from 21280
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
6 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1091 faces
2 degenerate faces
36872 square feet [5309662.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1089 patches before subdivision
6531 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 395439, max 293
transfer lists: 3.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(144, 174, 174)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81, 98, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(45, 54, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0037 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/1024 576/49152 ( 1.2%)
brushes 284/8192 3408/98304 ( 3.5%)
brushsides 1973/65536 15784/524288 ( 3.0%)
planes 1696/65536 33920/1310720 ( 2.6%)
vertexes 1744/65536 20928/786432 ( 2.7%)
nodes 623/65536 19936/2097152 ( 1.0%)
texinfos 314/12288 22608/884736 ( 2.6%)
texdata 48/2048 1536/65536 ( 2.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1091/65536 61096/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 765/65536 42840/3670016 ( 1.2%)
facebrushes 70/0 140/0 ( 0.0%)
facebrushlists 1091/0 4364/0 ( 0.0%)
leaves 636/65536 20352/2097152 ( 1.0%)
leaffaces 1264/65536 2528/131072 ( 1.9%)
leafbrushes 453/65536 906/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8232/512000 32928/2048000 ( 1.6%)
edges 4899/256000 19596/1024000 ( 1.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 78/32768 780/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1269/65536 2538/131072 ( 1.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 30/512 10560/180224 ( 5.9%)
LDR lightdata [variable] 417024/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 17837/16777216 ( 0.1%)
entdata [variable] 64486/393216 (16.4%)
LDR ambient table 636/65536 2544/262144 ( 1.0%)
HDR ambient table 636/65536 2544/262144 ( 1.0%)
LDR leaf ambient 468/65536 13104/1835008 ( 0.7%)
HDR leaf ambient 636/65536 17808/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5026 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 104832/4194304 ( 2.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3025
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
4 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (104832 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 872 texinfos to 314
Reduced 56 texdatas to 48 (1783 bytes to 1502)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
266 portalclusters
694 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 23 visible clusters (0.00%)
Total clusters visible: 28267
Average clusters visible: 106
Building PAS...
Average clusters audible: 226
visdatasize:17837 compressed from 21280
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
5 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1091 faces
2 degenerate faces
36872 square feet [5309662.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1089 patches before subdivision
6531 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 395439, max 293
transfer lists: 3.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(144, 174, 174)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81, 98, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(45, 54, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/1024 576/49152 ( 1.2%)
brushes 284/8192 3408/98304 ( 3.5%)
brushsides 1973/65536 15784/524288 ( 3.0%)
planes 1696/65536 33920/1310720 ( 2.6%)
vertexes 1744/65536 20928/786432 ( 2.7%)
nodes 623/65536 19936/2097152 ( 1.0%)
texinfos 314/12288 22608/884736 ( 2.6%)
texdata 48/2048 1536/65536 ( 2.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1091/65536 61096/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 765/65536 42840/3670016 ( 1.2%)
facebrushes 70/0 140/0 ( 0.0%)
facebrushlists 1091/0 4364/0 ( 0.0%)
leaves 636/65536 20352/2097152 ( 1.0%)
leaffaces 1264/65536 2528/131072 ( 1.9%)
leafbrushes 453/65536 906/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8232/512000 32928/2048000 ( 1.6%)
edges 4899/256000 19596/1024000 ( 1.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 78/32768 780/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1269/65536 2538/131072 ( 1.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 30/512 10560/180224 ( 5.9%)
LDR lightdata [variable] 417024/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 17837/16777216 ( 0.1%)
entdata [variable] 63748/393216 (16.2%)
LDR ambient table 636/65536 2544/262144 ( 1.0%)
HDR ambient table 636/65536 2544/262144 ( 1.0%)
LDR leaf ambient 468/65536 13104/1835008 ( 0.7%)
HDR leaf ambient 636/65536 17808/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5026 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 104832/4194304 ( 2.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3025
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
4 seconds elapsed
Posted Jun 22, 2011
Replied
1 minute
later
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (104782 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 869 texinfos to 314
Reduced 56 texdatas to 48 (1783 bytes to 1502)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
272 portalclusters
710 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 20 visible clusters (0.00%)
Total clusters visible: 28596
Average clusters visible: 105
Building PAS...
Average clusters audible: 230
visdatasize:18333 compressed from 21760
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
6 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1097 faces
2 degenerate faces
36865 square feet [5308638.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1095 patches before subdivision
6543 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 399913, max 293
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(144, 174, 174)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81, 98, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(45, 54, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 284/8192 3408/98304 ( 3.5%)
brushsides 1973/65536 15784/524288 ( 3.0%)
planes 1688/65536 33760/1310720 ( 2.6%)
vertexes 1743/65536 20916/786432 ( 2.7%)
nodes 623/65536 19936/2097152 ( 1.0%)
texinfos 314/12288 22608/884736 ( 2.6%)
texdata 48/2048 1536/65536 ( 2.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1097/65536 61432/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 765/65536 42840/3670016 ( 1.2%)
facebrushes 67/0 134/0 ( 0.0%)
facebrushlists 1097/0 4388/0 ( 0.0%)
leaves 635/65536 20320/2097152 ( 1.0%)
leaffaces 1279/65536 2558/131072 ( 2.0%)
leafbrushes 454/65536 908/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8260/512000 33040/2048000 ( 1.6%)
edges 4917/256000 19668/1024000 ( 1.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 80/32768 800/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1302/65536 2604/131072 ( 2.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 30/512 10560/180224 ( 5.9%)
LDR lightdata [variable] 418120/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 18333/16777216 ( 0.1%)
entdata [variable] 68443/393216 (17.4%)
LDR ambient table 635/65536 2540/262144 ( 1.0%)
HDR ambient table 635/65536 2540/262144 ( 1.0%)
LDR leaf ambient 467/65536 13076/1835008 ( 0.7%)
HDR leaf ambient 635/65536 17780/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4822 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 104782/4194304 ( 2.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3041
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
4 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (106486 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 872 texinfos to 317
Reduced 57 texdatas to 49 (1818 bytes to 1537)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
273 portalclusters
711 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 27 visible clusters (0.00%)
Total clusters visible: 28666
Average clusters visible: 105
Building PAS...
Average clusters audible: 231
visdatasize:18721 compressed from 21840
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
7 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1108 faces
2 degenerate faces
36875 square feet [5310013.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1106 patches before subdivision
6542 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 400608, max 293
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(144, 174, 174)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81, 98, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(45, 54, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0026 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 289/8192 3468/98304 ( 3.5%)
brushsides 2005/65536 16040/524288 ( 3.1%)
planes 1698/65536 33960/1310720 ( 2.6%)
vertexes 1770/65536 21240/786432 ( 2.7%)
nodes 628/65536 20096/2097152 ( 1.0%)
texinfos 317/12288 22824/884736 ( 2.6%)
texdata 49/2048 1568/65536 ( 2.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1108/65536 62048/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 773/65536 43288/3670016 ( 1.2%)
facebrushes 71/0 142/0 ( 0.0%)
facebrushlists 1108/0 4432/0 ( 0.0%)
leaves 640/65536 20480/2097152 ( 1.0%)
leaffaces 1290/65536 2580/131072 ( 2.0%)
leafbrushes 463/65536 926/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8346/512000 33384/2048000 ( 1.6%)
edges 4974/256000 19896/1024000 ( 1.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1320/65536 2640/131072 ( 2.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 420600/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 18721/16777216 ( 0.1%)
entdata [variable] 69259/393216 (17.6%)
LDR ambient table 640/65536 2560/262144 ( 1.0%)
HDR ambient table 640/65536 2560/262144 ( 1.0%)
LDR leaf ambient 468/65536 13104/1835008 ( 0.7%)
HDR leaf ambient 640/65536 17920/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4822 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 106486/4194304 ( 2.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3073
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
4 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (106486 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 872 texinfos to 317
Reduced 57 texdatas to 49 (1818 bytes to 1537)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
6 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
273 portalclusters
711 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 27 visible clusters (0.00%)
Total clusters visible: 28666
Average clusters visible: 105
Building PAS...
Average clusters audible: 231
visdatasize:18721 compressed from 21840
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
7 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1108 faces
2 degenerate faces
36875 square feet [5310013.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1106 patches before subdivision
6542 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 400608, max 293
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3232, 174, 174)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(666, 98, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(233, 54, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(114, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(64, 17, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(38, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(23, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(14, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(8, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 289/8192 3468/98304 ( 3.5%)
brushsides 2005/65536 16040/524288 ( 3.1%)
planes 1698/65536 33960/1310720 ( 2.6%)
vertexes 1770/65536 21240/786432 ( 2.7%)
nodes 628/65536 20096/2097152 ( 1.0%)
texinfos 317/12288 22824/884736 ( 2.6%)
texdata 49/2048 1568/65536 ( 2.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1108/65536 62048/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 773/65536 43288/3670016 ( 1.2%)
facebrushes 71/0 142/0 ( 0.0%)
facebrushlists 1108/0 4432/0 ( 0.0%)
leaves 640/65536 20480/2097152 ( 1.0%)
leaffaces 1290/65536 2580/131072 ( 2.0%)
leafbrushes 463/65536 926/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8346/512000 33384/2048000 ( 1.6%)
edges 4974/256000 19896/1024000 ( 1.9%)
LDR worldlights 6/8192 600/819200 ( 0.1%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1320/65536 2640/131072 ( 2.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 420600/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 18721/16777216 ( 0.1%)
entdata [variable] 70090/393216 (17.8%)
LDR ambient table 640/65536 2560/262144 ( 1.0%)
HDR ambient table 640/65536 2560/262144 ( 1.0%)
LDR leaf ambient 583/65536 16324/1835008 ( 0.9%)
HDR leaf ambient 640/65536 17920/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4822 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 106486/4194304 ( 2.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3073
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
6 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (442.00 -23.00 -9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (125714 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 946 texinfos to 403
Reduced 59 texdatas to 55 (1865 bytes to 1738)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
Posted Jun 22, 2011
Replied
1 minute
later
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (442.00 -16.00 -9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (126466 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 949 texinfos to 405
Reduced 59 texdatas to 55 (1865 bytes to 1738)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (442.00 -16.00 -9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (126466 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 949 texinfos to 405
Reduced 59 texdatas to 55 (1865 bytes to 1738)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (442.00 -16.00 -9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (126466 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 949 texinfos to 405
Reduced 59 texdatas to 55 (1865 bytes to 1738)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (442.00 -16.00 -9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (126498 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 949 texinfos to 405
Reduced 59 texdatas to 55 (1865 bytes to 1738)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (126530 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Static prop models/props_lab/glass_lightcover.mdl outside the map (183.00, 286.00, -19.32)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 949 texinfos to 328
Reduced 59 texdatas to 51 (1865 bytes to 1584)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
289 portalclusters
751 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 38 visible clusters (0.00%)
Total clusters visible: 29605
Average clusters visible: 102
Building PAS...
Average clusters audible: 243
visdatasize:20651 compressed from 23120
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
7 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1138 faces
1 degenerate faces
37034 square feet [5332924.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1137 patches before subdivision
6691 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 411384, max 291
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3470, 611, 689)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(802, 345, 389)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(305, 186, 209)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(152, 101, 113)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(85, 54, 61)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(49, 29, 32)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 16, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(17, 8, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(10, 4, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 2, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
12 of 12 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 18/1024 864/49152 ( 1.8%)
brushes 337/8192 4044/98304 ( 4.1%)
brushsides 2349/65536 18792/524288 ( 3.6%)
planes 1870/65536 37400/1310720 ( 2.9%)
vertexes 2069/65536 24828/786432 ( 3.2%)
nodes 766/65536 24512/2097152 ( 1.2%)
texinfos 328/12288 23616/884736 ( 2.7%)
texdata 51/2048 1632/65536 ( 2.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1138/65536 63728/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 789/65536 44184/3670016 ( 1.2%)
facebrushes 72/0 144/0 ( 0.0%)
facebrushlists 1138/0 4552/0 ( 0.0%)
leaves 785/65536 25120/2097152 ( 1.2%)
leaffaces 1338/65536 2676/131072 ( 2.0%)
leafbrushes 550/65536 1100/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8588/512000 34352/2048000 ( 1.7%)
edges 5150/256000 20600/1024000 ( 2.0%)
LDR worldlights 18/8192 1800/819200 ( 0.2%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 84/32768 840/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1428/65536 2856/131072 ( 2.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 424268/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 20651/16777216 ( 0.1%)
entdata [variable] 70943/393216 (18.0%)
LDR ambient table 785/65536 3140/262144 ( 1.2%)
HDR ambient table 785/65536 3140/262144 ( 1.2%)
LDR leaf ambient 901/65536 25228/1835008 ( 1.4%)
HDR leaf ambient 785/65536 21980/1835008 ( 1.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5386 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 126530/4194304 ( 3.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3191
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
4 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (440.00 -16.00 -8.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (124586 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 939 texinfos to 396
Reduced 58 texdatas to 54 (1842 bytes to 1715)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (124946 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Static prop models/props_lab/glass_lightcover.mdl outside the map (183.00, 286.00, -19.32)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 942 texinfos to 323
Reduced 58 texdatas to 50 (1842 bytes to 1561)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
287 portalclusters
748 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 39 visible clusters (0.00%)
Total clusters visible: 30228
Average clusters visible: 105
Building PAS...
Average clusters audible: 242
visdatasize:20670 compressed from 22960
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
6 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1126 faces
1 degenerate faces
36913 square feet [5315528.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1125 patches before subdivision
6623 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 407401, max 293
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3455, 586, 660)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(794, 334, 376)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(301, 181, 204)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(150, 98, 110)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(84, 53, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(48, 28, 32)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 15, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(16, 8, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(10, 4, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 2, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
12 of 12 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 18/1024 864/49152 ( 1.8%)
brushes 333/8192 3996/98304 ( 4.1%)
brushsides 2323/65536 18584/524288 ( 3.5%)
planes 1842/65536 36840/1310720 ( 2.8%)
vertexes 2019/65536 24228/786432 ( 3.1%)
nodes 759/65536 24288/2097152 ( 1.2%)
texinfos 323/12288 23256/884736 ( 2.6%)
texdata 50/2048 1600/65536 ( 2.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1126/65536 63056/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 780/65536 43680/3670016 ( 1.2%)
facebrushes 73/0 146/0 ( 0.0%)
facebrushlists 1126/0 4504/0 ( 0.0%)
leaves 778/65536 24896/2097152 ( 1.2%)
leaffaces 1320/65536 2640/131072 ( 2.0%)
leafbrushes 547/65536 1094/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8470/512000 33880/2048000 ( 1.7%)
edges 5074/256000 20296/1024000 ( 2.0%)
LDR worldlights 18/8192 1800/819200 ( 0.2%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 79/32768 790/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1341/65536 2682/131072 ( 2.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 423788/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 20670/16777216 ( 0.1%)
entdata [variable] 70942/393216 (18.0%)
LDR ambient table 778/65536 3112/262144 ( 1.2%)
HDR ambient table 778/65536 3112/262144 ( 1.2%)
LDR leaf ambient 936/65536 26208/1835008 ( 1.4%)
HDR leaf ambient 778/65536 21784/1835008 ( 1.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5402 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 124946/4194304 ( 3.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3133
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
4 seconds elapsed
Posted Jun 22, 2011
Replied
1 minute
later
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (-296.00 -368.00 -8.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (137798 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 981 texinfos to 422
Reduced 61 texdatas to 57 (1901 bytes to 1774)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (-296.00 -368.00 -8.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (137702 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 980 texinfos to 419
Reduced 61 texdatas to 57 (1901 bytes to 1774)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (137734 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 982 texinfos to 333
Reduced 61 texdatas to 54 (1901 bytes to 1658)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
281 portalclusters
723 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 50 visible clusters (0.00%)
Total clusters visible: 30067
Average clusters visible: 107
Building PAS...
Average clusters audible: 239
visdatasize:20022 compressed from 22480
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
7 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1149 faces
1 degenerate faces
36884 square feet [5311421.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1148 patches before subdivision
6696 patches after subdivision
22 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 419986, max 292
transfer lists: 3.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3785, 1102, 1247)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(959, 602, 682)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(390, 330, 374)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(200, 183, 207)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(112, 101, 115)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(64, 56, 64)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(37, 31, 35)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 17, 20)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(13, 10, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(7, 5, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0029 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
16 of 16 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 19/1024 912/49152 ( 1.9%)
brushes 371/8192 4452/98304 ( 4.5%)
brushsides 2566/65536 20528/524288 ( 3.9%)
planes 1812/65536 36240/1310720 ( 2.8%)
vertexes 2098/65536 25176/786432 ( 3.2%)
nodes 761/65536 24352/2097152 ( 1.2%)
texinfos 333/12288 23976/884736 ( 2.7%)
texdata 54/2048 1728/65536 ( 2.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1149/65536 64344/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 811/65536 45416/3670016 ( 1.2%)
facebrushes 104/0 208/0 ( 0.0%)
facebrushlists 1149/0 4596/0 ( 0.0%)
leaves 781/65536 24992/2097152 ( 1.2%)
leaffaces 1332/65536 2664/131072 ( 2.0%)
leafbrushes 582/65536 1164/131072 ( 0.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8686/512000 34744/2048000 ( 1.7%)
edges 5234/256000 20936/1024000 ( 2.0%)
LDR worldlights 22/8192 2200/819200 ( 0.3%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 84/32768 840/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1365/65536 2730/131072 ( 2.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 423836/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 20022/16777216 ( 0.1%)
entdata [variable] 71124/393216 (18.1%)
LDR ambient table 781/65536 3124/262144 ( 1.2%)
HDR ambient table 781/65536 3124/262144 ( 1.2%)
LDR leaf ambient 1167/65536 32676/1835008 ( 1.8%)
HDR leaf ambient 781/65536 21868/1835008 ( 1.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5570 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 137734/4194304 ( 3.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3179
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
4 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (272.00 -64.00 144.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154343 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 435
Reduced 62 texdatas to 58 (1928 bytes to 1801)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (272.00 120.00 142.76) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154279 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 435
Reduced 62 texdatas to 58 (1928 bytes to 1801)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (272.00 120.00 142.76) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154279 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 435
Reduced 62 texdatas to 58 (1928 bytes to 1801)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (360.00 32.00 144.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154215 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 435
Reduced 62 texdatas to 58 (1928 bytes to 1801)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154183 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 348
Reduced 62 texdatas to 55 (1928 bytes to 1685)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
293 portalclusters
769 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 73 visible clusters (0.00%)
Total clusters visible: 30216
Average clusters visible: 103
Building PAS...
Average clusters audible: 244
visdatasize:20947 compressed from 23440
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
8 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1187 faces
1 degenerate faces
36932 square feet [5318342.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1186 patches before subdivision
6808 patches after subdivision
30 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 432094, max 290
transfer lists: 3.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4007, 1515, 1733)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1086, 838, 958)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(463, 464, 530)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(241, 259, 296)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(136, 145, 166)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(78, 82, 93)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(45, 46, 52)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(26, 26, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(15, 14, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(9, 8, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(5, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
24 of 24 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 23/1024 1104/49152 ( 2.2%)
brushes 414/8192 4968/98304 ( 5.1%)
brushsides 2856/65536 22848/524288 ( 4.4%)
planes 1866/65536 37320/1310720 ( 2.8%)
vertexes 2292/65536 27504/786432 ( 3.5%)
nodes 842/65536 26944/2097152 ( 1.3%)
texinfos 348/12288 25056/884736 ( 2.8%)
texdata 55/2048 1760/65536 ( 2.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1187/65536 66472/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 854/65536 47824/3670016 ( 1.3%)
facebrushes 106/0 212/0 ( 0.0%)
facebrushlists 1187/0 4748/0 ( 0.0%)
leaves 866/65536 27712/2097152 ( 1.3%)
leaffaces 1380/65536 2760/131072 ( 2.1%)
leafbrushes 633/65536 1266/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9029/512000 36116/2048000 ( 1.8%)
edges 5479/256000 21916/1024000 ( 2.1%)
LDR worldlights 30/8192 3000/819200 ( 0.4%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 85/32768 850/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1389/65536 2778/131072 ( 2.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 427568/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 20947/16777216 ( 0.1%)
entdata [variable] 71653/393216 (18.2%)
LDR ambient table 866/65536 3464/262144 ( 1.3%)
HDR ambient table 866/65536 3464/262144 ( 1.3%)
LDR leaf ambient 1417/65536 39676/1835008 ( 2.2%)
HDR leaf ambient 866/65536 24248/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5886 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 154183/4194304 ( 3.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3274
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
5 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154183 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 348
Reduced 62 texdatas to 55 (1928 bytes to 1685)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
293 portalclusters
769 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 66 visible clusters (0.00%)
Total clusters visible: 30209
Average clusters visible: 103
Building PAS...
Average clusters audible: 244
visdatasize:20947 compressed from 23440
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
8 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1187 faces
1 degenerate faces
36932 square feet [5318342.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1186 patches before subdivision
6808 patches after subdivision
52 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 411342, max 290
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(27035, 33721, 36973)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12156, 16369, 16144)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6006, 8272, 7370)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3081, 4276, 3460)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1620, 2254, 1663)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(866, 1207, 815)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(470, 655, 406)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(257, 359, 205)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(142, 199, 105)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(79, 111, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(44, 62, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(25, 35, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(14, 20, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(8, 11, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(4, 6, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(3, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(1, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0029 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
24 of 24 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 23/1024 1104/49152 ( 2.2%)
brushes 414/8192 4968/98304 ( 5.1%)
brushsides 2856/65536 22848/524288 ( 4.4%)
planes 1866/65536 37320/1310720 ( 2.8%)
vertexes 2292/65536 27504/786432 ( 3.5%)
nodes 842/65536 26944/2097152 ( 1.3%)
texinfos 348/12288 25056/884736 ( 2.8%)
texdata 55/2048 1760/65536 ( 2.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1187/65536 66472/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 854/65536 47824/3670016 ( 1.3%)
facebrushes 106/0 212/0 ( 0.0%)
facebrushlists 1187/0 4748/0 ( 0.0%)
leaves 866/65536 27712/2097152 ( 1.3%)
leaffaces 1380/65536 2760/131072 ( 2.1%)
leafbrushes 633/65536 1266/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9029/512000 36116/2048000 ( 1.8%)
edges 5479/256000 21916/1024000 ( 2.1%)
LDR worldlights 52/8192 5200/819200 ( 0.6%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 85/32768 850/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1389/65536 2778/131072 ( 2.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 427568/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 20947/16777216 ( 0.1%)
entdata [variable] 79276/393216 (20.2%)
LDR ambient table 866/65536 3464/262144 ( 1.3%)
HDR ambient table 866/65536 3464/262144 ( 1.3%)
LDR leaf ambient 2116/65536 59248/1835008 ( 3.2%)
HDR leaf ambient 866/65536 24248/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7688 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 154183/4194304 ( 3.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3274
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
6 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (154183 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 348
Reduced 62 texdatas to 55 (1928 bytes to 1685)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
293 portalclusters
769 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 73 visible clusters (0.00%)
Total clusters visible: 30216
Average clusters visible: 103
Building PAS...
Average clusters audible: 244
visdatasize:20947 compressed from 23440
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
8 seconds elapsed
Posted Jun 22, 2011
Replied
1 minute
later
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1187 faces
1 degenerate faces
36932 square feet [5318342.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1186 patches before subdivision
6808 patches after subdivision
52 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 411343, max 290
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(27041, 33730, 36983)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12161, 16377, 16151)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6008, 8276, 7374)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3082, 4278, 3462)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1621, 2255, 1664)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(867, 1208, 816)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(470, 655, 407)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(258, 359, 205)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(143, 199, 105)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(79, 111, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(44, 62, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(25, 35, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(14, 20, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(8, 11, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(5, 6, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(3, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(1, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
24 of 24 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 23/1024 1104/49152 ( 2.2%)
brushes 414/8192 4968/98304 ( 5.1%)
brushsides 2856/65536 22848/524288 ( 4.4%)
planes 1866/65536 37320/1310720 ( 2.8%)
vertexes 2292/65536 27504/786432 ( 3.5%)
nodes 842/65536 26944/2097152 ( 1.3%)
texinfos 348/12288 25056/884736 ( 2.8%)
texdata 55/2048 1760/65536 ( 2.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1187/65536 66472/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 854/65536 47824/3670016 ( 1.3%)
facebrushes 106/0 212/0 ( 0.0%)
facebrushlists 1187/0 4748/0 ( 0.0%)
leaves 866/65536 27712/2097152 ( 1.3%)
leaffaces 1380/65536 2760/131072 ( 2.1%)
leafbrushes 633/65536 1266/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9029/512000 36116/2048000 ( 1.8%)
edges 5479/256000 21916/1024000 ( 2.1%)
LDR worldlights 52/8192 5200/819200 ( 0.6%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 85/32768 850/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1389/65536 2778/131072 ( 2.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 427568/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 20947/16777216 ( 0.1%)
entdata [variable] 79276/393216 (20.2%)
LDR ambient table 866/65536 3464/262144 ( 1.3%)
HDR ambient table 866/65536 3464/262144 ( 1.3%)
LDR leaf ambient 2115/65536 59220/1835008 ( 3.2%)
HDR leaf ambient 866/65536 24248/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7688 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 154183/4194304 ( 3.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3274
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
6 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_under_button (-588.00 180.00 117.68) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 11776.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 10752.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (153855 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1018 texinfos to 433
Reduced 60 texdatas to 56 (1895 bytes to 1768)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (39.99 414.75 34.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 11776.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 10752.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154247 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1018 texinfos to 433
Reduced 60 texdatas to 56 (1895 bytes to 1768)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (39.99 414.75 34.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 11776.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 10752.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154247 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1018 texinfos to 433
Reduced 60 texdatas to 56 (1895 bytes to 1768)
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (39.99 397.84 9.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 11776.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 10752.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
Posted Jun 22, 2011
Replied
1 minute
later
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (154247 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1018 texinfos to 433
Reduced 60 texdatas to 56 (1895 bytes to 1768)
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154247 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1018 texinfos to 346
Reduced 60 texdatas to 53 (1895 bytes to 1652)
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
293 portalclusters
767 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 45 visible clusters (0.00%)
Total clusters visible: 29570
Average clusters visible: 100
Building PAS...
Average clusters audible: 242
visdatasize:21163 compressed from 23440
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
8 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1189 faces
1 degenerate faces
36993 square feet [5327032.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1188 patches before subdivision
6792 patches after subdivision
82 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 409835, max 283
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(43482, 33689, 36954)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(19803, 16337, 16113)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(9524, 8241, 7342)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4703, 4252, 3440)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2369, 2237, 1651)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1213, 1196, 808)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(631, 648, 402)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(333, 354, 203)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(178, 196, 103)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(96, 109, 53)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(52, 61, 27)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(29, 34, 14)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(16, 19, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(9, 11, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(5, 6, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0031 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
22 of 22 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 24/1024 1152/49152 ( 2.3%)
brushes 412/8192 4944/98304 ( 5.0%)
brushsides 2836/65536 22688/524288 ( 4.3%)
planes 1926/65536 38520/1310720 ( 2.9%)
vertexes 2267/65536 27204/786432 ( 3.5%)
nodes 837/65536 26784/2097152 ( 1.3%)
texinfos 346/12288 24912/884736 ( 2.8%)
texdata 53/2048 1696/65536 ( 2.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1189/65536 66584/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 849/65536 47544/3670016 ( 1.3%)
facebrushes 107/0 214/0 ( 0.0%)
facebrushlists 1189/0 4756/0 ( 0.0%)
leaves 862/65536 27584/2097152 ( 1.3%)
leaffaces 1380/65536 2760/131072 ( 2.1%)
leafbrushes 635/65536 1270/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9014/512000 36056/2048000 ( 1.8%)
edges 5466/256000 21864/1024000 ( 2.1%)
LDR worldlights 82/8192 8200/819200 ( 1.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 82/32768 820/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1350/65536 2700/131072 ( 2.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 428164/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 21163/16777216 ( 0.1%)
entdata [variable] 87813/393216 (22.3%)
LDR ambient table 862/65536 3448/262144 ( 1.3%)
HDR ambient table 862/65536 3448/262144 ( 1.3%)
LDR leaf ambient 2441/65536 68348/1835008 ( 3.7%)
HDR leaf ambient 862/65536 24136/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7608 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 154247/4194304 ( 3.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3275
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
7 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-825.64 389.84 141.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (159821 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1036 texinfos to 446
Reduced 60 texdatas to 56 (1895 bytes to 1768)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (161917 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1039 texinfos to 447
Reduced 61 texdatas to 57 (1920 bytes to 1793)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
501 portalclusters
1480 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 167 visible clusters (0.00%)
Total clusters visible: 57646
Average clusters visible: 115
Building PAS...
Average clusters audible: 230
visdatasize:54514 compressed from 64128
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
14 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1711 faces
1 degenerate faces
63088 square feet [9084804.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1710 patches before subdivision
11962 patches after subdivision
82 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 497014, max 284
transfer lists: 3.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(43576, 33828, 37106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(19896, 16473, 16249)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(9596, 8346, 7436)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4752, 4322, 3496)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2400, 2282, 1683)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1232, 1223, 825)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(643, 664, 411)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(340, 364, 208)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(182, 202, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(98, 112, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(54, 63, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(29, 35, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(16, 20, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(9, 11, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(5, 6, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(3, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
22 of 22 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 31/1024 1488/49152 ( 3.0%)
brushes 429/8192 5148/98304 ( 5.2%)
brushsides 2938/65536 23504/524288 ( 4.5%)
planes 1934/65536 38680/1310720 ( 3.0%)
vertexes 3028/65536 36336/786432 ( 4.6%)
nodes 1270/65536 40640/2097152 ( 1.9%)
texinfos 447/12288 32184/884736 ( 3.6%)
texdata 57/2048 1824/65536 ( 2.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1711/65536 95816/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1208/65536 67648/3670016 ( 1.8%)
facebrushes 370/0 740/0 ( 0.0%)
facebrushlists 1711/0 6844/0 ( 0.0%)
leaves 1302/65536 41664/2097152 ( 2.0%)
leaffaces 1942/65536 3884/131072 ( 3.0%)
leafbrushes 771/65536 1542/131072 ( 1.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13004/512000 52016/2048000 ( 2.5%)
edges 7504/256000 30016/1024000 ( 2.9%)
LDR worldlights 82/8192 8200/819200 ( 1.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 135/32768 1350/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2262/65536 4524/131072 ( 3.5%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 635364/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 54514/16777216 ( 0.3%)
entdata [variable] 91067/393216 (23.2%)
LDR ambient table 1302/65536 5208/262144 ( 2.0%)
HDR ambient table 1302/65536 5208/262144 ( 2.0%)
LDR leaf ambient 3392/65536 94976/1835008 ( 5.2%)
HDR leaf ambient 1302/65536 36456/1835008 ( 2.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7886 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 161917/4194304 ( 3.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4783
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
12 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (161917 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1039 texinfos to 447
Reduced 61 texdatas to 57 (1920 bytes to 1793)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
501 portalclusters
1480 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 167 visible clusters (0.00%)
Total clusters visible: 57646
Average clusters visible: 115
Building PAS...
Average clusters audible: 230
visdatasize:54514 compressed from 64128
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
16 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1711 faces
1 degenerate faces
63088 square feet [9084804.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1710 patches before subdivision
11962 patches after subdivision
82 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 497014, max 284
transfer lists: 3.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(43576, 33827, 37106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(19896, 16473, 16249)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(9596, 8346, 7436)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4752, 4322, 3496)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2400, 2282, 1683)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1232, 1223, 825)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(643, 664, 411)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(340, 364, 208)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(182, 202, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(98, 112, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(54, 63, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(29, 35, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(16, 20, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(9, 11, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(5, 6, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(3, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
22 of 22 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 31/1024 1488/49152 ( 3.0%)
brushes 429/8192 5148/98304 ( 5.2%)
brushsides 2938/65536 23504/524288 ( 4.5%)
planes 1934/65536 38680/1310720 ( 3.0%)
vertexes 3028/65536 36336/786432 ( 4.6%)
nodes 1270/65536 40640/2097152 ( 1.9%)
texinfos 447/12288 32184/884736 ( 3.6%)
texdata 57/2048 1824/65536 ( 2.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1711/65536 95816/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1208/65536 67648/3670016 ( 1.8%)
facebrushes 370/0 740/0 ( 0.0%)
facebrushlists 1711/0 6844/0 ( 0.0%)
leaves 1302/65536 41664/2097152 ( 2.0%)
leaffaces 1942/65536 3884/131072 ( 3.0%)
leafbrushes 771/65536 1542/131072 ( 1.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13004/512000 52016/2048000 ( 2.5%)
edges 7504/256000 30016/1024000 ( 2.9%)
LDR worldlights 82/8192 8200/819200 ( 1.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 135/32768 1350/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2262/65536 4524/131072 ( 3.5%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 635364/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 54514/16777216 ( 0.3%)
entdata [variable] 91068/393216 (23.2%)
LDR ambient table 1302/65536 5208/262144 ( 2.0%)
HDR ambient table 1302/65536 5208/262144 ( 2.0%)
LDR leaf ambient 3392/65536 94976/1835008 ( 5.2%)
HDR leaf ambient 1302/65536 36456/1835008 ( 2.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7886 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 161917/4194304 ( 3.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4783
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
10 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (177279 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1112 texinfos to 465
Reduced 64 texdatas to 60 (1976 bytes to 1849)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
523 portalclusters
1568 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 196 visible clusters (0.00%)
Total clusters visible: 65575
Average clusters visible: 125
Building PAS...
Average clusters audible: 303
visdatasize:62146 compressed from 75312
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
21 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1764 faces
1 degenerate faces
64039 square feet [9221748.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1763 patches before subdivision
12063 patches after subdivision
92 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 500364, max 285
transfer lists: 3.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(56096, 45836, 45977)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(27224, 23524, 21475)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13614, 12212, 10300)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6998, 6484, 5097)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3646, 3481, 2570)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1926, 1890, 1318)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1028, 1035, 685)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(554, 570, 359)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(301, 316, 190)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(164, 176, 101)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(90, 98, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(50, 55, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(28, 31, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(15, 17, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(9, 10, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(5, 5, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
30 of 30 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/1024 1776/49152 ( 3.6%)
brushes 471/8192 5652/98304 ( 5.7%)
brushsides 3222/65536 25776/524288 ( 4.9%)
planes 1974/65536 39480/1310720 ( 3.0%)
vertexes 3249/65536 38988/786432 ( 5.0%)
nodes 1380/65536 44160/2097152 ( 2.1%)
texinfos 465/12288 33480/884736 ( 3.8%)
texdata 60/2048 1920/65536 ( 2.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1764/65536 98784/3670016 ( 2.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1259/65536 70504/3670016 ( 1.9%)
facebrushes 387/0 774/0 ( 0.0%)
facebrushlists 1764/0 7056/0 ( 0.0%)
leaves 1418/65536 45376/2097152 ( 2.2%)
leaffaces 1991/65536 3982/131072 ( 3.0%)
leafbrushes 841/65536 1682/131072 ( 1.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13446/512000 53784/2048000 ( 2.6%)
edges 7762/256000 31048/1024000 ( 3.0%)
LDR worldlights 92/8192 9200/819200 ( 1.1%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 142/32768 1420/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2376/65536 4752/131072 ( 3.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 638644/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 62146/16777216 ( 0.4%)
entdata [variable] 92280/393216 (23.5%)
LDR ambient table 1418/65536 5672/262144 ( 2.2%)
HDR ambient table 1418/65536 5672/262144 ( 2.2%)
LDR leaf ambient 4011/65536 112308/1835008 ( 6.1%)
HDR leaf ambient 1418/65536 39704/1835008 ( 2.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8194 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 177279/4194304 ( 4.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4915
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
11 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (177279 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1112 texinfos to 465
Reduced 64 texdatas to 60 (1976 bytes to 1849)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
523 portalclusters
1568 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 196 visible clusters (0.00%)
Total clusters visible: 65575
Average clusters visible: 125
Building PAS...
Average clusters audible: 303
visdatasize:62146 compressed from 75312
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
21 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1764 faces
1 degenerate faces
64039 square feet [9221748.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1763 patches before subdivision
12063 patches after subdivision
92 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 500364, max 285
transfer lists: 3.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(56096, 45836, 45977)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(27224, 23524, 21475)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13614, 12212, 10300)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6998, 6484, 5097)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3646, 3481, 2570)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1926, 1890, 1318)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1028, 1035, 685)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(554, 570, 359)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(301, 316, 190)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(164, 176, 101)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(90, 98, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(50, 55, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(28, 31, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(15, 17, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(9, 10, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(5, 5, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
30 of 30 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/1024 1776/49152 ( 3.6%)
brushes 471/8192 5652/98304 ( 5.7%)
brushsides 3222/65536 25776/524288 ( 4.9%)
planes 1974/65536 39480/1310720 ( 3.0%)
vertexes 3249/65536 38988/786432 ( 5.0%)
nodes 1380/65536 44160/2097152 ( 2.1%)
texinfos 465/12288 33480/884736 ( 3.8%)
texdata 60/2048 1920/65536 ( 2.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1764/65536 98784/3670016 ( 2.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1259/65536 70504/3670016 ( 1.9%)
facebrushes 387/0 774/0 ( 0.0%)
facebrushlists 1764/0 7056/0 ( 0.0%)
leaves 1418/65536 45376/2097152 ( 2.2%)
leaffaces 1991/65536 3982/131072 ( 3.0%)
leafbrushes 841/65536 1682/131072 ( 1.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13446/512000 53784/2048000 ( 2.6%)
edges 7762/256000 31048/1024000 ( 3.0%)
LDR worldlights 92/8192 9200/819200 ( 1.1%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 142/32768 1420/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2376/65536 4752/131072 ( 3.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 638644/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 62146/16777216 ( 0.4%)
entdata [variable] 92281/393216 (23.5%)
LDR ambient table 1418/65536 5672/262144 ( 2.2%)
HDR ambient table 1418/65536 5672/262144 ( 2.2%)
LDR leaf ambient 4011/65536 112308/1835008 ( 6.1%)
HDR leaf ambient 1418/65536 39704/1835008 ( 2.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8194 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 177279/4194304 ( 4.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4915
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
12 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (177279 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1122 texinfos to 465
Reduced 64 texdatas to 60 (1976 bytes to 1849)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
523 portalclusters
1568 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 196 visible clusters (0.00%)
Total clusters visible: 65575
Average clusters visible: 125
Building PAS...
Average clusters audible: 303
visdatasize:62146 compressed from 75312
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
29 seconds elapsed
Posted Jun 22, 2011
Replied
1 minute
later
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1764 faces
1 degenerate faces
64039 square feet [9221748.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1763 patches before subdivision
12063 patches after subdivision
92 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 500364, max 285
transfer lists: 3.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(56096, 45836, 45977)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(27224, 23524, 21475)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13614, 12212, 10300)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6998, 6484, 5097)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3646, 3481, 2570)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1926, 1890, 1318)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1028, 1035, 685)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(554, 570, 359)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(301, 316, 190)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(164, 176, 101)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(90, 98, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(50, 55, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(28, 31, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(15, 17, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(9, 10, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(5, 5, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
30 of 30 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/1024 1776/49152 ( 3.6%)
brushes 471/8192 5652/98304 ( 5.7%)
brushsides 3222/65536 25776/524288 ( 4.9%)
planes 1976/65536 39520/1310720 ( 3.0%)
vertexes 3249/65536 38988/786432 ( 5.0%)
nodes 1380/65536 44160/2097152 ( 2.1%)
texinfos 465/12288 33480/884736 ( 3.8%)
texdata 60/2048 1920/65536 ( 2.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1764/65536 98784/3670016 ( 2.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1259/65536 70504/3670016 ( 1.9%)
facebrushes 387/0 774/0 ( 0.0%)
facebrushlists 1764/0 7056/0 ( 0.0%)
leaves 1418/65536 45376/2097152 ( 2.2%)
leaffaces 1991/65536 3982/131072 ( 3.0%)
leafbrushes 841/65536 1682/131072 ( 1.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13446/512000 53784/2048000 ( 2.6%)
edges 7762/256000 31048/1024000 ( 3.0%)
LDR worldlights 92/8192 9200/819200 ( 1.1%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 142/32768 1420/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2376/65536 4752/131072 ( 3.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 638644/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 62146/16777216 ( 0.4%)
entdata [variable] 92322/393216 (23.5%)
LDR ambient table 1418/65536 5672/262144 ( 2.2%)
HDR ambient table 1418/65536 5672/262144 ( 2.2%)
LDR leaf ambient 4011/65536 112308/1835008 ( 6.1%)
HDR leaf ambient 1418/65536 39704/1835008 ( 2.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8194 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 177279/4194304 ( 4.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4915
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
15 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (175247 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1119 texinfos to 466
Reduced 63 texdatas to 59 (1951 bytes to 1824)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
5 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (173639 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1128 texinfos to 474
Reduced 63 texdatas to 59 (1951 bytes to 1824)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
4 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (161294 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 925 texinfos to 404
Reduced 63 texdatas to 59 (1964 bytes to 1837)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
3 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (163194 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 939 texinfos to 408
Reduced 64 texdatas to 60 (2001 bytes to 1874)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (163098 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 945 texinfos to 410
Reduced 64 texdatas to 60 (2001 bytes to 1874)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158617 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (157517 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 736 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (156417 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 726 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (160713 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 361
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
547 portalclusters
1614 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 105 visible clusters (0.00%)
Total clusters visible: 67410
Average clusters visible: 123
Building PAS...
Average clusters audible: 242
visdatasize:62133 compressed from 78768
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
19 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1681 faces
64061 square feet [9224838.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1681 patches before subdivision
11761 patches after subdivision
92 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 496791, max 308
transfer lists: 3.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(52289, 42525, 43465)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24848, 21338, 19757)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12240, 10915, 9255)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6178, 5693, 4451)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3161, 3006, 2178)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1639, 1606, 1083)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(860, 866, 545)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(455, 471, 277)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(243, 258, 142)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(131, 142, 73)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(71, 78, 38)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(39, 44, 20)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(21, 24, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(12, 14, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(6, 8, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(4, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
30 of 30 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 35/1024 1680/49152 ( 3.4%)
brushes 425/8192 5100/98304 ( 5.2%)
brushsides 2739/65536 21912/524288 ( 4.2%)
planes 1152/65536 23040/1310720 ( 1.8%)
vertexes 3076/65536 36912/786432 ( 4.7%)
nodes 1332/65536 42624/2097152 ( 2.0%)
texinfos 361/12288 25992/884736 ( 2.9%)
texdata 60/2048 1920/65536 ( 2.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1681/65536 94136/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1147/65536 64232/3670016 ( 1.8%)
facebrushes 335/0 670/0 ( 0.0%)
facebrushlists 1681/0 6724/0 ( 0.0%)
leaves 1368/65536 43776/2097152 ( 2.1%)
leaffaces 1932/65536 3864/131072 ( 2.9%)
leafbrushes 772/65536 1544/131072 ( 1.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 12634/512000 50536/2048000 ( 2.5%)
edges 7288/256000 29152/1024000 ( 2.8%)
LDR worldlights 92/8192 9200/819200 ( 1.1%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 147/32768 1470/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2424/65536 4848/131072 ( 3.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 634864/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 62133/16777216 ( 0.4%)
entdata [variable] 88148/393216 (22.4%)
LDR ambient table 1368/65536 5472/262144 ( 2.1%)
HDR ambient table 1368/65536 5472/262144 ( 2.1%)
LDR leaf ambient 3908/65536 109424/1835008 ( 6.0%)
HDR leaf ambient 1368/65536 38304/1835008 ( 2.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8144 ( 0.0%)
pakfile [variable] 150448/0 ( 0.0%)
physics [variable] 160713/4194304 ( 3.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4690
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
12 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158617 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (160713 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 361
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
547 portalclusters
1613 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 104 visible clusters (0.00%)
Total clusters visible: 67481
Average clusters visible: 123
Building PAS...
Average clusters audible: 242
visdatasize:62146 compressed from 78768
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
18 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1680 faces
63972 square feet [9212086.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1680 patches before subdivision
11744 patches after subdivision
92 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 496069, max 308
transfer lists: 3.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(52289, 42525, 43465)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24848, 21338, 19758)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12240, 10915, 9255)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6178, 5693, 4451)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3161, 3006, 2178)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1639, 1606, 1083)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(860, 866, 545)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(455, 471, 277)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(243, 258, 142)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(131, 142, 73)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(71, 78, 38)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(39, 44, 20)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(21, 24, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(12, 14, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(6, 8, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(4, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
30 of 30 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 35/1024 1680/49152 ( 3.4%)
brushes 425/8192 5100/98304 ( 5.2%)
brushsides 2739/65536 21912/524288 ( 4.2%)
planes 1150/65536 23000/1310720 ( 1.8%)
vertexes 3076/65536 36912/786432 ( 4.7%)
nodes 1332/65536 42624/2097152 ( 2.0%)
texinfos 361/12288 25992/884736 ( 2.9%)
texdata 60/2048 1920/65536 ( 2.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1680/65536 94080/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1147/65536 64232/3670016 ( 1.8%)
facebrushes 331/0 662/0 ( 0.0%)
facebrushlists 1680/0 6720/0 ( 0.0%)
leaves 1368/65536 43776/2097152 ( 2.1%)
leaffaces 1931/65536 3862/131072 ( 2.9%)
leafbrushes 772/65536 1544/131072 ( 1.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 12628/512000 50512/2048000 ( 2.5%)
edges 7286/256000 29144/1024000 ( 2.8%)
LDR worldlights 92/8192 9200/819200 ( 1.1%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 145/32768 1450/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2400/65536 4800/131072 ( 3.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 634540/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 62146/16777216 ( 0.4%)
entdata [variable] 88148/393216 (22.4%)
LDR ambient table 1368/65536 5472/262144 ( 2.1%)
HDR ambient table 1368/65536 5472/262144 ( 2.1%)
LDR leaf ambient 3939/65536 110292/1835008 ( 6.0%)
HDR leaf ambient 1368/65536 38304/1835008 ( 2.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8144 ( 0.0%)
pakfile [variable] 150448/0 ( 0.0%)
physics [variable] 160713/4194304 ( 3.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4686
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
10 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158617 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158617 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158617 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
1 second elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\map3.prt
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Posted Jun 22, 2011
Replied
1 minute
later
ok, thats the last of it